/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "Items.h"
#include "../Spells.h"
#include "../Quests.h"
#include "../Player.h"
#include "../classes.h"
#include "math.h"
#include "../World.h"
#include "../LuaInterface.h"
#include "../../common/Log.h"
#include "../Entity.h"
#include "../Recipes/Recipe.h"
#include
#include
extern World world;
extern MasterSpellList master_spell_list;
extern MasterQuestList master_quest_list;
extern MasterRecipeList master_recipe_list;
extern ConfigReader configReader;
extern LuaInterface* lua_interface;
MasterItemList::~MasterItemList(){
RemoveAll();
}
vector- * MasterItemList::GetItems(string name, int32 itype, int32 ltype, int32 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
vector
- * ret = new vector
- ;
map::iterator iter;
Item* item = 0;
const char* chkname = 0;
//const char* chkseller = 0;
//const char* chkadornment = 0;
if(name.length() > 0)
chkname = name.c_str();
//if(seller.length() > 0)
// chkseller = seller.c_str();
//if(adornment.length() > 0)
// chkadornment = adornment.c_str();
bool should_add = true;
for(iter = items.begin();iter != items.end(); iter++){
item = iter->second;
if(item){
if(itype != ITEM_BROKER_TYPE_ANY){
should_add = false;
switch(itype){
case ITEM_BROKER_TYPE_ADORNMENT:{
if(item->IsAdornment())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_AMMO:{
if(item->IsAmmo())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_ATTUNEABLE:{
if(item->CheckFlag(ATTUNEABLE))
should_add = true;
break;
}
case ITEM_BROKER_TYPE_BAG:{
if(item->IsBag())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_BAUBLE:{
if(item->IsBauble())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_BOOK:{
if(item->IsBook())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_CHAINARMOR:{
if(item->IsChainArmor())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_CLOAK:{
if(item->IsCloak())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_CLOTHARMOR:{
if(item->IsClothArmor())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_COLLECTABLE:{
if(item->IsCollectable())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_CRUSHWEAPON:{
if(item->IsCrushWeapon())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_DRINK:{
if(item->IsFoodDrink())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_FOOD:{
if(item->IsFoodFood())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_HOUSEITEM:{
if(item->IsHouseItem())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_JEWELRY:{
if(item->IsJewelry())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_LEATHERARMOR:{
if(item->IsLeatherArmor())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_LORE:{
if(item->CheckFlag(LORE))
should_add = true;
break;
}
case ITEM_BROKER_TYPE_MISC:{
if(item->IsMisc())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_PIERCEWEAPON:{
if(item->IsPierceWeapon())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_PLATEARMOR:{
if(item->IsPlateArmor())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_POISON:{
if(item->IsPoison())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_POTION:{
if(item->IsPotion())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_RECIPEBOOK:{
if(item->IsRecipeBook())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_SALESDISPLAY:{
if(item->IsSalesDisplay())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_SHIELD:{
if(item->IsShield())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_SLASHWEAPON:{
if(item->IsSlashWeapon())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_SPELLSCROLL:{
if(item->IsSpellScroll())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_TINKERED:{
if(item->IsTinkered())
should_add = true;
break;
}
case ITEM_BROKER_TYPE_TRADESKILL:{
if(item->IsTradeskill())
should_add = true;
break;
}
}
if(!should_add)
continue;
}
if(ltype != ITEM_BROKER_SLOT_ANY){
should_add = false;
switch(ltype){
case ITEM_BROKER_SLOT_AMMO:{
should_add = item->HasSlot(EQ2_AMMO_SLOT);
break;
}
case ITEM_BROKER_SLOT_CHARM:{
should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
break;
}
case ITEM_BROKER_SLOT_CHEST:{
should_add = item->HasSlot(EQ2_CHEST_SLOT);
break;
}
case ITEM_BROKER_SLOT_CLOAK:{
should_add = item->HasSlot(EQ2_CLOAK_SLOT);
break;
}
case ITEM_BROKER_SLOT_DRINK:{
should_add = item->HasSlot(EQ2_DRINK_SLOT);
break;
}
case ITEM_BROKER_SLOT_EARS:{
should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
break;
}
case ITEM_BROKER_SLOT_FEET:{
should_add = item->HasSlot(EQ2_FEET_SLOT);
break;
}
case ITEM_BROKER_SLOT_FOOD:{
should_add = item->HasSlot(EQ2_FOOD_SLOT);
break;
}
case ITEM_BROKER_SLOT_FOREARMS:{
should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
break;
}
case ITEM_BROKER_SLOT_HANDS:{
should_add = item->HasSlot(EQ2_HANDS_SLOT);
break;
}
case ITEM_BROKER_SLOT_HEAD:{
should_add = item->HasSlot(EQ2_HEAD_SLOT);
break;
}
case ITEM_BROKER_SLOT_LEGS:{
should_add = item->HasSlot(EQ2_LEGS_SLOT);
break;
}
case ITEM_BROKER_SLOT_NECK:{
should_add = item->HasSlot(EQ2_NECK_SLOT);
break;
}
case ITEM_BROKER_SLOT_PRIMARY:{
should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
break;
}
case ITEM_BROKER_SLOT_PRIMARY_2H:{
should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
break;
}
case ITEM_BROKER_SLOT_RANGE_WEAPON:{
should_add = item->HasSlot(EQ2_RANGE_SLOT);
break;
}
case ITEM_BROKER_SLOT_RING:{
should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
break;
}
case ITEM_BROKER_SLOT_SECONDARY:{
should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
break;
}
case ITEM_BROKER_SLOT_SHOULDERS:{
should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
break;
}
case ITEM_BROKER_SLOT_WAIST:{
should_add = item->HasSlot(EQ2_WAIST_SLOT);
break;
}
case ITEM_BROKER_SLOT_WRIST:{
should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
break;
}
}
if(!should_add)
continue;
}
if(btype != 0xFFFFFFFF){
vector::iterator itr;
bool stat_found = false;
should_add = false;
switch(btype){
case ITEM_BROKER_STAT_TYPE_NONE:{
if (item->item_stats.size() == 0)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_DEF:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_DEFLECTIONCHANCE) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_STR:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_STA:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STA) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_AGI:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_AGI) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_WIS:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_WIS) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_INT:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_INT) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_HEALTH:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_POWER:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_HEAT:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_VS_HEAT) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_COLD:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_VS_COLD) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_MAGIC:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_VS_MAGIC) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_MENTAL:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_VS_MENTAL) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_DIVINE:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_VS_DIVINE) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_POISON:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_VS_POISON) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_DISEASE:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_VS_DISEASE) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_CRUSH:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_DMG_CRUSH) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_SLASH:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_DMG_SLASH) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_PIERCE:{
for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_DMG_PIERCE) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;
break;
}
case ITEM_BROKER_STAT_TYPE_CRITICAL: {
/*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;*/
LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
break;
}
case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
/*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;*/
LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
break;
}
case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
/*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;*/
LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
break;
}
case ITEM_BROKER_STAT_TYPE_POTENCY:{
/*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
stat_found = true;
break;
}
}
if (stat_found)
should_add = true;*/
LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
break;
}
default: {
LogWrite(ITEM__ERROR, 0, "Item", "Unknown item broker stat type %u", btype);
LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
break;
}
}
if (!should_add)
continue;
}
if(itemclass > 0){
int64 tmpVal = ((int64)2) << (itemclass-1);
should_add = (item->generic_info.adventure_classes & tmpVal);
if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
continue;
}
if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
continue;
if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
if(item->details.recommended_level < minlevel)
continue;
if(item->details.recommended_level > maxlevel)
continue;
}
else{
if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
continue;
if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
continue;
}
if(mintier > 0 && item->details.tier < mintier)
continue;
if(maxtier > 0 && item->details.tier > maxtier)
continue;
if(minskill > 0 && item->generic_info.skill_min < minskill)
continue;
if(maxskill > 0 && item->generic_info.skill_min > maxskill)
continue;
ret->push_back(item);
}
}
return ret;
}
vector
- * MasterItemList::GetItems(map criteria){
