/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "../WorldDatabase.h" #include "../../common/Log.h" #include "RaceTypes.h" extern MasterRaceTypeList race_types_list; void WorldDatabase::LoadRaceTypes() { DatabaseResult result; if(database_new.Select(&result, "SELECT `model_type`, `race_id` FROM `race_types`")) { int32 count = 0; while (result.Next()) { int16 race_id = result.GetInt16Str("race_id"); if (race_id > 0) { race_types_list.AddRaceType(result.GetInt16Str("model_type"), race_id); count++; } } LogWrite(WORLD__INFO, 0, "World", "- Loaded %u Race Types", count); } }