/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "RaceTypes.h"
#include
MasterRaceTypeList::MasterRaceTypeList() {
}
MasterRaceTypeList::~MasterRaceTypeList() {
}
bool MasterRaceTypeList::AddRaceType(int16 model_id, int16 race_type_id, const char* category, const char* subcategory, const char* modelname, bool allow_override) {
if (m_raceList.count(model_id) == 0 || allow_override) {
RaceTypeStructure rts;
m_raceList[model_id].race_type_id = race_type_id;
if(category != NULL) {
strncpy(m_raceList[model_id].category, category, 64);
} else {
strcpy(m_raceList[model_id].category,"");
}
if(subcategory != NULL) {
strncpy(m_raceList[model_id].subcategory, subcategory, 64);
} else {
strcpy(m_raceList[model_id].subcategory,"");
}
if(modelname != NULL) {
strncpy(m_raceList[model_id].modelname, modelname, 64);
} else {
strcpy(m_raceList[model_id].modelname,"");
}
return true;
}
return false;
}
int16 MasterRaceTypeList::GetRaceType(int16 model_id) {
int16 ret = 0;
if (m_raceList.count(model_id) > 0)
ret = m_raceList[model_id].race_type_id;
return ret;
}
char* MasterRaceTypeList::GetRaceTypeCategory(int16 model_id) {
if(m_raceList.count(model_id) > 0 && strlen(m_raceList[model_id].category) > 0)
return m_raceList[model_id].category;
return "";
}
char* MasterRaceTypeList::GetRaceTypeSubCategory(int16 model_id) {
if(m_raceList.count(model_id) > 0 && strlen(m_raceList[model_id].subcategory) > 0)
return m_raceList[model_id].subcategory;
return "";
}
char* MasterRaceTypeList::GetRaceTypeModelName(int16 model_id) {
if(m_raceList.count(model_id) > 0 && strlen(m_raceList[model_id].modelname) > 0)
return m_raceList[model_id].modelname;
return "";
}
int16 MasterRaceTypeList::GetRaceBaseType(int16 model_id) {
int16 ret = 0;
if (m_raceList.count(model_id) == 0)
return ret;
int16 race = m_raceList[model_id].race_type_id;
if (race >= DRAGONKIND && race < FAY)
ret = DRAGONKIND;
else if (race >= FAY && race < MAGICAL)
ret = FAY;
else if (race >= MAGICAL && race < MECHANIMAGICAL)
ret = MAGICAL;
else if (race >= MECHANIMAGICAL && race < NATURAL)
ret = MECHANIMAGICAL;
else if (race >= NATURAL && race < PLANAR)
ret = NATURAL;
else if (race >= PLANAR && race < PLANT)
ret = PLANAR;
else if (race >= PLANT && race < SENTIENT)
ret = PLANT;
else if (race >= SENTIENT && race < UNDEAD)
ret = SENTIENT;
else if (race >= UNDEAD && race < WERE)
ret = UNDEAD;
else if (race >= WERE)
ret = WERE;
return ret;
}