string name, seller, adornment;
int32 itype = 0xFFFFFFFF;
int32 ltype = 0xFFFFFFFF;
int32 btype = 0xFFFFFFFF;
int64 minprice = 0;
int64 maxprice = 0;
int8 minskill = 0;
int8 maxskill = 0;
int8 mintier = 0;
int8 maxtier = 0;
int16 minlevel = 0;
int16 maxlevel = 0;
sint8 itemclass = 0;
if(criteria.count("ITEM") > 0)
name = criteria["ITEM"];
if(criteria.count("MINSKILL") > 0)
minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
if(criteria.count("MAXSKILL") > 0)
maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
if(criteria.count("MINTIER") > 0)
mintier = (int8)ParseIntValue(criteria["MINTIER"]);
if(criteria.count("MAXTIER") > 0)
maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
if(criteria.count("MINLEVEL") > 0)
minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
if(criteria.count("MAXLEVEL") > 0)
maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
if(criteria.count("ITYPE") > 0)
itype = ParseIntValue(criteria["ITYPE"]);
if(criteria.count("LTYPE") > 0)
ltype = ParseIntValue(criteria["LTYPE"]);
if(criteria.count("BTYPE") > 0)
btype = ParseIntValue(criteria["BTYPE"]);
if(criteria.count("SKILLNAME") > 0)
itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
}
void MasterItemList::ResetUniqueID(int32 new_id){
next_unique_id = new_id;
}
int32 MasterItemList::NextUniqueID(){
next_unique_id++;
if(next_unique_id >= 0xFFFFFFF0)
next_unique_id = 1;
return next_unique_id;
}
bool MasterItemList::IsBag(int32 item_id){
Item* item = GetItem(item_id);
if(item && item->details.num_slots > 0)
return true;
else
return false;
}
Item* MasterItemList::GetItem(int32 id){
Item* item = 0;
if(items.count(id) > 0)
item = items[id];
return item;
}
Item* MasterItemList::GetItemByName(const char* name) {
Item* item = 0;
map::iterator itr;
for (itr = items.begin(); itr != items.end(); itr++) {
Item* current_item = itr->second;
if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
item = current_item;
break;
}
}
return item;
}
ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
return CalculateItemBonuses(items[item_id], entity);
}
ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
if(item){
if(!values){
values = new ItemStatsValues;
memset(values, 0, sizeof(ItemStatsValues));
}
for(int32 i=0;iitem_stats.size();i++){
ItemStat* stat = item->item_stats[i];
world.AddBonuses(values, stat->stat_type*100 + stat->stat_subtype, stat->value, entity);
}
return values;
}
return 0;
}
void MasterItemList::RemoveAll(){
map::iterator iter;
for(iter = items.begin();iter != items.end(); iter++){
safe_delete(iter->second);
}
items.clear();
if(lua_interface)
lua_interface->DestroyItemScripts();
}
void MasterItemList::AddItem(Item* item){
items[item->details.item_id] = item;
}
Item::Item(){
item_script = "";
sell_price = 0;
sell_status = 0;
max_sell_value = 0;
save_needed = true;
needs_deletion = false;
weapon_info = 0;
ranged_info = 0;
adornment_info = 0;
bag_info = 0;
food_info = 0;
bauble_info = 0;
thrown_info = 0;
skill_info = 0;
recipebook_info = 0;
itemset_info = 0;
armor_info = 0;
book_info = 0;
book_info_pages = 0;
houseitem_info = 0;
housecontainer_info = 0;
memset(&details, 0, sizeof(ItemCore));
memset(&generic_info, 0, sizeof(Generic_Info));
generic_info.condition = 100;
}
Item::Item(Item* in_item){
needs_deletion = false;
sell_price = in_item->sell_price;
sell_status = in_item->sell_status;
max_sell_value = in_item->max_sell_value;
save_needed = true;
SetItem(in_item);
details.unique_id = master_item_list.NextUniqueID();
generic_info.condition = 100;
spell_id = in_item->spell_id;
spell_tier = in_item->spell_tier;
}
Item::~Item(){
for(int32 i=0;iGetItemScript())
SetItemScript(old_item->GetItemScript());
name = old_item->name;
lowername = old_item->lowername;
description = old_item->description;
memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
weapon_info = 0;
ranged_info = 0;
adornment_info = 0;
adorn0 = 0;
adorn1 = 0;
adorn2 = 0;
bag_info = 0;
food_info = 0;
bauble_info = 0;
thrown_info = 0;
skill_info = 0;
recipebook_info = 0;
itemset_info = 0;
armor_info = 0;
book_info = 0;
book_info_pages = 0;
houseitem_info = 0;
housecontainer_info = 0;
stack_count = old_item->stack_count;
generic_info.skill_req1 = old_item->generic_info.skill_req1;
generic_info.skill_req2 = old_item->generic_info.skill_req2;
memcpy(&details, &old_item->details, sizeof(ItemCore));
weapon_type = old_item->GetWeaponType();
switch(old_item->generic_info.item_type){
case ITEM_TYPE_WEAPON:{
weapon_info = new Weapon_Info;
memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
break;
}
case ITEM_TYPE_RANGED:{
ranged_info = new Ranged_Info;
memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
break;
}
case ITEM_TYPE_SHIELD:
case ITEM_TYPE_ARMOR:{
armor_info = new Armor_Info;
memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
break;
}
case ITEM_TYPE_BAG:{
bag_info = new Bag_Info;
memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
break;
}
case ITEM_TYPE_FOOD:{
food_info = new Food_Info;
memcpy(food_info, old_item->food_info, sizeof(Food_Info));
break;
}
case ITEM_TYPE_BAUBLE:{
bauble_info = new Bauble_Info;
memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
break;
}
case ITEM_TYPE_SKILL:{
skill_info = new Skill_Info;
memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
break;
}
case ITEM_TYPE_THROWN:{
thrown_info = new Thrown_Info;
memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
break;
}
case ITEM_TYPE_BOOK:{
book_info = new Book_Info;
book_info->language = old_item->book_info->language;
book_info->author.data = old_item->book_info->author.data;
book_info->author.size = old_item->book_info->author.size;
book_info->title.data = old_item->book_info->title.data;
book_info->title.size = old_item->book_info->title.size;
break;
}
case ITEM_TYPE_HOUSE:{
houseitem_info = new HouseItem_Info;
memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
break;
}
case ITEM_TYPE_RECIPE:{
// Recipe Book
recipebook_info = new RecipeBook_Info;
if (old_item->recipebook_info) {
recipebook_info->uses = old_item->recipebook_info->uses;
for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
}
break;
}
case ITEM_TYPE_ADORNMENT:{
adornment_info = new Adornment_Info;
memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
break;
}
case ITEM_TYPE_HOUSE_CONTAINER:{
// House Containers
housecontainer_info = new HouseContainer_Info;
if (old_item->housecontainer_info) {
housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
}
break;
}
}
creator = old_item->creator;
adornment = old_item->adornment;
item_sets.clear();
for (int32 i = 0; iitem_sets.size(); i++){
ItemSet* set = old_item->item_sets[i];
if (set){
ItemSet* set2 = new ItemSet;
set2->item_id = set->item_id;
set2->item_crc = set->item_crc;
set2->item_icon = set->item_icon;
set2->item_stack_size = set->item_stack_size;
set2->item_list_color = set->item_list_color;
item_sets.push_back(set2);
}
}
item_stats.clear();
for(int32 i=0;iitem_stats.size();i++){
ItemStat* stat = old_item->item_stats[i];
if(stat){
ItemStat* stat2 = new ItemStat;
stat2->stat_name = stat->stat_name;
stat2->stat_type = stat->stat_type;
stat2->stat_subtype = stat->stat_subtype;
stat2->value = stat->value;
stat2->stat_type_combined = stat->stat_type_combined;
item_stats.push_back(stat2);
}
}
item_string_stats.clear();
for(int32 i=0;iitem_string_stats.size();i++){
ItemStatString* stat = old_item->item_string_stats[i];
if(stat){
ItemStatString* stat2 = new ItemStatString;
stat2->stat_string.data = stat->stat_string.data;
stat2->stat_string.size = stat->stat_string.size;
item_string_stats.push_back(stat2);
}
}
item_level_overrides.clear();
for(int32 i=0;iitem_level_overrides.size();i++){
ItemLevelOverride* item_override = old_item->item_level_overrides[i];
if(item_override){
ItemLevelOverride* item_override2 = new ItemLevelOverride;
memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
item_level_overrides.push_back(item_override2);
}
}
item_effects.clear();
for(int32 i=0;iitem_effects.size();i++){
ItemEffect* effect = old_item->item_effects[i];
if(effect){
ItemEffect* effect_2 = new ItemEffect;
effect_2->effect = effect->effect;
effect_2->percentage = effect->percentage;
effect_2->subbulletflag = effect->subbulletflag;
item_effects.push_back(effect_2);
}
}
book_pages.clear();
for (int32 i = 0; i < old_item->book_pages.size(); i++) {
BookPage* bookpage = old_item->book_pages[i];
if (bookpage) {
BookPage* bookpage_2 = new BookPage;
bookpage_2->page = bookpage->page;
bookpage_2->page_text.data = bookpage->page_text.data;
bookpage_2->page_text.size = bookpage->page_text.size;
bookpage_2->valign = bookpage->valign;
bookpage_2->halign = bookpage->halign;
book_pages.push_back(bookpage_2);
}
}
slot_data.clear();
slot_data = old_item->slot_data;
spell_id = old_item->spell_id;
spell_tier = old_item->spell_tier;
}
bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
int64 adv_classes = ((int64)2) << (adventure_class - 1);
int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
return true;
return false;
}
bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
return true;
return false;
}
void Item::AddStat(ItemStat* in_stat){
item_stats.push_back(in_stat);
}
void Item::AddSet(ItemSet* in_set){
item_sets.push_back(in_set);
}
void Item::AddStatString(ItemStatString* in_stat){
item_string_stats.push_back(in_stat);
}
bool Item::IsNormal(){
return generic_info.item_type == ITEM_TYPE_NORMAL;
}
bool Item::IsWeapon(){
return generic_info.item_type == ITEM_TYPE_WEAPON;
}
bool Item::IsArmor(){
return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
}
bool Item::IsRanged(){
return generic_info.item_type == ITEM_TYPE_RANGED;
}
bool Item::IsBag(){
return generic_info.item_type == ITEM_TYPE_BAG;
}
bool Item::IsFood(){
return generic_info.item_type == ITEM_TYPE_FOOD;
}
bool Item::IsBauble(){
return generic_info.item_type == ITEM_TYPE_BAUBLE;
}
bool Item::IsSkill(){
return generic_info.item_type == ITEM_TYPE_SKILL;
}
bool Item::IsHouseItem(){
