Example of overriding the primary weapon and setting low dmg to 10 high dmg to 20 with a 1 second delay:
SetInfoStructUInt(NPC, "override_primary_weapon", 1)
SetInfoStructUInt(NPC, "primary_weapon_delay", 1000)
SetInfoStructUInt(NPC, "primary_weapon_damage_low", 10)
SetInfoStructUInt(NPC, "primary_weapon_damage_high", 20)
SetInfoStructUInt(NPC, "primary_weapon_type", 1)
SetInfoStructUInt(NPC, "wield_type", 1)
adding these to the info struct:
Example of overriding the primary weapon and setting low dmg to 10 high dmg to 20 with a 1 second delay: