#447 drowning logic server side required

Открыто
1 год назад открыта image · комментариев: 0
image прокомментировал 1 год назад

The client logic is going to be fixed via Issue #279 -- but we need to use water maps to establish if client is under water or not and when they are drowning. Have a server side timer based on the breath value (seems to be number of seconds since breathing until drowning).

The client logic is going to be fixed via Issue #279 -- but we need to use water maps to establish if client is under water or not and when they are drowning. Have a server side timer based on the breath value (seems to be number of seconds since breathing until drowning).
Войдите, чтобы присоединиться к обсуждению.
Загрузка...
Отмена
Сохранить
Пока нет содержимого.