return generic_info.item_type == ITEM_TYPE_HOUSE;
}
bool Item::IsHouseContainer(){
return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
}
bool Item::IsShield(){
return generic_info.item_type == ITEM_TYPE_SHIELD;
}
bool Item::IsAdornment(){
LogWrite(MISC__TODO, 1, "TODO", "Item Adornments\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
return generic_info.item_type == ITEM_TYPE_ADORNMENT;
}
bool Item::IsAmmo(){
return HasSlot(EQ2_AMMO_SLOT);
}
bool Item::HasAdorn0(){
if (adorn0 > 0)
return true;
return false;
}
bool Item::HasAdorn1(){
if (adorn1 > 0)
return true;
return false;
}
bool Item::HasAdorn2(){
if (adorn2 > 0)
return true;
return false;
}
bool Item::IsBook(){
return generic_info.item_type == ITEM_TYPE_BOOK;
}
bool Item::IsChainArmor(){
return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
}
bool Item::IsClothArmor(){
return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
}
bool Item::IsCollectable(){
return generic_info.collectable == 1;
}
bool Item::HasSlot(int8 slot, int8 slot2){
for(int32 i=0;itype == 1;
}
bool Item::IsFoodDrink(){
return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
}
bool Item::IsJewelry(){
if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
return false;
for(int32 i=0;iuses = 0;
}
else if(IsBook() && !book_info){
book_info = new Book_Info;
book_info->language = 0;
book_info->author.size = 0;
book_info->title.size = 0;
}
else if(IsHouseItem() && !houseitem_info){
houseitem_info = new HouseItem_Info;
memset(houseitem_info, 0, sizeof(HouseItem_Info));
}
else if(IsHouseContainer() && !housecontainer_info){
housecontainer_info = new HouseContainer_Info;
housecontainer_info->allowed_types = 0;
housecontainer_info->broker_commission = 0;
housecontainer_info->fence_commission = 0;
housecontainer_info->num_slots = 0;
}
}
bool Item::CheckFlag2(int32 flag){
int32 value = 0;
int32 flag_val = generic_info.item_flags2;
while (flag_val > 0){
if (flag_val >= FLAGS2_32768)
value = FLAGS2_32768;
else if (flag_val >= FLAGS2_16384)
value = FLAGS2_16384;
else if (flag_val >= FLAGS2_8192)
value = FLAGS2_8192;
else if (flag_val >= FLAGS2_4096)
value = FLAGS2_4096;
else if (flag_val >= FLAGS2_2048)
value = FLAGS2_2048;
else if (flag_val >= FLAGS2_1024)
value = FLAGS2_1024;
else if (flag_val >= FLAGS2_512)
value = FLAGS2_512;
else if (flag_val >= FLAGS2_256)
value = FLAGS2_256;
else if (flag_val >= REFINED)
value = REFINED;
else if (flag_val >= ETHERAL)
value = ETHERAL;
else if (flag_val >= NO_REPAIR)
value = NO_REPAIR;
else if (flag_val >= REFORGED)
value = REFORGED;
else if (flag_val >= UNLOCKED)
value = UNLOCKED;
else if (flag_val >= APPEARANCE_ONLY)
value = APPEARANCE_ONLY;
else if (flag_val >= HEIRLOOM)
value = HEIRLOOM;
else if (flag_val >= ORNATE)
value = ORNATE;
if (value == flag)
return true;
else
flag_val -= value;
}
return false;
}
bool Item::CheckFlag(int32 flag){
int32 value = 0;
int32 flag_val = generic_info.item_flags;
while(flag_val>0){
if (flag_val >= FLAGS_32768) //change this
value = FLAGS_32768;
else if (flag_val >= FLAGS_16384) //change this
value = FLAGS_16384;
else if (flag_val >= LORE_EQUIP) //change this
value = LORE_EQUIP;
else if (flag_val >= STACK_LORE) //change this
value = STACK_LORE;
else if(flag_val >= EVIL_ONLY)
value = EVIL_ONLY;
else if(flag_val >= GOOD_ONLY)
value = GOOD_ONLY;
else if(flag_val >= CRAFTED)
value = CRAFTED;
else if(flag_val >= NO_DESTROY)
value = NO_DESTROY;
else if(flag_val >= NO_ZONE)
value = NO_ZONE;
else if(flag_val >= NO_VALUE)
value = NO_VALUE;
else if(flag_val >= NO_TRADE)
value = NO_TRADE;
else if(flag_val >= TEMPORARY)
value = TEMPORARY;
else if(flag_val >= LORE)
value = LORE;
else if(flag_val >= ARTIFACT)
value = ARTIFACT;
else if(flag_val >= ATTUNEABLE)
value = ATTUNEABLE;
else if(flag_val >= ATTUNED)
value = ATTUNED;
if(value == flag)
return true;
else
flag_val -= value;
}
return false;
}
void Item::SetSlots(int32 slots){
if(slots & PRIMARY_SLOT)
AddSlot(EQ2_PRIMARY_SLOT);
if(slots & SECONDARY_SLOT)
AddSlot(EQ2_SECONDARY_SLOT);
if(slots & HEAD_SLOT)
AddSlot(EQ2_HEAD_SLOT);
if(slots & CHEST_SLOT)
AddSlot(EQ2_CHEST_SLOT);
if(slots & SHOULDERS_SLOT)
AddSlot(EQ2_SHOULDERS_SLOT);
if(slots & FOREARMS_SLOT)
AddSlot(EQ2_FOREARMS_SLOT);
if(slots & HANDS_SLOT)
AddSlot(EQ2_HANDS_SLOT);
if(slots & LEGS_SLOT)
AddSlot(EQ2_LEGS_SLOT);
if(slots & FEET_SLOT)
AddSlot(EQ2_FEET_SLOT);
if(slots & LRING_SLOT)
AddSlot(EQ2_LRING_SLOT);
if(slots & RRING_SLOT)
AddSlot(EQ2_RRING_SLOT);
if(slots & EARS_SLOT_1)
AddSlot(EQ2_EARS_SLOT_1);
if(slots & EARS_SLOT_2)
AddSlot(EQ2_EARS_SLOT_2);
if(slots & NECK_SLOT)
AddSlot(EQ2_NECK_SLOT);
if(slots & LWRIST_SLOT)
AddSlot(EQ2_LWRIST_SLOT);
if(slots & RWRIST_SLOT)
AddSlot(EQ2_RWRIST_SLOT);
if(slots & RANGE_SLOT)
AddSlot(EQ2_RANGE_SLOT);
if(slots & AMMO_SLOT)
AddSlot(EQ2_AMMO_SLOT);
if(slots & WAIST_SLOT)
AddSlot(EQ2_WAIST_SLOT);
if(slots & CLOAK_SLOT)
AddSlot(EQ2_CLOAK_SLOT);
if(slots & CHARM_SLOT_1)
AddSlot(EQ2_CHARM_SLOT_1);
if(slots & CHARM_SLOT_2)
AddSlot(EQ2_CHARM_SLOT_2);
if(slots & FOOD_SLOT)
AddSlot(EQ2_FOOD_SLOT);
if(slots & DRINK_SLOT)
AddSlot(EQ2_DRINK_SLOT);
if(slots & TEXTURES_SLOT)
AddSlot(EQ2_TEXTURES_SLOT);
}
void Item::AddStat(int8 type, int16 subtype, float value, char* name){
char item_stat_combined_string[8] = {0};
if(name && strlen(name) > 0 && type != 1){
ItemStatString* stat = new ItemStatString;
stat->stat_string.data = string(name);
stat->stat_string.size = stat->stat_string.data.length();
AddStatString(stat);
}
else{
ItemStat* stat = new ItemStat;
if(name && strlen(name) > 0)
stat->stat_name = string(name);
stat->stat_type = type;
stat->stat_subtype = subtype;
stat->value = value;
snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
stat->stat_type_combined = atoi(item_stat_combined_string);
AddStat(stat);
}
}
void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color){
ItemSet* set = new ItemSet;
set->item_id = item_id;
set->item_icon = item_icon;
set->item_crc = item_crc;
set->item_stack_size = item_stack_size;
set->item_list_color = item_list_color;
AddSet(set);
}
int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
int16 ret = 0;
int8 tmp_class = 0;
bool found_class = false;
for(int32 i=0;iadventure_class;
if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
found_class = true;
else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
found_class = true;
else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
found_class = true;
else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
found_class = true;
}
else if(tradeskill_class != 255){
tmp_class = item_level_overrides[i]->tradeskill_class;
if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
found_class = true;
else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
found_class = true;
else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
found_class = true;
else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
found_class = true;
}
if(found_class){
ret = item_level_overrides[i]->level;
break;
}
}
return ret;
}
void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item){
int64 classes = 0;
Client *client;
int8 tmp_subtype = 0;
if (!packet || !player)
return;
client = player->GetZone()->GetClientBySpawn(player);
if (!client)
return;
if(creator.length() > 0){
packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
}
if(show_name)
packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
if(packet_type == 0)
packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
else
packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
packet->setSubstructDataByName("header_info", "footer_type", 3);
packet->setSubstructDataByName("header_info", "item_id", details.item_id);
if (!loot_item)
packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
else
packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
if(details.unique_id == 0)
packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
else
packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
packet->setSubstructDataByName("header_info", "icon", details.icon);
packet->setSubstructDataByName("header_info", "tier", details.tier);
packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
if(item_stats.size() > 0){
//packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
int8 dropstat = 0;
int8 bluemod = 0;
for (int32 i = 0; i < item_stats.size(); i++){
ItemStat* stat = item_stats[i];
if (stat->stat_type == 9){
bluemod += 1;
}
if (stat->stat_type == 6){ //Convert stats to proper client
//if (client->GetVersion() >= 63137){ //TEST
// tmp_subtype =stat->stat_subtype;
//}
if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
}
else if (client->GetVersion() >= 57107){ //TOV
tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
}
else if (client->GetVersion() >= 1193){ //COE
tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
//tmp_subtype = stat->stat_subtype;
}
else if (client->GetVersion() >= 1096){ //DOV
tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype);
//tmp_subtype = stat->stat_subtype; //comment for normal use
}
}
else
tmp_subtype = stat->stat_subtype;
if (tmp_subtype == 255 ){
dropstat += 1;
}
}
packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
dropstat = 0;
for (int32 i = 0; i < item_stats.size(); i++) {
ItemStat* stat = item_stats[i];
if (stat->stat_type == 6){ //Convert stats to proper client
if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
}
else if (client->GetVersion() >= 57107){ //TOV
tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
}
else if (client->GetVersion() >= 1193){ //COE
tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
//tmp_subtype = stat->stat_subtype;
}
else if (client->GetVersion() >= 1096){ //DOV
tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype); //comment out for testing
//tmp_subtype = stat->stat_subtype; //comment for normal use
}
}
else
tmp_subtype = stat->stat_subtype;
if (tmp_subtype == 255 ){
dropstat += 1;
//packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
