/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "Spawn.h"
#include
#include "../common/timer.h"
#include
#include
#include "Entity.h"
#include "Widget.h"
#include "Sign.h"
#include "../common/MiscFunctions.h"
#include "../common/Log.h"
#include "Rules/Rules.h"
#include "World.h"
#include "LuaInterface.h"
#include "Zone/SPGrid.h"
#include "Bots/Bot.h"
#include "Zone/raycast_mesh.h"
extern ConfigReader configReader;
extern RuleManager rule_manager;
extern World world;
Spawn::Spawn(){
group_id = 0;
size_offset = 0;
merchant_id = 0;
memset(&appearance, 0, sizeof(AppearanceData));
memset(&basic_info, 0, sizeof(BasicInfoStruct));
appearance.encounter_level =6;
size = 32;
appearance.pos.collision_radius = 32;
id = Spawn::NextID();
oversized_packet = 0xFF;
zone = 0;
spawn_location_id = 0;
spawn_entry_id = 0;
spawn_location_spawns_id = 0;
respawn = 0;
expire_time = 0;
expire_offset = 0;
x_offset = 0;
y_offset = 0;
z_offset = 0;
database_id = 0;
packet_num = 1;
changed = false;
vis_changed = false;
position_changed = false;
send_spawn_changes = true;
info_changed = false;
appearance.pos.Speed1 = 0;
last_attacker = 0;
faction_id = 0;
running_to = 0;
tmp_visual_state = -1;
tmp_action_state = -1;
transporter_id = 0;
invulnerable = false;
spawn_group_list = 0;
MSpawnGroup = 0;
movement_locations = 0;
MMovementLocations = 0;
target = 0;
primary_command_list_id = 0;
secondary_command_list_id = 0;
is_pet = false;
m_followTarget = 0;
following = false;
req_quests_continued_access = false;
req_quests_override = 0;
req_quests_private = false;
m_illusionModel = 0;
Cell_Info.CurrentCell = nullptr;
Cell_Info.CellListIndex = -1;
m_addedToWorldTimestamp = 0;
m_spawnAnim = 0;
m_spawnAnimLeeway = 0;
m_Update.SetName("Spawn::m_Update");
m_requiredHistory.SetName("Spawn::m_requiredHistory");
m_requiredQuests.SetName("Spawn::m_requiredQuests");
last_heading_angle = 0.0;
last_grid_update = 0;
last_location_update = 0.0;
last_movement_update = Timer::GetCurrentTime2();
forceMapCheck = false;
}
Spawn::~Spawn(){
for(int32 i=0;iwritelock(__FUNCTION__, __LINE__);
if(movement_locations){
while(movement_locations->size()){
safe_delete(movement_locations->front());
movement_locations->pop_front();
}
safe_delete(movement_locations);
}
if (MMovementLocations)
MMovementLocations->releasewritelock(__FUNCTION__, __LINE__);
safe_delete(MMovementLocations);
MMovementLoop.lock();
for (int32 i = 0; i < movement_loop.size(); i++)
safe_delete(movement_loop.at(i));
MMovementLoop.unlock();
map* >::iterator rq_itr;
m_requiredQuests.writelock(__FUNCTION__, __LINE__);
for (rq_itr = required_quests.begin(); rq_itr != required_quests.end(); rq_itr++){
safe_delete(rq_itr->second);
}
m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
}
void Spawn::InitializeHeaderPacketData(Player* player, PacketStruct* header, int16 index) {
header->setDataByName("index", index);
if (GetSpawnAnim() > 0 && Timer::GetCurrentTime2() < (GetAddedToWorldTimestamp() + GetSpawnAnimLeeway())) {
if (header->GetVersion() >= 57080)
header->setDataByName("spawn_anim", GetSpawnAnim());
else
header->setDataByName("spawn_anim", (int16)GetSpawnAnim());
}
else {
if (header->GetVersion() >= 57080)
header->setDataByName("spawn_anim", 0xFFFFFFFF);
else
header->setDataByName("spawn_anim", 0xFFFF);
}
if (primary_command_list.size() > 0){
if (primary_command_list.size() > 1) {
header->setArrayLengthByName("command_list", primary_command_list.size());
for (int32 i = 0; i < primary_command_list.size(); i++) {
header->setArrayDataByName("command_list_name", primary_command_list[i]->name.c_str(), i);
header->setArrayDataByName("command_list_max_distance", primary_command_list[i]->distance, i);
header->setArrayDataByName("command_list_error", primary_command_list[i]->error_text.c_str(), i);
header->setArrayDataByName("command_list_command", primary_command_list[i]->command.c_str(), i);
}
}
header->setMediumStringByName("default_command", primary_command_list[0]->command.c_str());
header->setDataByName("max_distance", primary_command_list[0]->distance);
}
if (spawn_group_list && MSpawnGroup){
MSpawnGroup->readlock(__FUNCTION__, __LINE__);
header->setArrayLengthByName("group_size", spawn_group_list->size());
vector::iterator itr;
int i = 0;
for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++, i++){
header->setArrayDataByName("group_spawn_id", player->GetIDWithPlayerSpawn((*itr)), i);
}
MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
}
header->setDataByName("spawn_id", player->GetIDWithPlayerSpawn(this));
header->setDataByName("crc", id);
header->setDataByName("time_stamp", Timer::GetCurrentTime2());
}
void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) {
int16 version = vis_packet->GetVersion();
if (IsPlayer())
appearance.pos.grid_id = 0xFFFFFFFF;
if (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1){
if (!IsGroundSpawn()){
int8 arrow_color = ARROW_COLOR_WHITE;
sint8 npc_con = player->GetFactions()->GetCon(faction_id);
if (appearance.attackable == 1)
arrow_color = player->GetArrowColor(GetLevel());
