/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "debug.h"
#include "Condition.h"
#ifdef WIN32
#else
#include
#include
#include
#endif
#ifdef WIN32
/*
Windows does not support condition variables by default.
So we use a simple hack of sleeping in wait() and doing
nothing anywhere else.
some possible places to look for ways to do this:
http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
http://sources.redhat.com/pthreads-win32/
http://sources.redhat.com/cgi-bin/cvsweb.cgi/pthreads/pthread_cond_signal.c?rev=1.7&content-type=text/x-cvsweb-markup&cvsroot=pthreads-win32
*/
#define CONDITION_HACK_GRANULARITY 4
Condition::Condition()
{
}
void Condition::Signal()
{
}
void Condition::SignalAll()
{
}
void Condition::Wait()
{
Sleep(CONDITION_HACK_GRANULARITY);
}
Condition::~Condition()
{
}
#else //!WIN32
Condition::Condition()
{
pthread_cond_init(&cond,NULL);
pthread_mutex_init(&mutex,NULL);
}
void Condition::Signal()
{
pthread_mutex_lock(&mutex);
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::SignalAll()
{
pthread_mutex_lock(&mutex);
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::Wait()
{
pthread_mutex_lock(&mutex);
pthread_cond_wait(&cond,&mutex);
pthread_mutex_unlock(&mutex);
}
/*
I commented this specifically because I think it might be very
difficult to write a windows counterpart to it, so I would like
to discourage its use until we can confirm that it can be reasonably
implemented on windows.
bool Condition::TimedWait(unsigned long usec)
{
struct timeval now;
struct timespec timeout;
int retcode=0;
pthread_mutex_lock(&mutex);
gettimeofday(&now,NULL);
now.tv_usec+=usec;
timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000);
timeout.tv_nsec = (now.tv_usec%1000000) *1000;
//cout << "now=" << now.tv_sec << "."<