}
else {
packet->setArrayDataByName("stat_type", stat->stat_type, i-dropstat);
packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
}
if (stat->stat_name.length() > 0)
packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
/* SF client */
if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
if (stat->stat_type == 6){
packet->setArrayDataByName("value", stat->value , i - dropstat);//63119 or when diety started (this is actually the modified stat
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
}
else {
packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat, 0U, true);
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
}
}
else if (client->GetVersion() >= 1028) {
if (stat->stat_type == 6){
packet->setArrayDataByName("value", stat->value , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
}
else {
packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat, 0U, true);
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
}
}
else{
packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat);
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
}
}
}
if (item_string_stats.size() > 0 && !loot_item){
if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
for (int32 i = 0; i < item_string_stats.size(); i++){
ItemStatString* stat = item_string_stats[i];
packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
packet->setArrayDataByName("mod_need", 0, i);
}
}
else if (client->GetVersion() >= 1096) {
packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
for (int32 i = 0; i < item_string_stats.size(); i++){
ItemStatString* stat = item_string_stats[i];
packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
}
}
}
if (item_sets.size() > 0){
packet->setArrayLengthByName("num_pieces", item_sets.size());
for (int32 i = 0; i < item_sets.size(); i++){
ItemSet* set = item_sets[i];
packet->setArrayDataByName("item_id", set->item_id, i);
packet->setArrayDataByName("item_crc", set->item_crc, i);
packet->setArrayDataByName("item_icon", set->item_icon, i);
packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
Item* item2 = master_item_list.GetItem(set->item_id);
if (item2)
packet->setArrayDataByName("item_name", item2->name.c_str(), i);
packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
}
}
if(!loot_item && item_effects.size() > 0){
packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
for(int32 i=0;isetArrayDataByName("subbulletflag", effect->subbulletflag, i);
packet->setArrayDataByName("effect", &(effect->effect), i);
packet->setArrayDataByName("percentage", effect->percentage, i);
}
}
if (packet->GetVersion() < 1096) {
packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
}
packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
if(generic_info.skill_req1 == 0)
packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
else
packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
if(generic_info.skill_req2 == 0)
packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
else
packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
if(generic_info.skill_min != 0)
packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
if(generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0){
//int64 classes = 0;
int16 tmp_level = 0;
map adv_class_levels;
map tradeskill_class_levels;
map::iterator itr;
int64 tmpVal = 0;
int8 temp = ASSASSIN;
// AoD + clients with beastlords
if (packet->GetVersion() >= 1142)
temp += 2;
// Chaneler class, get a more accurate version
if (packet->GetVersion() >= 60000)
temp += 2;
for(int32 i=0;i<=temp;i++){
tmpVal = (int64)pow(2.0, (double)i);
if((generic_info.adventure_classes & tmpVal)){
//classes += 2 << (i - 1);
classes += tmpVal;
tmp_level = GetOverrideLevel(i, 255);
if(tmp_level == 0)
adv_class_levels[i] = generic_info.adventure_default_level;
else
adv_class_levels[i] = tmp_level;
}
if(tmpVal == 0) {
if (packet->GetVersion() >= 60000)
classes = 576379072454289112;
else if (packet->GetVersion() >= 57048)
classes = 6281081087704;
else if (packet->GetVersion() >= 1142)
classes = 144095080877876952;
else
classes = 36024082983773912;
}
}
for(int i=ALCHEMIST + 1 - ARTISAN ;i>=0;i--){
//tmpVal = 2 << i;
tmpVal = (int64)pow(2.0, (double)i);
if((generic_info.tradeskill_classes & tmpVal)){
classes += pow(2, (i + ARTISAN ));
//classes += 2 << (i+ARTISAN-1);
tmp_level = GetOverrideLevel(i, 255);
if(tmp_level == 0)
tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
else
tradeskill_class_levels[i] = tmp_level;
}
}
packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
int i = 0;
for(itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++){
packet->setArrayDataByName("adventure_class", itr->first, i);
packet->setArrayDataByName("tradeskill_class", 255, i);
packet->setArrayDataByName("level", itr->second*10, i);
}
for(itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++){
packet->setArrayDataByName("adventure_class", 255, i);
packet->setArrayDataByName("tradeskill_class", itr->first, i);
packet->setArrayDataByName("level", itr->second, i);
}
packet->setSubstructDataByName("footer", "required_classes", classes);
}
else {
if (packet->GetVersion() >= 60000)
classes = 576379072454289112;
else if (packet->GetVersion() >= 57048)
classes = 6281081087704;
else if (packet->GetVersion() >= 1142)
classes = 144095080877876952;
else
classes = 36024082983773912;
packet->setSubstructDataByName("footer", "required_classes", classes);
}
// Is this a copy and paste error???
packet->setSubstructDataByName("footer", "required_classes2", classes);
{
if (packet->GetVersion() >= 60000)
classes = 576379072454289112;
else if (packet->GetVersion() >= 57048)
classes = 6281081087704;
else if (packet->GetVersion() >= 1142)
classes = 144095080877876952;
else
classes = 36024082983773912;
}
packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
if(generic_info.adventure_default_level > 0){
packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
}
else{
packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level);
packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
}
if(slot_data.size() > 0){
packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
for(int32 i=0;isetArrayDataByName("slot", slot, i);
}
}
if(!loot_item){
if (adornment_info)
LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
packet->setSubstructDataByName("header", "item_type", generic_info.item_type);
switch(generic_info.item_type){
case ITEM_TYPE_WEAPON:{
if(weapon_info){
packet->setDataByName("wield_type", weapon_info->wield_type);
packet->setDataByName("damage_low1", weapon_info->damage_low1);
packet->setDataByName("damage_high1", weapon_info->damage_high1);
packet->setDataByName("damage_low2", weapon_info->damage_low2);
packet->setDataByName("damage_high2", weapon_info->damage_high2);
packet->setDataByName("damage_low3", weapon_info->damage_low3);
packet->setDataByName("damage_high3", weapon_info->damage_high3);
packet->setDataByName("damage_type", weapon_type);
packet->setDataByName("delay", weapon_info->delay);
packet->setDataByName("rating", weapon_info->rating);
}
break;
}
case ITEM_TYPE_RANGED:{
if(ranged_info){
packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
packet->setDataByName("delay", ranged_info->weapon_info.delay);
packet->setDataByName("range_low", ranged_info->range_low);
packet->setDataByName("range_high", ranged_info->range_high);
packet->setDataByName("rating", ranged_info->weapon_info.rating);
}
break;
}
case ITEM_TYPE_SHIELD:
case ITEM_TYPE_ARMOR:{
if(armor_info){
packet->setDataByName("mitigation_low", armor_info->mitigation_low);
packet->setDataByName("mitigation_high", armor_info->mitigation_high);
}
break;
}
case ITEM_TYPE_BAG:{
if(bag_info){
int16 free_slots=bag_info->num_slots;
if(player){
Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
if(bag && bag->IsBag()){
vector
- * bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
if(bag_items->size() > bag->bag_info->num_slots){
free_slots = 0;
packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
}
else{
free_slots = bag->bag_info->num_slots - bag_items->size();
packet->setArrayLengthByName("num_names", bag_items->size());
}
vector
- ::iterator itr;
int16 i = 0;
Item* tmp_bag_item = 0;
for(itr = bag_items->begin(); itr != bag_items->end();itr++){
tmp_bag_item = *itr;
if(tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots){
packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
i++;
}
}
safe_delete(bag_items);
}
}
packet->setDataByName("num_slots", bag_info->num_slots);
packet->setDataByName("num_empty", free_slots);
packet->setDataByName("weight_reduction", bag_info->weight_reduction);
packet->setDataByName("item_score", 2);
//packet->setDataByName("unknown5", 0x1e50a86f);
//packet->setDataByName("unknown6", 0x2c17f61d);
//1 armorer
//2 weaponsmith
//4 tailor
//16 jeweler
//32 sage
//64 alchemist
//120 all scholars
//250 all craftsman
//int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
//int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
int8 blah[] = {0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f};
for(int8 i=0;isetSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
}
break;
}
case ITEM_TYPE_FOOD:{
if(food_info){
packet->setDataByName("food_type", food_info->type);
packet->setDataByName("level", food_info->level);
packet->setDataByName("duration", food_info->duration);
}
break;
}
case ITEM_TYPE_SKILL:{
//Spell Books
if(skill_info->spell_id > 0){
Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
if(spell){
if(player) {
packet->setSubstructDataByName("header_info", "footer_type", 0);
spell->SetPacketInformation(packet, player->GetZone()->GetClientBySpawn(player));
if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier))
packet->setDataByName("scribed", 1);
else
if (packet->GetVersion() >= 927){
if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
packet->setAddToPacketByName("better_version", 1);// need to confirm
}
else
