--[[ Script Name : Quests/Antonica/she_will_be_a_shining_petal.lua Script Author : Premierio015 Script Date : 2021.09.15 04:09:54 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill klicnik warriors.", 10, 100, "Landwyn has asked me to collect thick klicnik shells from klicnik warriors.", 1808, 121369, 121440, 121445, 121369, 120253, 120373, 120367) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "I'll be back.") StartConversation(conversation, QuestGiver, Player, "Wonderful! Thank you, friend.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have gathered all the klicnik shells.") UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the klicnik shells.") AddQuestStepChat(Quest, 2, "I should return to Landwyn.", 1, "I should return these shells to Landwyn.", 1808, 121388) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have returned the shells to Landwyn.") UpdateQuestTaskGroupDescription(Quest, 2, "I have given Landwyn the shells.") UpdateQuestDescription(Quest, "I have collected the klicnik shells for Landwyn.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end