#include "../ClientPacketFunctions.h" #include "../World.h" #include "../client.h" #include "../WorldDatabase.h" #include "../Rules/Rules.h" extern ConfigReader configReader; extern World world; extern WorldDatabase database; extern RuleManager rule_manager; void ClientPacketFunctions::SendHousePurchase(Client* client, HouseZone* hz, int32 spawnID) { PacketStruct* packet = configReader.getStruct("WS_PlayerHousePurchase", client->GetVersion()); if (packet) { int8 disable_alignment_req = rule_manager.GetGlobalRule(R_Player, DisableHouseAlignmentRequirement)->GetInt8(); packet->setDataByName("house_name", hz->name.c_str()); packet->setDataByName("house_id", hz->id); packet->setDataByName("spawn_id", spawnID); packet->setDataByName("purchase_coins", hz->cost_coin); packet->setDataByName("purchase_status", hz->cost_status); packet->setDataByName("upkeep_coins", hz->upkeep_coin); packet->setDataByName("upkeep_status", hz->upkeep_status); packet->setDataByName("vendor_vault_slots", hz->vault_slots); string req; if (hz->alignment > 0 && !disable_alignment_req) { req = "You must be of "; if (hz->alignment == 1) req.append("Good"); else req.append("Evil"); req.append(" alignment"); } if (hz->guild_level > 0) { if (req.length() > 0) { req.append(", and a guild level of "); char temp[5]; sprintf(temp, "%i", hz->guild_level); req.append(temp); //req.append(std::to_string(static_cast(hz->guild_level))); } else { req.append("Requires a guild of level "); char temp[5]; sprintf(temp, "%i", hz->guild_level); req.append(temp); //req.append(std::to_string(static_cast(hz->guild_level))) req.append(" or above"); } } if (req.length() > 0) { req.append(" in order to purchase a home within the "); req.append(hz->name); req.append("."); } packet->setDataByName("additional_reqs", req.c_str()); bool enable_buy = true; if (hz->alignment > 0 && client->GetPlayer()->GetAlignment() != hz->alignment && !disable_alignment_req) enable_buy = false; if (hz->guild_level > 0 && (!client->GetPlayer()->GetGuild() || (client->GetPlayer()->GetGuild() && client->GetPlayer()->GetGuild()->GetLevel() < hz->guild_level))) enable_buy = false; packet->setDataByName("enable_buy", enable_buy ? 1 : 0); client->QueuePacket(packet->serialize()); } safe_delete(packet); } void ClientPacketFunctions::SendHousingList(Client* client) { std::vector houses = world.GetAllPlayerHouses(client->GetCharacterID()); // this packet must be sent first otherwise it blocks out the enter house option after paying upkeep PacketStruct* packet = configReader.getStruct("WS_CharacterHousingList", client->GetVersion()); packet->setArrayLengthByName("num_houses", houses.size()); for (int i = 0; i < houses.size(); i++) { PlayerHouse* ph = (PlayerHouse*)houses[i]; HouseZone* hz = world.GetHouseZone(ph->house_id); string name; name = ph->player_name; name.append("'s "); name.append(hz->name); packet->setArrayDataByName("house_id", ph->unique_id, i); string zone_name = database.GetZoneName(hz->zone_id); if(zone_name.length() > 