vis_packet->setDataByName("arrow_color", arrow_color);
vis_packet->setDataByName("locked_no_loot", appearance.locked_no_loot);
if (player->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY)
if (npc_con == -4)
npc_con = -3;
vis_packet->setDataByName("npc_con", npc_con);
if (appearance.attackable == 1 && IsNPC() && (player->GetFactions()->GetCon(faction_id) <= -4 || ((NPC*)this)->Brain()->GetHate(player) > 1))
vis_packet->setDataByName("npc_hate", ((NPC*)this)->Brain()->GetHatePercentage(player));
int8 quest_flag = player->CheckQuestFlag(this);
if (version < 1188 && quest_flag >= 16)
quest_flag = 1;
vis_packet->setDataByName("quest_flag",quest_flag);
if( player->CheckQuestsKillUpdate(this, false)){
vis_packet->setDataByName("name_quest_icon", 1);
}
}
}
int8 vis_flags = 0;
if (MeetsSpawnAccessRequirements(player)){
if (appearance.attackable == 1)
vis_flags += 64; //attackable icon
if (appearance.show_level == 1)
vis_flags += 32;
if (appearance.display_name == 1)
vis_flags += 16;
if (IsPlayer() || appearance.targetable == 1)
vis_flags += 4;
if (appearance.show_command_icon == 1)
vis_flags += 2;
}
else{
//Check to see if there's an override value set
if (req_quests_override > 0)
vis_flags = req_quests_override & 0xFF;
}
vis_packet->setDataByName("vis_flags", vis_flags);
if (MeetsSpawnAccessRequirements(player))
vis_packet->setDataByName("hand_flag", appearance.display_hand_icon);
else {
if ((req_quests_override & 256) > 0)
vis_packet->setDataByName("hand_flag", 1);
}
}
void Spawn::InitializeFooterPacketData(Player* player, PacketStruct* footer) {
if (IsWidget()){
Widget* widget = (Widget*)this;
if (widget->GetMultiFloorLift()) {
footer->setDataByName("widget_x", widget->GetX());
footer->setDataByName("widget_y", widget->GetY());
footer->setDataByName("widget_z", widget->GetZ());
}
else {
footer->setDataByName("widget_x", widget->GetWidgetX());
footer->setDataByName("widget_y", widget->GetWidgetY());
footer->setDataByName("widget_z", widget->GetWidgetZ());
}
footer->setDataByName("widget_id", widget->GetWidgetID());
footer->setDataByName("unknown3c", 6);
}
else if (IsSign()){
Sign* sign = (Sign*)this;
footer->setDataByName("widget_id", sign->GetWidgetID());
footer->setDataByName("widget_x", sign->GetWidgetX());
footer->setDataByName("widget_y", sign->GetWidgetY());
footer->setDataByName("widget_z", sign->GetWidgetZ());
footer->setDataByName("unknown2b", 6);
if (sign->GetSignTitle())
footer->setMediumStringByName("title", sign->GetSignTitle());
if (sign->GetSignDescription())
footer->setMediumStringByName("description", sign->GetSignDescription());
footer->setDataByName("sign_distance", sign->GetSignDistance());
footer->setDataByName("show", 1);
}
footer->setMediumStringByName("name", appearance.name);
footer->setMediumStringByName("guild", appearance.sub_title);
footer->setMediumStringByName("prefix", appearance.prefix_title);
footer->setMediumStringByName("suffix", appearance.suffix_title);
footer->setMediumStringByName("last_name", appearance.last_name);
if (appearance.attackable == 0 && GetLevel() > 0)
footer->setDataByName("spawn_type", 1);
else if (appearance.attackable == 0)
footer->setDataByName("spawn_type", 6);
else
footer->setDataByName("spawn_type", 3);
}
EQ2Packet* Spawn::spawn_serialize(Player* player, int16 version){
// If spawn is NPC AND is pet && owner is a player && owner is the player passed to this function && player's char sheet pet id is 0
if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer() && player == ((NPC*)this)->GetOwner() && player->GetInfoStruct()->pet_id == 0) {
((Player*)((NPC*)this)->GetOwner())->GetInfoStruct()->pet_id = player->spawn_id;
player->SetCharSheetChanged(true);
}
int16 index;
if (player->player_spawn_index_map.count(this) > 0) {
index = player->player_spawn_index_map[this];
player->player_spawn_map[index] = this;
}
else {
player->spawn_index++;
if(player->spawn_index == 255)
player->spawn_index++; //just so we dont have to worry about overloading
index = player->spawn_index;
player->player_spawn_index_map[this] = index;
player->player_spawn_map[index] = this;
}
// Jabantiz - [Bug] Client Crash on Revive
if (player->player_spawn_reverse_id_map.count(this) == 0) {
int32 spawn_id = ++player->spawn_id;
player->player_spawn_id_map[spawn_id] = this;
player->player_spawn_reverse_id_map[this] = spawn_id;
}
PacketStruct* header = player->GetSpawnHeaderStruct();
header->ResetData();
InitializeHeaderPacketData(player, header, index);
PacketStruct* footer;
if(IsWidget())
footer = player->GetWidgetFooterStruct();
else if(IsSign())
footer = player->GetSignFooterStruct();
else
footer = player->GetSpawnFooterStruct();
footer->ResetData();
InitializeFooterPacketData(player, footer);
PacketStruct* vis_struct = player->GetSpawnVisStruct();
PacketStruct* info_struct = player->GetSpawnInfoStruct();
PacketStruct* pos_struct = player->GetSpawnPosStruct();
player->vis_mutex.writelock(__FUNCTION__, __LINE__);
vis_struct->ResetData();
InitializeVisPacketData(player, vis_struct);
player->info_mutex.writelock(__FUNCTION__, __LINE__);