packet->setAddToPacketByName("better_version", 0); //if not scribed
packet->setDataByName("require_previous", 0);
}
else {
spell->SetPacketInformation(packet);
}
//packet->setDataByName("unknown26", 0);
}
}
break;
}
case ITEM_TYPE_BAUBLE:{
if(bauble_info){
packet->setDataByName("cast", bauble_info->cast);
packet->setDataByName("recovery", bauble_info->recovery);
packet->setDataByName("duration", bauble_info->duration);
packet->setDataByName("recast", bauble_info->recast);
packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
packet->setDataByName("effect_radius", bauble_info->effect_radius);
packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
//packet->setDataByName("item_score", 1);
}
break;
}
case ITEM_TYPE_THROWN:{
if(thrown_info){
packet->setDataByName("range", thrown_info->range);
packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
packet->setDataByName("damage_type", thrown_info->damage_type);
}
break;
}
case ITEM_TYPE_HOUSE:{
if(houseitem_info){
packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
packet->setDataByName("house_only", houseitem_info->house_only);
}
break;
}
case ITEM_TYPE_BOOK:{
if(book_info){
packet->setDataByName("language", book_info->language);
packet->setMediumStringByName("author", book_info->author.data.c_str());
packet->setMediumStringByName("title", book_info->title.data.c_str());
}
if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
break;
}
case ITEM_TYPE_RECIPE:{
// Recipe Books
if(recipebook_info){
packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
for(int32 i = 0; i < recipebook_info->recipes.size(); i++){
packet->setArrayDataByName("recipe_name", recipebook_info->recipes.at(i).c_str(), i);
Recipe* recipe = master_recipe_list.GetRecipeByName(recipebook_info->recipes.at(i).c_str());
if (recipe) {
packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
}
}
packet->setDataByName("uses", recipebook_info->uses);
if(player->GetRecipeBookList()->HasRecipeBook(details.item_id))
packet->setDataByName("scribed", 1);
else
packet->setDataByName("scribed", 0);
}
break;
}
case ITEM_TYPE_ADORNMENT:{
//Adornements
packet->setDataByName("item_types",adornment_info->item_types);
packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
packet->setDataByName("slot_type", adornment_info->slot_type);
packet->setDataByName("footer_set_name", "test footer set name");
packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
packet->setSubArrayDataByName("set_stat_type", 5, 0,0);
packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
packet->setSubArrayDataByName("set_value", 25000, 0, 0);
}
case ITEM_TYPE_HOUSE_CONTAINER:{
//House Containers
if(housecontainer_info){
packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
packet->setDataByName("num_slots", housecontainer_info->num_slots);
packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
}
}
}
}
LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
if (IsBauble()) {
packet->setSubstructDataByName("footer", "stack_size", stack_count);
}
else {
packet->setSubstructDataByName("footer", "stack_size", stack_count);
}
packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
packet->setSubstructDataByName("footer", "status_item", sell_status);
LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
if(generic_info.offers_quest_id > 0){
Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id);
if(quest){
packet->setSubstructDataByName("footer", "offers_quest", quest->GetName());
packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
}
}
if(generic_info.part_of_quest_id > 0){
Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id);
if(quest){
packet->setSubstructDataByName("footer", "part_of_quest", quest->GetName());
packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
}
}
if(generic_info.max_charges > 0){
packet->setSubstructDataByName("footer", "charges", 1);
packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
packet->setSubstructDataByName("footer", "charges_left", details.count);
packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
}
if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
if (sell_status > 0){
}
}
//packet->setSubstructDataByName("footer", "status_item", 0);
if (IsHarvest()){
packet->setSubstructDataByName("footer", "crafting_flag", 1);
}
// Set these to 0 for now
if(packet->GetVersion() >= 1188){
packet->setSubstructDataByName("footer", "locked_flag", 0);
packet->setSubstructDataByName("footer", "account_retricted", 0);
}
// Adorns, set all to FF for now
if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
}
if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
}
packet->setSubstructDataByName("footer", "name", name.c_str());
packet->setSubstructDataByName("footer", "description", description.c_str());
LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
//packet->PrintPacket();
#if EQDEBUG >= 9
packet->PrintPacket();
#endif
}
PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item){
PacketStruct* packet = 0;
if(loot_item)
packet = configReader.getStruct("WS_LootItemGeneric", version);
else{
switch(generic_info.item_type){
case ITEM_TYPE_WEAPON:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemWeapon", version);
else
packet = configReader.getStruct("WS_ItemWeapon", version);
break;
}
case ITEM_TYPE_RANGED:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemRange", version);
else
packet = configReader.getStruct("WS_ItemRange", version);
break;
}
case ITEM_TYPE_SHIELD:{
if (merchant_item)
packet = configReader.getStruct("WS_MerchantItemShield", version);
else
packet = configReader.getStruct("WS_ItemShield", version);
break;
}
case ITEM_TYPE_ARMOR:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemArmor", version);
else
packet = configReader.getStruct("WS_ItemArmor", version);
break;
}
case ITEM_TYPE_BAG:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemBag", version);
else
packet = configReader.getStruct("WS_ItemBag", version);
break;
}
case ITEM_TYPE_BOOK:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemBook", version);
else
packet = configReader.getStruct("WS_ItemBook", version);
break;
}
case ITEM_TYPE_SKILL:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemSkill", version);
else
packet = configReader.getStruct("WS_ItemSkill", version);
break;
}
case ITEM_TYPE_RECIPE:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
else
packet = configReader.getStruct("WS_ItemRecipeBook", version);
break;
}
case ITEM_TYPE_FOOD:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemFood", version);
else
packet = configReader.getStruct("WS_ItemFood", version);
break;
}
case ITEM_TYPE_BAUBLE:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemBauble", version);
else
packet = configReader.getStruct("WS_ItemBauble", version);
break;
}
case ITEM_TYPE_ITEMCRATE:{
if (merchant_item)
packet = configReader.getStruct("WS_MerchantItemSet", version);
else
packet = configReader.getStruct("WS_ItemSet", version);
break;
}
case ITEM_TYPE_HOUSE:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemHouse", version);
else
packet = configReader.getStruct("WS_ItemHouse", version);
break;
}
case ITEM_TYPE_THROWN:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemThrown", version);
else
packet = configReader.getStruct("WS_ItemThrown", version);
break;
}
case ITEM_TYPE_HOUSE_CONTAINER:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
else
packet = configReader.getStruct("WS_ItemHouseContainer", version);
break;
}
case ITEM_TYPE_ADORNMENT:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantAdornment", version);
else
packet = configReader.getStruct("WS_ItemAdornment", version);
break;
}
default:{
if(merchant_item)
packet = configReader.getStruct("WS_MerchantItemGeneric", version);
else
packet = configReader.getStruct("WS_ItemGeneric", version);
}
}
}
if(!packet){
LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
return 0;
}
return packet;
}
EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
PacketStruct* packet = PrepareItem(version, merchant_item, loot_item);
if(!packet)
return 0;
if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
serialize(packet, show_name, player, packet_type, 0x80, loot_item);
else
serialize(packet, show_name, player, packet_type, 0, loot_item);
if(merchant_item)
packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
string* generic_string_data = packet->serializeString();
//packet->PrintPacket();
//LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
//DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
int32 size = generic_string_data->length();
if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
size = (size*2)-13;
uchar* out_data = new uchar[size+1];
uchar* out_ptr = out_data;
memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
out_ptr += generic_string_data->length();
if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
}
int32 size2 = size-4;
memcpy(out_data, &size2, sizeof(int32));
EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
//DumpPacket(outapp);
safe_delete(packet);
safe_delete_array(out_data);
return outapp;
}
void Item::SetAppearance(ItemAppearance* appearance){
SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
}
void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
generic_info.appearance_id = type;
generic_info.appearance_red = red;
generic_info.appearance_green = green;
generic_info.appearance_blue = blue;
generic_info.appearance_highlight_red = highlight_red;
generic_info.appearance_highlight_green = highlight_green;
generic_info.appearance_highlight_blue = highlight_blue;
}
void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
ItemEffect* item_effect = new ItemEffect;
item_effect->subbulletflag = subbulletflag;
item_effect->effect.data = effect;
item_effect->effect.size = effect.length();
item_effect->percentage = percentage;
item_effects.push_back(item_effect);
}
void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
BookPage * bookpage = new BookPage;
bookpage->page = page;
