#65 Closing EQ2World exe too early can cause client async save to not complete

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We need a delay added to make async saves complete first, right now it just auto destroys. Need some safer logic here.

For the time being all players should be logged out at the time of shutdown or risk character corruption. Can get stuck on loading entities (char select->enter world) typically if corrupted.

We need a delay added to make async saves complete first, right now it just auto destroys. Need some safer logic here. For the time being all players should be logged out at the time of shutdown or risk character corruption. Can get stuck on loading entities (char select->enter world) typically if corrupted.
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