0) packet->setArrayDataByName("zone", zone_name.c_str(), i); packet->setArrayDataByName("house_city", hz->name.c_str(), i); packet->setArrayDataByName("house_address", "", i); // need this pulled from live packet->setArrayDataByName("house_description", name.c_str(), i); packet->setArrayDataByName("index", i, i); // they send 2, 4, 6, 8 as the index ID's on the client.. // this seems to be some kind of timestamp, if we keep updating then in conjunction with upkeep_due // in SendBaseHouseWindow/WS_PlayerHouseBaseScreen being a >0 number we can access 'enter house' int32 upkeep_due = 0; if (((sint64)ph->upkeep_due - (sint64)Timer::GetUnixTimeStamp()) > 0) upkeep_due = ph->upkeep_due - Timer::GetUnixTimeStamp(); if ( client->GetVersion() >= 63119 ) packet->setArrayDataByName("unknown2a", 0xFFFFFFFF, i); else packet->setArrayDataByName("unknown2", 0xFFFFFFFF, i); } client->QueuePacket(packet->serialize()); safe_delete(packet); } void ClientPacketFunctions::SendBaseHouseWindow(Client* client, HouseZone* hz, PlayerHouse* ph, int32 spawnID) { // if we don't send this then the enter house option won't be available if upkeep is paid if (!hz || !ph) { client->SimpleMessage(CHANNEL_COLOR_RED, "HouseZone or PlayerHouse missing and cannot send SendBaseHouseWindow"); return; } string name; name = ph->player_name; name.append("'s "); name.append(hz->name); if (spawnID) SendHousingList(client); int32 upkeep_due = 0; if (((sint64)ph->upkeep_due - (sint64)Timer::GetUnixTimeStamp()) > 0) upkeep_due = ph->upkeep_due - Timer::GetUnixTimeStamp(); // need this to enable the "enter house" button PacketStruct* packet = configReader.getStruct("WS_UpdateHouseAccessDataMsg", client->GetVersion()); if(client->GetCurrentZone()->GetInstanceType() != PERSONAL_HOUSE_INSTANCE && client->GetCurrentZone()->GetInstanceType() != GUILD_HOUSE_INSTANCE) { if (packet) { packet->setDataByName("house_id", 0xFFFFFFFFFFFFFFFF); packet->setDataByName("success", (upkeep_due > 0) ? 0xFFFFFFFF : 0); packet->setDataByName("unknown2", 0xFFFFFFFF); packet->setDataByName("unknown3", 0xFFFFFFFF); } client->QueuePacket(packet->serialize()); } safe_delete(packet); packet = configReader.getStruct("WS_PlayerHouseBaseScreen", client->GetVersion()); if (packet) { packet->setDataByName("house_id", ph->unique_id); packet->setDataByName("spawn_id", spawnID); packet->setDataByName("character_id", client->GetPlayer()->GetCharacterID()); packet->setDataByName("house_name", name.c_str()); packet->setDataByName("zone_name", hz->name.c_str()); packet->setDataByName("upkeep_cost_coins", hz->upkeep_coin); packet->setDataByName("upkeep_cost_status", hz->upkeep_status); packet->setDataByName("upkeep_due", upkeep_due); packet->setDataByName("escrow_balance_coins", ph->escrow_coins); packet->setDataByName("escrow_balance_status", ph->escrow_status); // temp - set priv level to owner for now packet->setDataByName("privlage_level", 4); // temp - set house type to personal house for now packet->setDataByName("house_type", 0); if (client->GetCurrentZone()->GetInstanceType() == PERSONAL_HOUSE_INSTANCE || client->GetCurrentZone()->GetInstanceType() == GUILD_HOUSE_INSTANCE) { // Inside a house need to set a flag and set the history for the tabs packet->setDataByName("inside_house", 1); packet->setDataByName("num_access", 0); packet->setDataByName("public_access_level", 1); packet->setDataByName("num_history", 0); // allows deposits/history to be seen -- at this point seems plausible supposed to be 'inside_house'..? packet->setDataByName("unknown3", (ph->deposits.size() || ph->history.size()) ? 