info_struct->ResetData();
InitializeInfoPacketData(player, info_struct);
player->pos_mutex.writelock(__FUNCTION__, __LINE__);
pos_struct->ResetData();
InitializePosPacketData(player, pos_struct);
string* vis_data= vis_struct->serializeString();
string* pos_data = pos_struct->serializeString();
string* info_data = info_struct->serializeString();
int16 part2_size = pos_data->length() + vis_data->length() + info_data->length();
uchar* part2 = new uchar[part2_size];
player->AddSpawnPosPacketForXOR(id, (uchar*)pos_data->c_str(), pos_data->length());
player->AddSpawnVisPacketForXOR(id, (uchar*)vis_data->c_str(), vis_data->length());
player->AddSpawnInfoPacketForXOR(id, (uchar*)info_data->c_str(), info_data->length());
uchar* ptr = part2;
memcpy(ptr, pos_data->c_str(), pos_data->length());
ptr += pos_data->length();
memcpy(ptr, vis_data->c_str(), vis_data->length());
ptr += vis_data->length();
memcpy(ptr, info_data->c_str(), info_data->length());
player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
string* part1 = header->serializeString();
string* part3 = footer->serializeString();
uchar tmp[900];
part2_size = Pack(tmp, part2, part2_size, 900, version);
int32 total_size = part1->length() + part2_size + part3->length() + 3;
uchar* final_packet = new uchar[total_size + 4];
ptr = final_packet;
memcpy(ptr, &total_size, sizeof(total_size));
ptr += sizeof(total_size);
memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
ptr += sizeof(oversized_packet);
memcpy(ptr, &opcode, sizeof(opcode));
ptr += sizeof(opcode);
memcpy(ptr, part1->c_str(), part1->length());
ptr += part1->length();
memcpy(ptr, tmp, part2_size);
ptr += part2_size;
memcpy(ptr, part3->c_str(), part3->length());
delete[] part2;
EQ2Packet* ret = new EQ2Packet(OP_ClientCmdMsg, final_packet, total_size + 4);
delete[] final_packet;
return ret;
}
uchar* Spawn::spawn_info_changes(Player* player, int16 version){
int16 index = player->player_spawn_index_map[this];
PacketStruct* packet = player->GetSpawnInfoStruct();
player->info_mutex.writelock(__FUNCTION__, __LINE__);
packet->ResetData();
InitializeInfoPacketData(player, packet);
string* data = packet->serializeString();
int32 size = data->length();
uchar* xor_info_packet = player->GetTempInfoPacketForXOR();
if (!xor_info_packet)
xor_info_packet = player->SetTempInfoPacketForXOR(size);
uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id);
if(orig_packet){
memcpy(xor_info_packet, (uchar*)data->c_str(), size);
Encode(xor_info_packet, orig_packet, size);
}
uchar* tmp = new uchar[size + 10];
size = Pack(tmp, xor_info_packet, size, size, version);
player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
int32 orig_size = size;
size-=sizeof(int32);
size+=CheckOverLoadSize(index);
info_packet_size = size + CheckOverLoadSize(size);
uchar* tmp2 = new uchar[info_packet_size];
uchar* ptr = tmp2;
ptr += DoOverLoad(size, ptr);
ptr += DoOverLoad(index, ptr);
memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
delete[] tmp;
return tmp2;
}
uchar* Spawn::spawn_vis_changes(Player* player, int16 version){
PacketStruct* vis_struct = player->GetSpawnVisStruct();
int16 index = player->player_spawn_index_map[this];
player->vis_mutex.writelock(__FUNCTION__, __LINE__);
uchar* orig_packet = player->GetSpawnVisPacketForXOR(id);
vis_struct->ResetData();
InitializeVisPacketData(player, vis_struct);
string* data = vis_struct->serializeString();
int32 size = data->length();
uchar* xor_vis_packet = player->GetTempVisPacketForXOR();
if (!xor_vis_packet)
xor_vis_packet = player->SetTempVisPacketForXOR(size);
if(orig_packet){
memcpy(xor_vis_packet, (uchar*)data->c_str(), size);
Encode(xor_vis_packet, orig_packet, size);
}
uchar* tmp = new uchar[size + 10];
size = Pack(tmp, xor_vis_packet, size, size, version);
player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
int32 orig_size = size;
size-=sizeof(int32);
size+=CheckOverLoadSize(index);
vis_packet_size = size + CheckOverLoadSize(size);
uchar* tmp2 = new uchar[vis_packet_size];
uchar* ptr = tmp2;
ptr += DoOverLoad(size, ptr);
ptr += DoOverLoad(index, ptr);
memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
delete[] tmp;
return tmp2;
}
uchar* Spawn::spawn_pos_changes(Player* player, int16 version){
int16 index = player->GetIndexForSpawn(this);
PacketStruct* packet = player->GetSpawnPosStruct();
player->pos_mutex.writelock(__FUNCTION__, __LINE__);
uchar* orig_packet = player->GetSpawnPosPacketForXOR(id);
packet->ResetData();
InitializePosPacketData(player, packet, true);
string* data = packet->serializeString();
int32 size = data->length();
uchar* xor_pos_packet = player->GetTempPosPacketForXOR();
if (!xor_pos_packet)
xor_pos_packet = player->SetTempPosPacketForXOR(size);
if(orig_packet){
memcpy(xor_pos_packet, (uchar*)data->c_str(), size);
Encode(xor_pos_packet, orig_packet, size);
}
uchar* tmp;
if (IsPlayer())
tmp = new uchar[size + 14];
else
tmp = new uchar[size + 10];
size = Pack(tmp, xor_pos_packet, size, size, version);
player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
int32 orig_size = size;