bookpage->page_text.data = page_text;
bookpage->page_text.size = page_text.length();
bookpage->valign = valign;
bookpage->halign = halign;
book_pages.push_back(bookpage);
}
void Item::AddLevelOverride(ItemLevelOverride* level_override){
AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
}
void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
ItemLevelOverride* item_override = new ItemLevelOverride;
item_override->adventure_class = adventure_class;
item_override->tradeskill_class = tradeskill_class;
item_override->level = level;
item_level_overrides.push_back(item_override);
}
void Item::AddSlot(int8 slot_id){
slot_data.push_back(slot_id);
}
void Item::SetWeaponType(int8 type){
weapon_type = type;
}
int8 Item::GetWeaponType(){
return weapon_type;
}
int32 Item::GetMaxSellValue(){
return max_sell_value;
}
void Item::SetMaxSellValue(int32 val){
max_sell_value = val;
}
void Item::SetItemScript(string name){
item_script = name;
}
const char* Item::GetItemScript(){
if(item_script.length() > 0)
return item_script.c_str();
return 0;
}
int32 Item::CalculateRepairCost() {
if (generic_info.condition == 100)
return 0;
float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
if (details.tier == ITEM_TAG_LEGENDARY)
repair_cost *= 4;
else if (details.tier == ITEM_TAG_FABLED)
repair_cost *= 8;
else if (details.tier == ITEM_TAG_MYTHICAL)
repair_cost *= 12;
return (int32)repair_cost;
}
PlayerItemList::PlayerItemList(){
packet_count = 0;
xor_packet = 0;
orig_packet = 0;
MPlayerItems.SetName("PlayerItemList::MPlayerItems");
}
PlayerItemList::~PlayerItemList(){
safe_delete_array(xor_packet);
safe_delete_array(orig_packet);
map >::iterator bag_iter;
map::iterator itr;
for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
for(itr = bag_iter->second.begin(); itr != bag_iter->second.end(); itr++){
safe_delete(itr->second);
}
bag_iter->second.clear();
}
items.clear();
while (!overflowItems.empty()){
safe_delete(overflowItems.back());
overflowItems.pop_back();
}
}
map* PlayerItemList::GetAllItems(){
map* ret = new map;
MPlayerItems.writelock(__FUNCTION__, __LINE__);
ret->insert(indexed_items.begin(), indexed_items.end());
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return ret;
}
Item* PlayerItemList::GetItemFromIndex(int32 index){
Item* ret = 0;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(indexed_items.count(index) > 0)
ret = indexed_items[index];
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot){
Item* ret = 0;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(items.count(bag_slot) > 0 && items[bag_slot].count(slot) > 0)
ret = items[bag_slot][slot];
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
void PlayerItemList::AddItem(Item* item){ //is called with a slot already set
//quick check to verify item
if(!item)
return;
else{
if(item->details.inv_slot_id != 0){
Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
if(bag && bag->IsBag()){
if(item->details.slot_id > bag->details.num_slots){
LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u", item->details.unique_id);
safe_delete(item);
return;
}
}
}
}
int32 max_index = indexed_items.size();
int32 new_index = 0;
map::iterator itr;
MPlayerItems.writelock(__FUNCTION__, __LINE__);
for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
if(itr->first > max_index) //just grab the highest index val for next loop
max_index = itr->first;
}
for(int32 i=0;i 0)
new_index = max_index;
indexed_items[new_index] = item;
items[item->details.inv_slot_id][item->details.slot_id] = item;
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
}
Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
Item* bag = 0;
if(lock)
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(items.count(0) > 0 && items[0].count(inventory_slot) > 0 && items[0][inventory_slot]->IsBag())
bag = items[0][inventory_slot];
if(lock)
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return bag;
}
Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
Item* bag = 0;
if(lock)
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(items.count(-3) > 0 && items[-3].count(inventory_slot) > 0 && items[-3][inventory_slot]->IsBag())
bag = items[-3][inventory_slot];
if(lock)
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return bag;
}
int16 PlayerItemList::GetNumberOfFreeSlots(){
int16 count = 0;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
for(int8 i=0;idetails.num_slots > 0){
if(items.count(bag->details.bag_id) > 0){
for(int16 x=0;xdetails.num_slots;x++){
if(items[bag->details.bag_id].count(x) == 0)
count++;
}
}
else
count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return count;
}
bool PlayerItemList::HasFreeBagSlot(){
bool ret = false;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(items.count(0) > 0){
for(int8 i=0;i 0){
for(int8 i=0;idetails.num_slots > 0){
if(items.count(bag->details.bag_id) > 0){
for(int16 x=0;xdetails.num_slots;x++){
if(items[bag->details.bag_id].count(x) == 0){
ret = true;
break;
}
}
}
else{ //if the bag hasnt been used yet, then all slots are free
ret = true;
break;
}
}
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
bool ret = false;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if (items.count(-3) > 0) {
for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
if (items[-3].count(i) == 0) {
*bag_id = -3;
*slot = i;
ret = true;
break;
}
}
}
else {
*bag_id = -3;
*slot = 0;
ret = true;
}
if(!ret) {
// Inventory slots were full so check bags
Item* bag = 0;
for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
// Check to see if the item in the inventory slot is a bag and it has slots
bag = GetBankBag(i, false);
if(bag && bag->details.num_slots > 0) {
// Item was a bag so lets loop through the slots and try to find an empty one
if(items.count(bag->details.bag_id) > 0) {
for(int16 x = 0; x < bag->details.num_slots; x++) {
if(items[bag->details.bag_id].count(x) == 0) {
// Found a free slot, get the bag id of this bag
*bag_id = bag->details.bag_id;
// Get the slot
*slot = x;
ret = true;
break;
}
}
}
else {
//if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
// and the slot to 0 (the first slot)
*bag_id = bag->details.bag_id;
*slot = 0;
ret = true;
break;
}
}
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
// Mostly copy and paste from the above function
bool ret = false;
// Try to place the item in the normal inventory slots first
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(items.count(0) > 0){
for(int8 i=0; i < NUM_INV_SLOTS; i++) {
if(items[0].count(i) == 0) {
// Found an empty slot, store the slot id and set the return value
*bag_id = 0;
*slot = i;
ret = true;
break;
}
}
}
else {
// no items in the players inventory, set it to the first slot
*bag_id = 0;
*slot = 0;
ret = true;
}
if(!ret) {
// Inventory slots were full so check bags
Item* bag = 0;
for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
// Check to see if the item in the inventory slot is a bag and it has slots
bag = GetBag(i, false);
if(bag && bag->details.num_slots > 0) {
// Item was a bag so lets loop through the slots and try to find an empty one
if(items.count(bag->details.bag_id) > 0) {
for(int16 x = 0; x < bag->details.num_slots; x++) {
if(items[bag->details.bag_id].count(x) == 0) {
// Found a free slot, get the bag id of this bag
*bag_id = bag->details.bag_id;
// Get the slot
*slot = x;
ret = true;
break;
}
}
}
else {
//if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
// and the slot to 0 (the first slot)
*bag_id = bag->details.bag_id;
*slot = 0;
ret = true;
break;
}
}
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
Item* PlayerItemList::CanStack(Item* item, bool include_bank){
if(!item)
return 0;
Item* ret = 0;
map >::iterator itr;
map::iterator slot_itr;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
for(itr = items.begin(); itr != items.end(); itr++){
if(include_bank || (!include_bank && itr->first >= 0)){
for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && ((slot_itr->second->details.count + item->details.count) <= slot_itr->second->stack_count)){
ret = slot_itr->second;
break;
}
}
}
if(ret)
break;
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
void PlayerItemList::Stack(Item* orig_item, Item* item){
if(!orig_item || !item)
return;
orig_item->details.count += item->details.count;
orig_item->save_needed = true;
}
bool PlayerItemList::AssignItemToFreeSlot(Item* item){
if(item){
Item* orig_item = CanStack(item);
if(orig_item){
Stack(orig_item, item);
return true;
}
bool use_bag_freeslot = false;
if(item->IsBag())
use_bag_freeslot = HasFreeBagSlot();
MPlayerItems.writelock(__FUNCTION__, __LINE__);
if(!use_bag_freeslot){
Item* bag = 0;
for(int8 i=0;idetails.num_slots > 0){
for(int16 x=0;xdetails.num_slots;x++){
if(items[bag->details.bag_id].count(x) == 0){
item->details.inv_slot_id = bag->details.bag_id;
item->details.slot_id = x;
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
AddItem(item);
return true;
}
}
}
}
}
//bags full, check inventory slots
for(int8 i=0;idetails.inv_slot_id = 0;
item->details.slot_id = i;
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
AddItem(item);
return true;
}
}
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
}
return false;
}
void PlayerItemList::RemoveItem(Item* item, bool delete_item){
MPlayerItems.writelock(__FUNCTION__, __LINE__);
if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id].count(item->details.slot_id) > 0){
items[item->details.inv_slot_id].erase(item->details.slot_id);
indexed_items[item->details.index] = 0;
}
if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
map::iterator itr;
for(itr = items[item->details.bag_id].begin(); itr != items[item->details.bag_id].end(); itr++){
indexed_items[itr->second->details.index] = 0;
if(delete_item){
safe_delete(itr->second);
}
}
items.erase(item->details.bag_id);
}
if(delete_item){
safe_delete(item);
}
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
}
void PlayerItemList::DestroyItem(int16 index){