1 : 0); packet->setArrayLengthByName("num_deposit", ph->deposits.size()); list::iterator itr; int d = 0; for (itr = ph->deposits.begin(); itr != ph->deposits.end(); itr++) { packet->setArrayDataByName("deposit_name", itr->name.c_str(), d); packet->setArrayDataByName("deposit_total_coin", itr->amount, d); packet->setArrayDataByName("deposit_time_stamp", itr->timestamp, d); packet->setArrayDataByName("deposit_last_coin", itr->last_amount, d); packet->setArrayDataByName("deposit_total_status", itr->status, d); packet->setArrayDataByName("deposit_last_status", itr->last_status, d); d++; } packet->setArrayLengthByName("num_history", ph->history.size()); list::iterator hitr; d = 0; for (hitr = ph->history.begin(); hitr != ph->history.end(); hitr++) { packet->setArrayDataByName("history_name", hitr->name.c_str(), d); packet->setArrayDataByName("history_coins", hitr->amount, d); packet->setArrayDataByName("history_status", hitr->status, d); packet->setArrayDataByName("history_time_stamp", hitr->timestamp, d); packet->setArrayDataByName("history_reason", hitr->reason.c_str(), d); packet->setArrayDataByName("history_add_flag", hitr->pos_flag, d); d++; } } client->QueuePacket(packet->serialize()); safe_delete(packet); } safe_delete(packet); } void ClientPacketFunctions::SendHouseVisitWindow(Client* client, vector houses) { PacketStruct* packet = configReader.getStruct("WS_DisplayVisitScreen", client->GetVersion()); if (packet) { vector::iterator itr; packet->setArrayLengthByName("num_houses", houses.size()); int16 i = 0; for (itr = houses.begin(); itr != houses.end(); itr++) { PlayerHouse* ph = *itr; if (ph) { HouseZone* hz = world.GetHouseZone(ph->house_id); if (hz) { packet->setArrayDataByName("house_id", ph->unique_id, i); packet->setArrayDataByName("house_owner", ph->player_name.c_str(), i); packet->setArrayDataByName("house_location", hz->name.c_str(), i); packet->setArrayDataByName("house_zone", client->GetCurrentZone()->GetZoneName(), i); if ( string(client->GetPlayer()->GetName()).compare(ph->player_name) == 0 ) packet->setArrayDataByName("access_level", 4, i); else packet->setArrayDataByName("access_level", 1, i); packet->setArrayDataByName("visit_flag", 0, i); // 0 = allowed to visit, 1 = owner hasn't paid upkeep i++; } } } client->QueuePacket(packet->serialize()); } safe_delete(packet); } /* */ void ClientPacketFunctions::SendLocalizedTextMessage(Client* client) { /*** -- OP_ReloadLocalizedTxtMsg -- 5/26/2020 19:08:41 69.174.200.100 -> 192.168.1.1 0000: 01 FF 63 01 62 00 00 00 1C 00 49 72 6F 6E 74 6F ..c.b.....Ironto 0010: 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E es East Large In 0020: 