// Needed for CoE+ clients
if (version >= 1188)
size += 1;
if(IsPlayer())
size += 4;
size-=sizeof(int32);
size+=CheckOverLoadSize(index);
pos_packet_size = size + CheckOverLoadSize(size);
uchar* tmp2 = new uchar[pos_packet_size];
uchar* ptr = tmp2;
ptr += DoOverLoad(size, ptr);
ptr += DoOverLoad(index, ptr);
// extra byte in coe+ clients, 0 for NPC's 1 for Players
int8 x = 0;
if(IsPlayer()){
if (version >= 1188) {
// set x to 1 and add it to the packet
x = 1;
memcpy(ptr, &x, sizeof(int8));
ptr += sizeof(int8);
}
int32 now = Timer::GetCurrentTime2();
memcpy(ptr, &now, sizeof(int32));
ptr += sizeof(int32);
}
else if (version >= 1188) {
// add x to packet
memcpy(ptr, &x, sizeof(int8));
ptr += sizeof(int8);
}
memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
delete[] tmp;
return tmp2;
}
EQ2Packet* Spawn::player_position_update_packet(Player* player, int16 version){
if(!player || player->IsPlayer() == false){
LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet without player!");
return 0;
}
else if(IsPlayer() == false){
LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet from spawn!");
return 0;
}
static const int8 info_size = 1;
static const int8 vis_size = 1;
m_Update.writelock(__FUNCTION__, __LINE__);
uchar* pos_changes = spawn_pos_changes(player, version);
int32 tmp_pos_packet_size = pos_packet_size;
m_Update.releasewritelock(__FUNCTION__, __LINE__);
int32 size = info_size + tmp_pos_packet_size + vis_size + 11;
static const int8 oversized = 255;
int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
uchar* tmp = new uchar[size];
memset(tmp, 0, size);
uchar* ptr = tmp;
size -=4;
memcpy(ptr, &size, sizeof(int32));
size +=4;
ptr += sizeof(int32);
memcpy(ptr, &oversized, sizeof(int8));
ptr += sizeof(int8);
memcpy(ptr, &opcode_val, sizeof(int16));
ptr += sizeof(int16);
ptr += sizeof(int32);
ptr += info_size;
memcpy(ptr, pos_changes, tmp_pos_packet_size);
EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
delete[] tmp;
delete[] pos_changes;
return ret_packet;
}
EQ2Packet* Spawn::spawn_update_packet(Player* player, int16 version, bool override_changes, bool override_vis_changes){
if(!player || player->IsPlayer() == false){
LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called spawn_update_packet without player!");
return 0;
}
else if((IsPlayer() && info_changed == false && vis_changed == false) || (info_changed == false && vis_changed == false && position_changed == false)){
if(!override_changes && !override_vis_changes)
return 0;
}
static const uchar null_byte = 0;
uchar* info_changes = 0;
uchar* pos_changes = 0;
uchar* vis_changes = 0;
static const int8 oversized = 255;
int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
int16 tmp_info_packet_size;
int16 tmp_vis_packet_size;
int16 tmp_pos_packet_size;
//We need to lock these variables up to make this thread safe
m_Update.writelock(__FUNCTION__, __LINE__);
//These variables are set in the spawn_info_changes, pos and vis changes functions
info_packet_size = 1;
pos_packet_size = 1;
vis_packet_size = 1;
if (info_changed || override_changes)
info_changes = spawn_info_changes(player, version);
if ((position_changed || override_changes) && IsPlayer() == false)
pos_changes = spawn_pos_changes(player, version);
if (vis_changed || override_changes || override_vis_changes)
vis_changes = spawn_vis_changes(player, version);
tmp_info_packet_size = info_packet_size;
tmp_pos_packet_size = pos_packet_size;
tmp_vis_packet_size = vis_packet_size;
m_Update.releasewritelock(__FUNCTION__, __LINE__);
int32 size = info_packet_size + pos_packet_size + vis_packet_size + 11;
uchar* tmp = new uchar[size];
memset(tmp, 0, size);
uchar* ptr = tmp;
size -=4;
memcpy(ptr, &size, sizeof(int32));
size +=4;
ptr += sizeof(int32);
memcpy(ptr, &oversized, sizeof(int8));
ptr += sizeof(int8);
memcpy(ptr, &opcode_val, sizeof(int16));
ptr += sizeof(int16);
if (IsPlayer() == false){ //this isnt sent for player updates, it is sent on position update
//int32 time = Timer::GetCurrentTime2();
packet_num = Timer::GetCurrentTime2();
memcpy(ptr, &packet_num, sizeof(int32));
}
ptr += sizeof(int32);
memcpy(ptr, info_changes ? info_changes : &null_byte, tmp_info_packet_size);
ptr += info_packet_size;
memcpy(ptr, pos_changes ? pos_changes : &null_byte, tmp_pos_packet_size);
ptr += pos_packet_size;
memcpy(ptr, vis_changes ? vis_changes : &null_byte, tmp_vis_packet_size);
EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
delete[] tmp;
safe_delete_array(info_changes);
safe_delete_array(vis_changes);
safe_delete_array(pos_changes);
return ret_packet;
}
uchar* Spawn::spawn_info_changes_ex(Player* player, int16 version) {
int16 index = player->player_spawn_index_map[this];
PacketStruct* packet = player->GetSpawnInfoStruct();
player->info_mutex.writelock(__FUNCTION__, __LINE__);
packet->ResetData();
InitializeInfoPacketData(player, packet);
string* data = packet->serializeString();
int32 size = data->length();
uchar* xor_info_packet = player->GetTempInfoPacketForXOR();
if (!xor_info_packet) {