MPlayerItems.writelock(__FUNCTION__, __LINE__);
Item* item = indexed_items[index];
map::iterator itr;
if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
map* tmp_map = &(items[(sint32)item->details.bag_id]);
for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
indexed_items[itr->second->details.index] = 0;
if(itr->second != item){
safe_delete(itr->second);
}
}
items.erase(item->details.bag_id);
}
if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id].count(item->details.slot_id) > 0)
items[item->details.inv_slot_id].erase(item->details.slot_id);
indexed_items[index] = 0;
safe_delete(item);
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
}
void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, bool erase_old){
if(erase_old && items.count(item->details.inv_slot_id) > 0)
items[item->details.inv_slot_id].erase(item->details.slot_id);
items[inv_slot][slot] = item;
item->details.inv_slot_id = inv_slot;
item->details.slot_id = slot;
item->save_needed = true;
}
int16 PlayerItemList::GetNumberOfItems(){
int16 ret = 0;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(items.size() > 0){
map >::iterator itr;
sint32 bag_id = 0;
for(itr = items.begin(); itr != items.end(); itr++){
bag_id = itr->first;
if(items.count(bag_id) > 0)
ret += items[bag_id].size();
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 charges){
MPlayerItems.writelock(__FUNCTION__, __LINE__);
Item* item_from = indexed_items[from_index];
Item* item_to = 0;
if(item_from){
if(to_bag_id > 0){ //bag item
Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
if(bag && bag->details.num_slots > to)
item_to = items[to_bag_id][to];
else{
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return false;
}
}
else
item_to = items[to_bag_id][to];
if(charges > 0) {
if (item_to && item_from->details.item_id == item_to->details.item_id){
if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
int32 total_tmp_price = 0;
if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
item_to->details.count += item_from->details.count;
indexed_items[from_index] = 0;
items[item_from->details.inv_slot_id].erase(item_from->details.slot_id);
item_from->needs_deletion = true;
item_to->save_needed = true;
}
else{
int8 diff = item_to->stack_count - item_to->details.count;
total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
item_to->details.count = item_to->stack_count;
item_from->details.count -= diff;
item_to->save_needed = true;
}
item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return true;
}
}
else {
if (item_from->details.count == charges) {
if (item_to)
MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id);
MoveItem(item_from, to_bag_id, to, item_to ? false:true);
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
}
else {
if (item_to) {
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return false;
}
item_from->details.count -= charges;
Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
new_item->details.count = charges;
new_item->details.slot_id = to;
new_item->details.inv_slot_id = to_bag_id;
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
new_item->save_needed = true;
AddItem(new_item);
if (item_from->details.count == 0)
RemoveItem(item_from);
}
return true;
}
}
else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
// if item we are moving is a bag
if (item_from->IsBag() && item_from->details.num_slots > 0) {
for (int8 i = 0; i < item_from->details.num_slots; i++) {
// if there is something in the bag return, can't put bags with items into other bags
if (items[item_from->details.bag_id].count(i) != 0) {
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return false;
}
}
}
if(items.count(item_to->details.bag_id) > 0){
for(int8 i=0;idetails.num_slots;i++){
if(items[item_to->details.bag_id].count(i) == 0){
MoveItem(item_from, item_to->details.bag_id, i);
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return true;
}
}
}
else{
printf("7\n");
MoveItem(item_from, item_to->details.bag_id, 0);
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return true;
}
}
if (item_to)
MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id);
MoveItem(item_from, to_bag_id, to, item_to ? false:true);
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return true;
}
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return false;
}
EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
EQ2Packet* app = 0;
PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
Item* item = 0;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(packet && indexed_items.size() > 0){
int8 packet_size = 0;
int16 size = indexed_items.size();
if (overflowItems.size() > 0)
size++;
PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
packet_size = packet2->GetTotalPacketSize();
safe_delete(packet2);
packet->setArrayLengthByName("item_count", size);
if(packet_count < size){
if(!orig_packet){
xor_packet = new uchar[packet_size * size];
orig_packet = new uchar[packet_size * size];
memset(xor_packet, 0, packet_size * size);
memset(orig_packet, 0, packet_size * size);
}
else{
uchar* tmp = new uchar[packet_size * size];
memset(tmp, 0, packet_size * size);
memcpy(tmp, orig_packet, packet_size * packet_count);
safe_delete_array(orig_packet);
orig_packet = tmp;
safe_delete_array(xor_packet);
xor_packet = new uchar[packet_size * size];
}
packet_count = size;
}
for(int16 i = 0; i < indexed_items.size(); i++){
item = indexed_items[i];
if (item && item->details.item_id > 0)
AddItemToPacket(packet, player, item, i);
}
if (overflowItems.size() > 0) {
// We have overflow items, lets get the first one
item = overflowItems.at(0);
// Lets make sure the item is valid
if (item && item->details.item_id > 0) {
// Set the slot to 6 as that is what overflow requires to work
item->details.slot_id = 6;
// now add it to the packet
AddItemToPacket(packet, player, item, size - 1, true);
}
}
LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
#if EQDEBUG >= 9
packet->PrintPacket();
#endif
packet->setDataByName("equip_flag",0);
app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
safe_delete(packet);
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return app;
}
void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow){
Client *client;
int8 tmp_subtype = 0;
if (!packet || !player)
return;
client = player->GetZone()->GetClientBySpawn(player);
int32 menu_data = 3;
if(item->slot_data.size() > 0)
menu_data -= ITEM_MENU_TYPE_GENERIC;
if(item->details.num_slots > 0)
menu_data += ITEM_MENU_TYPE_BAG;
if (item->details.item_id == 21355) {
//menu_data += ITEM_MENU_TYPE_GENERIC;
//menu_data += ITEM_MENU_TYPE_EQUIP;
menu_data += ITEM_MENU_TYPE_BOOK;
//menu_data += ITEM_MENU_TYPE_BAG;
//menu_data += ITEM_MENU_TYPE_HOUSE;
//menu_data += ITEM_MENU_TYPE_TEST12;
//menu_data += ITEM_MENU_TYPE_SCRIBE;
//menu_data += ITEM_MENU_TYPE_TEST13;
//menu_data += ITEM_MENU_TYPE_INVALID;
//menu_data += ITEM_MENU_TYPE_TEST14;
//menu_data += ITEM_MENU_TYPE_BROKEN;
}
if (item->details.item_id == 21356) {
menu_data += ITEM_MENU_TYPE_TEST15;
menu_data += ITEM_MENU_TYPE_ATTUNED;
menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
menu_data += ITEM_MENU_TYPE_BOOK;
menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
menu_data += ITEM_MENU_TYPE_TEST1;
menu_data += ITEM_MENU_TYPE_NAMEPET;
menu_data += ITEM_MENU_TYPE_TEST2;
menu_data += ITEM_MENU_TYPE_CONSUME;
menu_data += ITEM_MENU_TYPE_USE;
}
if (item->details.item_id == 21357) {
menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
menu_data += ITEM_MENU_TYPE_TEST3 ;
menu_data += ITEM_MENU_TYPE_TEST4 ;
menu_data += ITEM_MENU_TYPE_TEST5 ;
menu_data += ITEM_MENU_TYPE_TEST6 ;
menu_data += ITEM_MENU_TYPE_TEST7 ;
menu_data += ITEM_MENU_TYPE_TEST8 ;
menu_data += ITEM_MENU_TYPE_TEST9 ;
menu_data += ITEM_MENU_TYPE_DAMAGED ;
menu_data += ITEM_MENU_TYPE_BROKEN2 ;
menu_data += ITEM_MENU_TYPE_REDEEM ;
menu_data += ITEM_MENU_TYPE_TEST10 ;
menu_data += ITEM_MENU_TYPE_UNPACK ;
}
if(item->IsSkill()){
Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
if (spell && spell->ScribeAllowed(player))
menu_data += ITEM_MENU_TYPE_SCRIBE;
else
menu_data += ITEM_MENU_TYPE_INVALID;
}
if(item->IsRecipeBook()){
//TODO: Add check to allow scribe
menu_data += ITEM_MENU_TYPE_SCRIBE;
}
if (item->generic_info.item_type == 10){
menu_data += ITEM_MENU_TYPE_TEST1;
menu_data += ITEM_MENU_TYPE_HOUSE;
}
if (item->generic_info.item_type == 18){
menu_data += ITEM_MENU_TYPE_UNPACK;
packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
}
if(item->generic_info.condition == 0)
menu_data += ITEM_MENU_TYPE_BROKEN;
if(item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE))
menu_data += ITEM_MENU_TYPE_ATTUNED;
else if(item->CheckFlag(ATTUNEABLE))
menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
if (item->generic_info.usable == 1)
menu_data += ITEM_MENU_TYPE_USE;
if (item->details.count > 0 && item->stack_count > 1)
menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
// Added the if (overflow) so mouseover examines work properly
if (overflow)
packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
else
packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
if (overflow)
packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
else
packet->setSubstructArrayDataByName("items", "index", i, 0, i);
item->details.index = i;
packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
if (client->GetVersion() <= 1208) {
packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
}
else
packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
//packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
// need item level
packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
// need empty slots
packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
//need broker id
packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
}
bool PlayerItemList::AddOverflowItem(Item* item) {
bool ret = false;
MPlayerItems.writelock(__FUNCTION__, __LINE__);