6E 20 52 6F 6F 6D 07 01 00 00 00 1C 00 49 72 6F n Room.......Iro 0030: 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 ntoes East Large 0040: 20 49 6E 6E 20 52 6F 6F 6D 07 02 00 00 00 1C 00 Inn Room....... 0050: 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 Irontoes East La 0060: 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 03 00 00 rge Inn Room.... 0070: 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 ...Irontoes East 0080: 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 Large Inn Room. 0090: 04 00 00 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 ......Irontoes E 00A0: 61 73 74 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F ast Large Inn Ro 00B0: 6F 6D 07 05 00 00 00 1C 00 49 72 6F 6E 74 6F 65 om.......Irontoe 00C0: 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E 6E s East Large Inn 00D0: 20 52 6F 6F 6D 07 06 00 00 00 1C 00 49 72 6F 6E Room.......Iron 00E0: 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 toes East Large 00F0: 49 6E 6E 20 52 6F 6F 6D 07 07 00 00 00 19 00 51 Inn Room.......Q 0100: 65 79 6E 6F 73 20 47 75 69 6C 64 20 48 61 6C 6C eynos Guild Hall 0110: 2C 20 54 69 65 72 20 31 07 08 00 00 00 16 00 4C , Tier 1.......L 0120: 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 ion's Mane Suite 0130: 20 52 6F 6F 6D 07 09 00 00 00 16 00 4C 69 6F 6E Room.......Lion 0140: 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 's Mane Suite Ro 0150: 6F 6D 07 0A 00 00 00 16 00 4C 69 6F 6E 27 73 20 om.......Lion's 0160: 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 Mane Suite Room. 0170: 0B 00 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E ......Lion's Man 0180: 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 0C 00 00 e Suite Room.... 0190: 00 0E 00 32 20 4C 75 63 69 65 20 53 74 72 65 65 ...2 Lucie Stree 01A0: 74 07 0D 00 00 00 0F 00 31 37 20 54 72 61 6E 71 t.......17 Tranq 01B0: 75 69 6C 20 57 61 79 07 0E 00 00 00 0E 00 38 20 uil Way.......8 01C0: 4C 75 63 69 65 20 53 74 72 65 65 74 07 0F 00 00 Lucie Street.... 01D0: 00 0F 00 31 32 20 4C 75 63 69 65 20 53 74 72 65 ...12 Lucie Stre 01E0: 65 74 07 10 00 00 00 0F 00 31 38 20 4C 75 63 69 et.......18 Luci 01F0: 65 20 53 74 72 65 65 74 07 11 00 00 00 0F 00 32 e Street.......2 0200: 30 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 12 0 Lucie Street.. 0210: 00 00 00 0E 00 33 20 54 72 61 6E 71 75 69 6C 20 .....3 Tranquil 0220: 57 61 79 07 13 00 00 00 0E 00 37 20 54 72 61 6E Way.......7 Tran 0230: 71 75 69 6C 20 57 61 79 07 14 00 00 00 0F 00 31 quil Way.......1 0240: 33 20 54 72 61 6E 71 75 69 6C 20 57 61 79 07 15 3 Tranquil Way.. 0250: 00 00 00 0F 00 31 35 20 54 72 61 6E 71 75 69 6C .....15 Tranquil 0260: 20 57 61 79 07 16 00 00 00 19 00 51 65 79 6E 6F Way.......Qeyno 0270: 73 20 47 75 69 6C 64 20 48 61 6C 6C 2C 20 54 69 s Guild Hall, Ti 0280: 65 72 20 32 07 17 00 00 00 0F 00 38 20 45 72 6F er 2.......8 Ero 0290: 6C 6C 69 73 69 20 4C 61 6E 65 07 18 00 00 00 0F llisi Lane...... 02A0: 00 35 20 45 72 6F 6C 6C 69 73 69 20 4C 61 6E 65 .5 Erollisi Lane 02B0: 07 19 00 00 00 0E 00 35 20 4B 61 72 61 6E 61 20 .......5 Karana 02C0: 43 6F 75 72 74 07 1A 00 00 00 0D 00 32 20 42 61 Court.......2 Ba 02D0: 79 6C 65 20 43 6F 75 72 74 07 1B 00 00 00 0D 00 yle Court....... 