xor_info_packet = player->SetTempInfoPacketForXOR(size);
}
uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id);
if (orig_packet) {
memcpy(xor_info_packet, (uchar*)data->c_str(), size);
Encode(xor_info_packet, orig_packet, size);
}
bool changed = false;
for (int i = 0; i < size; ++i) {
if (xor_info_packet[i]) {
changed = true;
break;
}
}
if (!changed) {
player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
return nullptr;
}
uchar* tmp = new uchar[size + 10];
size = Pack(tmp, xor_info_packet, size, size, version);
player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
int32 orig_size = size;
size -= sizeof(int32);
size += CheckOverLoadSize(index);
info_packet_size = size;
uchar* tmp2 = new uchar[size];
uchar* ptr = tmp2;
ptr += DoOverLoad(index, ptr);
memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
delete[] tmp;
return move(tmp2);
}
uchar* Spawn::spawn_vis_changes_ex(Player* player, int16 version) {
PacketStruct* vis_struct = player->GetSpawnVisStruct();
int16 index = player->player_spawn_index_map[this];
player->vis_mutex.writelock(__FUNCTION__, __LINE__);
uchar* orig_packet = player->GetSpawnVisPacketForXOR(id);
vis_struct->ResetData();
InitializeVisPacketData(player, vis_struct);
string* data = vis_struct->serializeString();
int32 size = data->length();
uchar* xor_vis_packet = player->GetTempVisPacketForXOR();
if (!xor_vis_packet) {
xor_vis_packet = player->SetTempVisPacketForXOR(size);
}
if (orig_packet) {
memcpy(xor_vis_packet, (uchar*)data->c_str(), size);
Encode(xor_vis_packet, orig_packet, size);
}
bool changed = false;
for (int i = 0; i < size; ++i) {
if (xor_vis_packet[i]) {
changed = true;
break;
}
}
if (!changed) {
player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
return nullptr;
}
uchar* tmp = new uchar[size + 10];
size = Pack(tmp, xor_vis_packet, size, size, version);
player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
int32 orig_size = size;
size -= sizeof(int32);
size += CheckOverLoadSize(index);
vis_packet_size = size;
uchar* tmp2 = new uchar[size];
uchar* ptr = tmp2;
ptr += DoOverLoad(index, ptr);
memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
delete[] tmp;
return move(tmp2);
}
uchar* Spawn::spawn_pos_changes_ex(Player* player, int16 version) {
int16 index = player->GetIndexForSpawn(this);
PacketStruct* packet = player->GetSpawnPosStruct();
player->pos_mutex.writelock(__FUNCTION__, __LINE__);
uchar* orig_packet = player->GetSpawnPosPacketForXOR(id);
packet->ResetData();
InitializePosPacketData(player, packet);
string* data = packet->serializeString();
int32 size = data->length();
uchar* xor_pos_packet = player->GetTempPosPacketForXOR();
if (!xor_pos_packet) {
xor_pos_packet = player->SetTempPosPacketForXOR(size);
}
if (orig_packet) {
memcpy(xor_pos_packet, (uchar*)data->c_str(), size);
Encode(xor_pos_packet, orig_packet, size);
}
bool changed = false;
for (int i = 0; i < size; ++i) {
if (xor_pos_packet[i]) {
changed = true;
break;
}
}
if (!changed) {
player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
return nullptr;
}
uchar* tmp = new uchar[size + 10];
size = Pack(tmp, xor_pos_packet, size, size, version);
player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
int32 orig_size = size;
if (version >= 1188) {
size += 1;
}
if (IsPlayer()) {
size += 4;
}
size -= sizeof(int32);
size += CheckOverLoadSize(index);
pos_packet_size = size;
uchar* tmp2 = new uchar[size];
uchar* ptr = tmp2;
ptr += DoOverLoad(index, ptr);
// extra byte in coe+ clients, 0 for NPC's 1 for Players
int8 x = 0;
if (version >= 1188) {
if (IsPlayer()) {
x = 1;
memcpy(ptr, &x, sizeof(int8));
ptr += sizeof(int8);
int32 now = Timer::GetCurrentTime2();
memcpy(ptr, &now, sizeof(int32));
ptr += sizeof(int32);
}
else {
memcpy(ptr, &x, sizeof(int8));
ptr += sizeof(int8);
}
}
memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
delete[] tmp;
return move(tmp2);
}
EQ2Packet* Spawn::serialize(Player* player, int16 version){
return 0;
}
Spawn* Spawn::GetTarget(){
Spawn* ret = 0;
// only attempt to get a spawn if we had a target stored
if (target != 0)
{
ret = GetZone()->GetSpawnByID(target);
if (!ret)
target = 0;
}
return ret;
}
void Spawn::SetTarget(Spawn* spawn){
SetInfo(&target, spawn ? spawn->GetID() : 0);
}
Spawn* Spawn::GetLastAttacker() {
Spawn* ret = 0;
ret = GetZone()->GetSpawnByID(last_attacker);
if (!ret)
last_attacker = 0;
return ret;
}
void Spawn::SetLastAttacker(Spawn* spawn){
last_attacker = spawn->GetID();
}
void Spawn::SetInvulnerable(bool val){
invulnerable = val;
}
bool Spawn::GetInvulnerable(){
return invulnerable;
}
bool Spawn::TakeDamage(int32 damage){
if(invulnerable)
return false;
if (IsEntity()) {
if (((Entity*)this)->IsMezzed())
((Entity*)this)->RemoveAllMezSpells();
if (damage == 0)
return true;
}
int32 hp = GetHP();
if(damage >= hp) {
SetHP(0);
if (IsPlayer()) {
((Player*)this)->InCombat(false);
((Player*)this)->SetRangeAttack(false);
GetZone()->TriggerCharSheetTimer(); // force char sheet updates now
}
}
else {
SetHP(hp - damage);
// if player flag the char sheet as changed so the ui updates properly