if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
item->details.slot_id = 6;
item->details.inv_slot_id = -2;
overflowItems.push_back(item);
ret = true;
}
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return ret;
}
Item* PlayerItemList::GetOverflowItem() {
return overflowItems.at(0);
}
void PlayerItemList::RemoveOverflowItem(Item* item) {
MPlayerItems.writelock(__FUNCTION__, __LINE__);
vector
- ::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
overflowItems.erase(itr);
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
}
vector
- * PlayerItemList::GetOverflowItemList() {
vector
- * ret = new vector
- ;
MPlayerItems.writelock(__FUNCTION__, __LINE__);
vector
- ::iterator itr= ret->begin();
ret->insert(itr, overflowItems.begin(), overflowItems.end());
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
return ret;
}
bool PlayerItemList::HasItem(int32 id, bool include_bank){
map >::iterator itr;
map::iterator slot_itr;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
for(itr = items.begin(); itr != items.end(); itr++){
if(include_bank || (!include_bank && itr->first >= 0)){
for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
if(slot_itr->second && slot_itr->second->details.item_id == id){
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return true;
}
}
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return false;
}
bool PlayerItemList::SharedBankAddAllowed(Item* item){
if(!item || item->CheckFlag(NO_TRADE))
return false;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(item->IsBag() && items.count(item->details.bag_id) > 0){
map::iterator itr;
for(itr = items[item->details.bag_id].begin(); itr != items[item->details.bag_id].end(); itr++){
if(itr->second->CheckFlag(NO_TRADE)){
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return false;
}
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return true;
}
vector
- * PlayerItemList::GetItemsFromBagID(sint32 bag_id){
vector
- * ret = new vector
- ;
if(items.count(bag_id) > 0){
MPlayerItems.readlock(__FUNCTION__, __LINE__);
map::iterator itr;
map::iterator itr2;
Item* item = 0;
for(itr = items[bag_id].begin(); itr != items[bag_id].end(); itr++){
item = itr->second;
if(item)
ret->push_back(item);
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
}
return ret;
}
vector
- * PlayerItemList::GetItemsInBag(Item* bag){
vector
- * ret_items = new vector
- ;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
map::iterator itr;
for(itr = items[bag->details.bag_id].begin(); itr != items[bag->details.bag_id].end(); itr++){
ret_items->push_back(itr->second);
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret_items;
}
Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
//first check for an exact count match
map >::iterator itr;
map::iterator slot_itr;
if(lock)
MPlayerItems.readlock(__FUNCTION__, __LINE__);
for(itr = items.begin(); itr != items.end(); itr++){
if(include_bank || (!include_bank && itr->first >= 0)){
for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
if(lock)
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return slot_itr->second;
}
}
}
}
//couldn't find an exact match, look for closest
Item* closest = 0;
for(itr = items.begin(); itr != items.end(); itr++){
if(include_bank || (!include_bank && itr->first >= 0)){
for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
closest = slot_itr->second;
}
}
}
if(lock)
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return closest;
}
Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
map >::iterator itr;
map::iterator slot_itr;
if(lock)
MPlayerItems.readlock(__FUNCTION__, __LINE__);
for(itr = items.begin(); itr != items.end(); itr++){
if(include_bank || (!include_bank && itr->first >= 0)){
for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
if(slot_itr->second && slot_itr->second->details.unique_id == id){
if(lock)
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return slot_itr->second;
}
}
}
}
if(lock)
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return 0;
}
bool PlayerItemList::HasFreeBankSlot() {
bool ret = false;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
if (items[-3].size() < 12) //12 slots in the bank
ret = true;
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
int8 PlayerItemList::FindFreeBankSlot() {
int8 ret = 0;
MPlayerItems.readlock(__FUNCTION__, __LINE__);
for (int8 i = 0; i < 12; i++) { //12 slots in the bank
if (items[-3].count(i) == 0) {
ret = i;
break;
}
}
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
EquipmentItemList::EquipmentItemList(){
orig_packet = 0;
xor_packet = 0;
for(int8 i=0;idetails.unique_id == 0)
GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
MEquipmentItems.unlock();
return true;
}
return false;
}
int8 EquipmentItemList::GetNumberOfItems(){
int8 ret = 0;
MEquipmentItems.lock();
for(int8 i=0;idetails.inv_slot_id = 0;
item->details.slot_id = slot_id;
item->details.index = slot_id;
items[slot_id] = item;
}
vector
- * EquipmentItemList::GetAllEquippedItems(){
vector
- * ret = new vector
- ;
MEquipmentItems.lock();
for(int8 i=0;ipush_back(items[i]);
}
MEquipmentItems.unlock();
return ret;
}
Item* EquipmentItemList::GetItem(int8 slot_id){
return items[slot_id];
}
EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
EQ2Packet* app = 0;
Item* item = 0;
PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
if(packet){
int8 packet_size = 0;
PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
packet_size = packet2->GetTotalPacketSize();
safe_delete(packet2);
packet->setArrayLengthByName("item_count", NUM_SLOTS);
if(!orig_packet){
xor_packet = new uchar[packet_size*NUM_SLOTS];
orig_packet = new uchar[packet_size*NUM_SLOTS];
memset(xor_packet, 0, packet_size*NUM_SLOTS);
memset(orig_packet, 0, packet_size*NUM_SLOTS);
}
MEquipmentItems.lock();
int32 menu_data = 3;
for(int16 i=0;idetails.item_id > 0){
if(item->slot_data.size() > 0)
menu_data -= ITEM_MENU_TYPE_GENERIC;
if(item->details.num_slots > 0)
menu_data += ITEM_MENU_TYPE_BAG;
if(item->IsSkill())
menu_data += ITEM_MENU_TYPE_SCRIBE;
if(item->generic_info.condition == 0)
menu_data += ITEM_MENU_TYPE_BROKEN2;
else if (item->generic_info.condition <= 20)
menu_data += ITEM_MENU_TYPE_DAMAGED;
if(item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE))
menu_data += ITEM_MENU_TYPE_ATTUNED;
else if(item->CheckFlag(ATTUNEABLE))
menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
if (item->generic_info.usable == 1)
menu_data += ITEM_MENU_TYPE_USE;
if (item->IsFood())
{
menu_data += ITEM_MENU_TYPE_CONSUME;
if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
}
packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
if(item->details.count > 0 && item->stack_count > 1)
menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
// item level needed here
packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
//empty slots needed here
packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
//broker id needed here
packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
//packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
item->details.index = i;
}
packet->setSubstructArrayDataByName("items", "index", i, 0, i);
}
MEquipmentItems.unlock();
packet->setDataByName("equip_flag", 1);
app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
safe_delete(packet);
}
return app;
}
ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
ItemStatsValues* stats = new ItemStatsValues;
memset(stats, 0, sizeof(ItemStatsValues));
entity->GetInfoStruct()->mitigation_base = 0;
MEquipmentItems.lock();
for(int8 i=0;idetails.item_id > 0){
master_item_list.CalculateItemBonuses(items[i], entity, stats);
if (items[i]->armor_info && !items[i]->IsShield())
entity->GetInfoStruct()->mitigation_base += items[i]->armor_info->mitigation_high;
}
}
MEquipmentItems.unlock();
return stats;
}
bool EquipmentItemList::HasItem(int32 id){
MEquipmentItems.lock();
for(int8 i=0;idetails.item_id == id){
MEquipmentItems.unlock();
return true;
}
}
MEquipmentItems.unlock();
return false;
}
void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
if(slot < NUM_SLOTS){
MEquipmentItems.lock();
if(delete_item){
safe_delete(items[slot]);
}
items[slot] = 0;
MEquipmentItems.unlock();
}
}
Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
MEquipmentItems.lock();
for(int8 i=0;idetails.unique_id == item_id){
MEquipmentItems.unlock();
return items[i];
}
}
MEquipmentItems.unlock();
return 0;
}
Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
Item* item = 0;
MEquipmentItems.lock();
for(int8 i = 0; i < NUM_SLOTS; i++) {
if(items[i] && items[i]->details.item_id == item_id) {
item = items[i];
break;
}
}
MEquipmentItems.unlock();
return item;
}
bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
MEquipmentItems.lock();
for(int8 i=0;tmp && islot_data.size();i++){
if(tmp->slot_data[i] == slot){
MEquipmentItems.unlock();
return true;
}
}
MEquipmentItems.unlock();
return false;
}
bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
MEquipmentItems.lock();
for(int8 i=0;tmp && islot_data.size();i++){
if(tmp->slot_data[i] == slot){
Item* tmp_item = GetItem(tmp->slot_data[i]);
if(!tmp_item || tmp_item->details.item_id == 0){
MEquipmentItems.unlock();
return true;
}
}
}
MEquipmentItems.unlock();
return false;
}
int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id){
int8 slot = 0;
MEquipmentItems.lock();
for(int8 i=0;tmp && islot_data.size();i++){
slot = tmp->slot_data[i];
if(slot_id == 255 || slot == slot_id){
Item* tmp_item = GetItem(slot);
if(!tmp_item || tmp_item->details.item_id == 0){
MEquipmentItems.unlock();
return slot;
}
}
}
MEquipmentItems.unlock();
return 255;
}
int8 EquipmentItemList::GetSlotByItem(Item* item) {
int8 slot = 255;
for (int8 i = 0; i < NUM_SLOTS; i++) {
if (items[i] && items[i] == item) {
slot = i;
break;
}
}
return slot;
}
string Item::CreateItemLink(bool bUseUniqueID) {
ostringstream ss;
ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
return ss.str();
}