02E0: 34 20 42 61 79 6C 65 20 43 6F 75 72 74 07 1C 00 4 Bayle Court... 02F0: 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 ....Lion's Mane 0300: 53 75 69 74 65 20 52 6F 6F 6D 07 1D 00 00 00 16 Suite Room...... 0310: 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 .Lion's Mane Sui 0320: 74 65 20 52 6F 6F 6D 07 1E 00 00 00 16 00 4C 69 te Room.......Li 0330: 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 on's Mane Suite 0340: 52 6F 6F 6D 07 1F 00 00 00 16 00 4C 69 6F 6E 27 Room.......Lion' 0350: 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F s Mane Suite Roo 0360: 6D 07 20 00 00 00 0E 00 35 20 4C 75 63 69 65 20 m. .....5 Lucie 0370: 53 74 72 65 65 74 07 21 00 00 00 0F 00 32 30 20 Street.!.....20 0380: 4B 61 72 61 6E 61 20 43 6F 75 72 74 07 22 00 00 Karana Court.".. 0390: 00 0E 00 39 20 4C 75 63 69 65 20 53 74 72 65 65 ...9 Lucie Stree 03A0: 74 07 23 00 00 00 0F 00 31 35 20 4C 75 63 69 65 t.#.....15 Lucie 03B0: 20 53 74 72 65 65 74 07 24 00 00 00 0F 00 31 37 Street.$.....17 03C0: 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 25 00 Lucie Street.%. 03D0: 00 00 0F 00 32 31 20 4C 75 63 69 65 20 53 74 72 ....21 Lucie Str 03E0: 65 65 74 07 26 00 00 00 0E 00 36 20 4B 61 72 61 eet.&.....6 Kara 03F0: 6E 61 20 43 6F 75 72 74 07 27 00 00 00 0F 00 31 na Court.'.....1 0400: 32 20 4B 61 72 61 6E 61 20 43 6F 75 72 74 07 28 2 Karana Court.( 0410: 00 00 00 0F 00 31 34 20 4B 61 72 61 6E 61 20 43 .....14 Karana C 0420: 6F 75 72 74 07 29 00 00 00 0F 00 31 38 20 4B 61 ourt.).....18 Ka 0430: 72 61 6E 61 20 43 6F 75 72 74 07 2A 00 00 00 1E rana Court.*.... 0440: 00 43 6F 6E 63 6F 72 64 69 75 6D 20 54 6F 77 65 .Concordium Towe 0450: 72 20 4D 61 67 69 63 61 6C 20 4D 61 6E 6F 72 07 r Magical Manor. 0460: 2B 00 00 00 15 00 41 72 63 61 6E 65 20 41 63 61 +.....Arcane Aca 0470: 64 65 6D 79 20 50 6F 72 74 61 6C 07 2C 00 00 00 demy Portal.,... 0480: 13 00 43 6F 75 72 74 20 6F 66 20 74 68 65 20 4D ..Court of the M 0490: 61 73 74 65 72 07 2D 00 00 00 13 00 43 69 74 79 aster.-.....City 04A0: 20 6F 66 20 4D 69 73 74 20 45 73 74 61 74 65 07 of Mist Estate. 04B0: 2E 00 00 00 10 00 44 61 72 6B 6C 69 67 68 74 20 ......Darklight 04C0: 50 61 6C 61 63 65 07 2F 00 00 00 11 00 44 65 65 Palace./.....Dee 04D0: 70 77 61 74 65 72 20 52 65 74 72 65 61 74 07 30 pwater Retreat.0 04E0: 00 00 00 24 00 44 68 61 6C 67 61 72 20 50 72 65 ...$.Dhalgar Pre 04F0: 63 69 70 69 63 65 20 6F 66 20 74 68 65 20 44 65 cipice of the De 0500: 65 70 20 50 6F 72 74 61 6C 07 31 00 00 00 12 00 ep Portal.1..... 0510: 44 69 6D 65 6E 73 69 6F 6E 61 6C 20 50 6F 63 6B Dimensional Pock 0520: 65 74 07 32 00 00 00 0B 00 44 6F 6A 6F 20 50 6F et.2.....Dojo Po 0530: 72 74 61 6C 07 33 00 00 00 21 00 45 6C 61 62 6F rtal.3...!.Elabo 0540: 72 61 74 65 20 45 73 74 61 74 65 20 6F 66 20 55 rate Estate of U 0550: 6E 72 65 73 74 20 50 6F 72 74 61 6C 07 34 00 00 nrest Portal.4.. 