if (IsPlayer())
((Player*)this)->SetCharSheetChanged(true);
}
return true;
}
void Spawn::TakeDamage(Spawn* attacker, int32 damage){
if (TakeDamage(damage))
GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_HEALTHCHANGED, attacker);
SetLastAttacker(attacker);
}
ZoneServer* Spawn::GetZone(){
return zone;
}
void Spawn::SetZone(ZoneServer* in_zone){
zone = in_zone;
}
/*** HIT POINT ***/
void Spawn::SetHP(sint32 new_val, bool setUpdateFlags){
if(new_val == 0){
ClearRunningLocations();
CalculateRunningLocation(true);
}
if(new_val > basic_info.max_hp)
SetInfo(&basic_info.max_hp, new_val, setUpdateFlags);
SetInfo(&basic_info.cur_hp, new_val, setUpdateFlags);
if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
GetZone()->AddDamagedSpawn(this);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
Player* player = (Player*)((NPC*)this)->GetOwner();
if (player->GetPet() && player->GetCharmedPet()) {
if (this == player->GetPet()) {
player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
player->SetCharSheetChanged(true);
}
}
else {
player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
player->SetCharSheetChanged(true);
}
}
}
void Spawn::SetTotalHP(sint32 new_val){
if(basic_info.hp_base == 0)
SetTotalHPBase(new_val);
SetInfo(&basic_info.max_hp, new_val);
if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
GetZone()->AddDamagedSpawn(this);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
Player* player = (Player*)((NPC*)this)->GetOwner();
if (player->GetPet() && player->GetCharmedPet()) {
if (this == player->GetPet()) {
player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
player->SetCharSheetChanged(true);
}
}
else {
player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
player->SetCharSheetChanged(true);
}
}
}
void Spawn::SetTotalHPBase(sint32 new_val)
{
SetInfo(&basic_info.hp_base, new_val);
if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
GetZone()->AddDamagedSpawn(this);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
}
sint32 Spawn::GetHP()
{
return basic_info.cur_hp;
}
sint32 Spawn::GetTotalHP()
{
return basic_info.max_hp;
}
sint32 Spawn::GetTotalHPBase()
{
return basic_info.hp_base;
}
/*** POWER ***/
void Spawn::SetPower(sint32 power, bool setUpdateFlags){
if(power > basic_info.max_power)
SetInfo(&basic_info.max_power, power, setUpdateFlags);
SetInfo(&basic_info.cur_power, power, setUpdateFlags);
if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_power < basic_info.max_power)
GetZone()->AddDamagedSpawn(this);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
Player* player = (Player*)((NPC*)this)->GetOwner();
if (player->GetPet() && player->GetCharmedPet()) {
if (this == player->GetPet()) {
player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
player->SetCharSheetChanged(true);
}
}
else {
player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
player->SetCharSheetChanged(true);
}
}
}
void Spawn::SetTotalPower(sint32 new_val)
{
if(basic_info.power_base == 0)
SetTotalPowerBase(new_val);
SetInfo(&basic_info.max_power, new_val);
if(GetZone() && basic_info.cur_power < basic_info.max_power)
GetZone()->AddDamagedSpawn(this);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
Player* player = (Player*)((NPC*)this)->GetOwner();
if (player->GetPet() && player->GetCharmedPet()) {
if (this == player->GetPet()) {
player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
player->SetCharSheetChanged(true);
}
}
else {
player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
player->SetCharSheetChanged(true);
}
}
}
void Spawn::SetTotalPowerBase(sint32 new_val)
{
SetInfo(&basic_info.power_base, new_val);
if(GetZone() && basic_info.cur_power < basic_info.max_power)
GetZone()->AddDamagedSpawn(this);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
}
sint32 Spawn::GetPower()
{
return basic_info.cur_power;
}
sint32 Spawn::GetTotalPower(){
return basic_info.max_power;
}
sint32 Spawn::GetTotalPowerBase()
{
return basic_info.power_base;
}
/*** SAVAGERY ***/
void Spawn::SetSavagery(sint32 savagery, bool setUpdateFlags)
{
/* JA: extremely limited functionality until we better understand Savagery */
if(savagery > basic_info.max_savagery)
SetInfo(&basic_info.max_savagery, savagery, setUpdateFlags);
SetInfo(&basic_info.cur_savagery, savagery, setUpdateFlags);
}
void Spawn::SetTotalSavagery(sint32 new_val)
{
/* JA: extremely limited functionality until we better understand Savagery */
if(basic_info.savagery_base == 0)
SetTotalSavageryBase(new_val);
SetInfo(&basic_info.max_savagery, new_val);
}
void Spawn::SetTotalSavageryBase(sint32 new_val){
SetInfo(&basic_info.savagery_base, new_val);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
}
sint32 Spawn::GetTotalSavagery()
{
return basic_info.max_savagery;
}
sint32 Spawn::GetSavagery()
{
return basic_info.cur_savagery;
}
/*** DISSONANCE ***/
void Spawn::SetDissonance(sint32 dissonance, bool setUpdateFlags)
{
/* JA: extremely limited functionality until we better understand Dissonance */
if(dissonance > basic_info.max_dissonance)
