#451 mitigation for damage reduction needs to be implemented

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image 코멘트됨, 1 년 전

we use mitigation to establish the dodge/parry/block and other attributes. However we need to use actual mitigation values to absorb damage in melee scenarios.

we use mitigation to establish the dodge/parry/block and other attributes. However we need to use actual mitigation values to absorb damage in melee scenarios.
image 코멘트됨, 1 년 전
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classic-KoS era implementation of mitigation for now..


Mitigation Calculations
The effective cap on mitigation with the current system is [level*80].
The cap to calculate your mitigation from is [level*100].
To calculate your mitigation percent from the armor or resist value you use [Armor Value / Level*100].
A 5000 armor value in the current system at level 70 would be 71.4% for instance.
We capped your effective mitigation at 80% or 5600 [Level*80] at level 70 so that's where that number came from.

The new effective cap on mitigations will be [Level*150] or 10500 at level 70.

we will make the caps a rule, resource: https://forums.daybreakgames.com/eq2/index.php?threads/combat-system-and-stat-cap-improvements-feedback-requested.277128/page-18#post-3048705

classic-KoS era implementation of mitigation for now.. ``` Mitigation Calculations The effective cap on mitigation with the current system is [level*80]. The cap to calculate your mitigation from is [level*100]. To calculate your mitigation percent from the armor or resist value you use [Armor Value / Level*100]. A 5000 armor value in the current system at level 70 would be 71.4% for instance. We capped your effective mitigation at 80% or 5600 [Level*80] at level 70 so that's where that number came from. The new effective cap on mitigations will be [Level*150] or 10500 at level 70. ``` we will make the caps a rule, resource: https://forums.daybreakgames.com/eq2/index.php?threads/combat-system-and-stat-cap-improvements-feedback-requested.277128/page-18#post-3048705
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