0560: 00 11 00 45 74 68 65 72 6E 65 72 65 20 45 6E 63 ...Ethernere Enc 0570: 6C 61 76 65 07 35 00 00 00 10 00 45 76 65 72 66 lave.5.....Everf 0580: 72 6F 73 74 20 50 6F 72 74 61 6C 07 36 00 00 00 rost Portal.6... 0590: 16 00 46 65 61 72 66 75 6C 20 52 65 74 72 65 61 ..Fearful Retrea 05A0: 74 20 50 6F 72 74 61 6C 07 37 00 00 00 0F 00 46 t Portal.7.....F 05B0: 65 6C 77 69 74 68 65 20 50 6F 72 74 61 6C 07 38 elwithe Portal.8 05C0: 00 00 00 10 00 46 72 65 65 62 6C 6F 6F 64 20 50 .....Freeblood P 05D0: 6F 72 74 61 6C 07 39 00 00 00 0C 00 46 72 69 67 ortal.9.....Frig 05E0: 68 74 20 4D 61 6E 6F 72 07 3A 00 00 00 11 00 47 ht Manor.:.....G 05F0: 61 6C 6C 65 6F 6E 20 6F 66 20 44 72 65 61 6D 73 alleon of Dreams 0600: 07 3B 00 00 00 14 00 48 61 6C 6C 20 6F 66 20 74 .;.....Hall of t 0610: 68 65 20 43 68 61 6D 70 69 6F 6E 07 3C 00 00 00 he Champion.<... 0620: 10 00 48 75 61 20 4D 65 69 6E 20 52 65 74 72 65 ..Hua Mein Retre 0630: 61 74 07 3D 00 00 00 1C 00 49 73 6C 65 20 6F 66 at.=.....Isle of 0640: 20 52 65 66 75 67 65 20 50 72 65 73 74 69 67 65 Refuge Prestige 0650: 20 48 6F 6D 65 07 3E 00 00 00 0F 00 4B 65 72 61 Home.>.....Kera 0660: 66 79 72 6D 27 73 20 4C 61 69 72 07 3F 00 00 00 fyrm's Lair.?... 0670: 0E 00 4B 72 6F 6D 7A 65 6B 20 50 6F 72 74 61 6C ..Kromzek Portal 0680: 07 40 00 00 00 10 00 4C 61 76 61 73 74 6F 72 6D .@.....Lavastorm 0690: 20 50 6F 72 74 61 6C 07 41 00 00 00 0E 00 4C 69 Portal.A.....Li 06A0: 62 72 61 72 79 20 50 6F 72 74 61 6C 07 42 00 00 brary Portal.B.. 06B0: 00 0B 00 4D 61 72 61 20 45 73 74 61 74 65 07 43 ...Mara Estate.C 06C0: 00 00 00 21 00 4D 61 6A 27 44 75 6C 20 41 73 74 ...!.Maj'Dul Ast 06D0: 72 6F 6E 6F 6D 65 72 27 73 20 54 6F 77 65 72 20 ronomer's Tower 06E0: 50 6F 72 74 61 6C 07 44 00 00 00 14 00 4D 61 6A Portal.D.....Maj 06F0: 27 44 75 6C 20 53 75 69 74 65 20 50 6F 72 74 61 'Dul Suite Porta 0700: 6C 07 45 00 00 00 17 00 4D 69 73 74 6D 6F 6F 72 l.E.....Mistmoor 0710: 65 20 43 72 61 67 73 20 45 73 74 61 74 65 73 07 e Crags Estates. 0720: 46 00 00 00 0D 00 4F 61 6B 6D 79 73 74 20 47 6C F.....Oakmyst Gl 0730: 61 64 65 07 47 00 00 00 12 00 4F 70 65 72 61 20 ade.G.....Opera 0740: 48 6F 75 73 65 20 50 6F 72 74 61 6C 07 48 00 00 House Portal.H.. 0750: 00 16 00 50 65 72 73 6F 6E 61 6C 20 47 72 6F 74 ...Personal Grot 0760: 74 6F 20 50 6F 72 74 61 6C 07 49 00 00 00 17 00 to Portal.I..... 0770: 52 75 6D 20 52 75 6E 6E 65 72 73 20 43 6F 76 65 Rum Runners Cove 0780: 20 50 6F 72 74 61 6C 07 4A 00 00 00 12 00 50 6C Portal.J.....Pl 0790: 61 6E 65 74 61 72 69 75 6D 20 50 6F 72 74 61 6C anetarium Portal 07A0: 07 4B 00 00 00 14 00 52 65 73 65 61 72 63 68 65 .K.....Researche 07B0: 72 27 73 20 53 61 6E 63 74 75 6D 07 4C 00 00 00 r's Sanctum.L... 07C0: 1E 00 52 65 73 69 64 65 6E 63 65 20 6F 66 20 74 ..Residence of t 07D0: 68 65 20 42 6C 61 64 65 73 20 50 6F 72 74 61 6C he Blades Portal 07E0: 07 4D 00 00 00 16 00 53 61 6E 63 74 75 73 20 53 .M.....Sanctus S 07F0: 65 72 75 20 50 72 6F 6D 65 6E 61 64 65 07 4E 00 eru Promenade.N. 0800: 00 00 22 00 53 61 6E 74 61 20 47 6C 75 67 27 73 ..".Santa Glug's 0810: 20 43 68 65 65 72 66 75 6C 20 48 6F 6C 69 64 61 