SetInfo(&basic_info.max_dissonance, dissonance, setUpdateFlags);
SetInfo(&basic_info.cur_dissonance, dissonance, setUpdateFlags);
}
void Spawn::SetTotalDissonance(sint32 new_val)
{
/* JA: extremely limited functionality until we better understand Dissonance */
if(basic_info.dissonance_base == 0)
SetTotalDissonanceBase(new_val);
SetInfo(&basic_info.max_dissonance, new_val);
}
void Spawn::SetTotalDissonanceBase(sint32 new_val)
{
SetInfo(&basic_info.dissonance_base, new_val);
if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
((Entity*)this)->UpdateGroupMemberInfo();
if (IsPlayer())
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
else
world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
}
}
sint32 Spawn::GetTotalDissonance()
{
return basic_info.max_dissonance;
}
sint32 Spawn::GetDissonance()
{
return basic_info.cur_dissonance;
}
/* --< Alternate Advancement Points >-- */
void Spawn::SetAssignedAA(sint16 new_val)
{
SetInfo(&basic_info.assigned_aa, new_val);
}
void Spawn::SetUnassignedAA(sint16 new_val)
{
SetInfo(&basic_info.unassigned_aa, new_val);
}
void Spawn::SetTradeskillAA(sint16 new_val)
{
SetInfo(&basic_info.tradeskill_aa, new_val);
}
void Spawn::SetUnassignedTradeskillAA(sint16 new_val)
{
SetInfo(&basic_info.unassigned_tradeskill_aa, new_val);
}
void Spawn::SetPrestigeAA(sint16 new_val)
{
SetInfo(&basic_info.prestige_aa, new_val);
}
void Spawn::SetUnassignedPrestigeAA(sint16 new_val)
{
SetInfo(&basic_info.unassigned_prestige_aa, new_val);
}
void Spawn::SetTradeskillPrestigeAA(sint16 new_val)
{
SetInfo(&basic_info.tradeskill_prestige_aa, new_val);
}
void Spawn::SetUnassignedTradeskillPrestigeAA(sint16 new_val)
{
SetInfo(&basic_info.unassigned_tradeskill_prestige_aa, new_val);
}
sint16 Spawn::GetAssignedAA()
{
return basic_info.assigned_aa;
}
sint16 Spawn::GetUnassignedAA()
{
return basic_info.unassigned_aa;
}
sint16 Spawn::GetTradeskillAA()
{
return basic_info.tradeskill_aa;
}
sint16 Spawn::GetUnassignedTradeskillAA()
{
return basic_info.unassigned_tradeskill_aa;
}
sint16 Spawn::GetPrestigeAA()
{
return basic_info.prestige_aa;
}
sint16 Spawn::GetUnassignedPretigeAA()
{
return basic_info.unassigned_prestige_aa;
}
sint16 Spawn::GetTradeskillPrestigeAA()
{
return basic_info.tradeskill_prestige_aa;
}
sint16 Spawn::GetUnassignedTradeskillPrestigeAA()
{
return basic_info.unassigned_tradeskill_prestige_aa;
}
float Spawn::GetDistance(float x1, float y1, float z1, float x2, float y2, float z2){
x1 = x1 - x2;
y1 = y1 - y2;
z1 = z1 - z2;
return sqrt(x1*x1 + y1*y1 + z1*z1);
}
float Spawn::GetDistance(float x, float y, float z, float radius, bool ignore_y) {
if (ignore_y)
return GetDistance(x, y, z, GetX(), y, GetZ()) - radius;
else
return GetDistance(x, y, z, GetX(), GetY(), GetZ()) - radius;
}
float Spawn::GetDistance(float x, float y, float z, bool ignore_y) {
return GetDistance(x, y, z, 0.0f, ignore_y);
}
float Spawn::GetDistance(Spawn* spawn, bool ignore_y, bool includeRadius){
float ret = 0;
if (spawn)
{
float radius = 0.0f;
if (includeRadius)
radius = CalculateRadius(spawn);
ret = GetDistance(spawn->GetX(), spawn->GetY(), spawn->GetZ(), radius, ignore_y);
}
// maybe distance against ourselves, in that case we want to nullify the radius check
if (ret < 0)
ret = 0.0f;
return ret;
}
float Spawn::GetDistance(Spawn* spawn, float x1, float y1, float z1, bool includeRadius) {
float ret = 0;
if (spawn)
{
float radius = 0.0f;
if (includeRadius)
radius = CalculateRadius(spawn);
ret = GetDistance(x1, y1, z1, spawn->GetX(), spawn->GetY(), spawn->GetZ()) - radius;
}
// maybe distance against ourselves, in that case we want to nullify the radius check
if (ret < 0)
ret = 0.0f;
return ret;
}
float Spawn::CalculateRadius(Spawn* target)
{
float srcRadius = short_to_float(appearance.pos.collision_radius);
if (target)
{
float targRadius = short_to_float(target->appearance.pos.collision_radius);
return (targRadius / 32.0f) + (srcRadius / 32.0f);
}
else
return (srcRadius / 32.0f);
}
int32 Spawn::GetRespawnTime(){
return respawn;
}
void Spawn::SetRespawnTime(int32 time){
respawn = time;
}
int32 Spawn::GetExpireOffsetTime(){
return expire_offset;
}
void Spawn::SetExpireOffsetTime(int32 time){
expire_offset = time;
}
int32 Spawn::GetSpawnLocationID(){
return spawn_location_id;
}
void Spawn::SetSpawnLocationID(int32 id){
spawn_location_id = id;
}
int32 Spawn::GetSpawnEntryID(){
return spawn_entry_id;
}
void Spawn::SetSpawnEntryID(int32 id){
spawn_entry_id = id;
}
int32 Spawn::GetSpawnLocationPlacementID(){
return spawn_location_spawns_id;
}
void Spawn::SetSpawnLocationPlacementID(int32 id){
spawn_location_spawns_id = id;
}
const char* Spawn::GetSpawnScript(){
if(spawn_script.length() > 0)
return spawn_script.c_str();
else
return 0;
}
void Spawn::SetSpawnScript(string name){
spawn_script = name;
}
void Spawn::SetPrimaryCommand(const char* name, const char* command, float distance){
EntityCommand* entity_command = CreateEntityCommand(name, distance, command, "", 0, 0);
if(primary_command_list.size() > 0 && primary_command_list[0]){
safe_delete(primary_command_list[0]);