Cheerful Holida 0820: 79 20 48 6F 6D 65 07 4F 00 00 00 17 00 53 65 63 y Home.O.....Sec 0830: 6C 75 64 65 64 20 53 61 6E 63 74 75 6D 20 50 6F luded Sanctum Po 0840: 72 74 61 6C 07 50 00 00 00 18 00 53 6B 79 62 6C rtal.P.....Skybl 0850: 61 64 65 20 53 6B 69 66 66 20 4C 61 75 6E 63 68 ade Skiff Launch 0860: 70 61 64 07 51 00 00 00 0E 00 53 6E 6F 77 79 20 pad.Q.....Snowy 0870: 44 77 65 6C 6C 69 6E 67 07 52 00 00 00 1D 00 53 Dwelling.R.....S 0880: 70 72 6F 63 6B 65 74 27 73 20 49 6E 74 65 72 6C procket's Interl 0890: 6F 63 6B 69 6E 67 20 50 6C 61 6E 65 07 53 00 00 ocking Plane.S.. 08A0: 00 17 00 53 74 6F 72 6D 20 54 6F 77 65 72 20 49 ...Storm Tower I 08B0: 73 6C 65 20 50 6F 72 74 61 6C 07 54 00 00 00 21 sle Portal.T...! 08C0: 00 52 65 6C 69 63 20 54 69 6E 6B 65 72 20 50 72 .Relic Tinker Pr 08D0: 65 73 74 69 67 65 20 48 6F 6D 65 20 50 6F 72 74 estige Home Port 08E0: 61 6C 07 55 00 00 00 10 00 54 65 6E 65 62 72 6F al.U.....Tenebro 08F0: 75 73 20 50 6F 72 74 61 6C 07 56 00 00 00 10 00 us Portal.V..... 0900: 54 68 65 20 42 61 75 62 62 6C 65 73 68 69 72 65 The Baubbleshire 0910: 07 57 00 00 00 0F 00 54 69 6E 6B 65 72 65 72 27 .W.....Tinkerer' 0920: 73 20 49 73 6C 65 07 58 00 00 00 12 00 54 6F 77 s Isle.X.....Tow 0930: 65 72 20 6F 66 20 4B 6E 6F 77 6C 65 64 67 65 07 er of Knowledge. 0940: 59 00 00 00 15 00 55 6E 63 61 6E 6E 79 20 45 73 Y.....Uncanny Es 0950: 74 61 74 65 20 50 6F 72 74 61 6C 07 5A 00 00 00 tate Portal.Z... 0960: 1E 00 56 61 63 61 6E 74 20 45 73 74 61 74 65 20 ..Vacant Estate 0970: 6F 66 20 55 6E 72 65 73 74 20 50 6F 72 74 61 6C of Unrest Portal 0980: 07 5B 00 00 00 18 00 56 61 6C 65 20 6F 66 20 48 .[.....Vale of H 0990: 61 6C 66 70 69 6E 74 20 44 65 6C 69 67 68 74 07 alfpint Delight. 09A0: 5C 00 00 00 26 00 4C 69 6F 6E 27 73 20 4D 61 6E \...&.Lion's Man 09B0: 65 20 56 65 73 74 69 67 65 20 52 6F 6F 6D 20 2D e Vestige Room - 09C0: 20 4E 65 74 74 6C 65 76 69 6C 6C 65 07 5D 00 00 Nettleville.].. 09D0: 00 2C 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 56 .,.Lion's Mane V 09E0: 65 73 74 69 67 65 20 52 6F 6F 6D 20 2D 20 53 74 estige Room - St 09F0: 61 72 63 72 65 73 74 20 43 6F 6D 6D 75 6E 65 07 arcrest Commune. 0A00: 5E 00 00 00 29 00 4C 69 6F 6E 27 73 20 4D 61 6E ^...).Lion's Man 0A10: 65 20 56 65 73 74 69 67 65 20 52 6F 6F 6D 20 2D e Vestige Room - 0A20: 20 47 72 61 79 73 74 6F 6E 65 20 59 61 72 64 07 Graystone Yard. 0A30: 5F 00 00 00 2C 00 4C 69 6F 6E 27 73 20 4D 61 6E _...,.Lion's Man 0A40: 65 20 56 65 73 74 69 67 65 20 52 6F 6F 6D 20 2D e Vestige Room - 0A50: 20 43 61 73 74 6C 65 76 69 65 77 20 48 61 6D 6C Castleview Haml 0A60: 65 74 07 60 00 00 00 2A 00 4C 69 6F 6E 27 73 20 et.`...*.Lion's 0A70: 4D 61 6E 65 20 56 65 73 74 69 67 65 20 52 6F 6F Mane Vestige Roo 0A80: 6D 20 2D 20 54 68 65 20 57 69 6C 6C 6F 77 20 57 m - The Willow W 0A90: 6F 6F 64 07 61 00 00 00 2B 00 4C 69 6F 6E 27 73 ood.a...+.Lion's 0AA0: 20 4D 61 6E 65 20 56 65 73 74 69 67 65 20 52 6F Mane Vestige Ro 0AB0: 6F 6D 20 2D 20 54 68 65 20 42 61 75 62 62 6C 65 om - The Baubble 0AC0: 73 68 69 72 65 07 62 00 00 00 FF FF FF FF shire.b....... */ }