primary_command_list[0] = entity_command;
}
else
primary_command_list.push_back(entity_command);
}
void Spawn::SetSecondaryCommands(vector* commands){
if(commands && commands->size() > 0){
vector::iterator itr;
if(secondary_command_list.size() > 0){
for(itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++){
safe_delete(*itr);
}
secondary_command_list.clear();
}
EntityCommand* command = 0;
for(itr = commands->begin(); itr != commands->end(); itr++){
command = CreateEntityCommand(*itr);
secondary_command_list.push_back(command);
}
}
}
void Spawn::SetPrimaryCommands(vector* commands){
if(commands && commands->size() > 0){
vector::iterator itr;
if(primary_command_list.size() > 0){
for(itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++){
safe_delete(*itr);
}
primary_command_list.clear();
}
EntityCommand* command = 0;
for(itr = commands->begin(); itr != commands->end(); itr++){
command = CreateEntityCommand(*itr);
primary_command_list.push_back(command);
}
}
}
EntityCommand* Spawn::FindEntityCommand(string command) {
EntityCommand* entity_command = 0;
if (primary_command_list.size() > 0) {
vector::iterator itr;
for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) {
if ((*itr)->command == command) {
entity_command = *itr;
break;
}
}
}
if (!entity_command && secondary_command_list.size() > 0) {
vector::iterator itr;
for (itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++) {
if ((*itr)->command == command) {
entity_command = *itr;
break;
}
}
}
return entity_command;
}
void Spawn::SetSizeOffset(int8 offset){
size_offset = offset;
}
int8 Spawn::GetSizeOffset(){
return size_offset;
}
void Spawn::SetMerchantID(int32 val){
merchant_id = val;
}
int32 Spawn::GetMerchantID(){
return merchant_id;
}
void Spawn::SetMerchantType(int8 val){
merchant_type = val;
}
int8 Spawn::GetMerchantType(){
return merchant_type;
}
void Spawn::SetQuestsRequired(map* >* quests){
if(quests){
map* >::iterator itr;
for(itr = quests->begin(); itr != quests->end(); itr++){
vector* quest_steps = itr->second;
for (int32 i = 0; i < quest_steps->size(); i++)
SetQuestsRequired(itr->first, quest_steps->at(i));
}
}
}
void Spawn::SetQuestsRequired(int32 quest_id, int16 quest_step){
m_requiredQuests.writelock(__FUNCTION__, __LINE__);
if (required_quests.count(quest_id) == 0)
required_quests[quest_id] = new vector;
else{
for (int32 i = 0; i < required_quests[quest_id]->size(); i++){
if (required_quests[quest_id]->at(i) == quest_step){
m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
return;
}
}
}
required_quests[quest_id]->push_back(quest_step);
m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
}
void Spawn::SetRequiredHistory(int32 event_id, int32 value1, int32 value2){
LUAHistory set_value;
set_value.Value = value1;
set_value.Value2 = value2;
set_value.SaveNeeded = false;
m_requiredHistory.writelock(__FUNCTION__, __LINE__);
required_history[event_id] = set_value;
m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__);
}
map* >* Spawn::GetQuestsRequired(){
return &required_quests;
}
void Spawn::SetTransporterID(int32 id){
transporter_id = id;
}
int32 Spawn::GetTransporterID(){
return transporter_id;
}
void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool bSpawnUpdate) {
int16 version = packet->GetVersion();
packet->setDataByName("pos_grid_id", appearance.pos.grid_id);
bool include_heading = true;
if (IsWidget() && ((Widget*)this)->GetIncludeHeading() == false)
include_heading = false;
else if (IsSign() && ((Sign*)this)->GetIncludeHeading() == false)
include_heading = false;
else if (IsGroundSpawn())
include_heading = false;
if (include_heading){
packet->setDataByName("pos_heading1", appearance.pos.Dir1);
packet->setDataByName("pos_heading2", appearance.pos.Dir2);
}
packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32);
if (version <= 910) {
packet->setDataByName("pos_size", size > 0 ? size : 32);
packet->setDataByName("pos_size_multiplier", 32); //32 is normal
}
else {
if (IsPlayer()) {
if (this != player)
packet->setDataByName("pos_size", 49152);
packet->setDataByName("pos_size_ratio", 1);
packet->setDataByName("pos_size_multiplier_ratio", 1); // used for growth with players
}
else {
packet->setDataByName("pos_size_ratio", size > 0 ? (((float)size) / 32) : 1);
packet->setDataByName("pos_size_multiplier_ratio", 1);
}
}
packet->setDataByName("pos_state", appearance.pos.state);
bool include_location = true;
if (IsWidget() && ((Widget*)this)->GetIncludeLocation() == false)
include_location = false;
else if (IsSign() && ((Sign*)this)->GetIncludeLocation() == false)
include_location = false;
if (include_location){
if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
Widget* widget = (Widget*)this;
float x = appearance.pos.X - widget->GetWidgetX();
float y = appearance.pos.Y - widget->GetWidgetY();
float z = appearance.pos.Z - widget->GetWidgetZ();
packet->setDataByName("pos_x", x);
packet->setDataByName("pos_y", y);
packet->setDataByName("pos_z", z);
}
else {
packet->setDataByName("pos_x", appearance.pos.X);
packet->setDataByName("pos_y", appearance.pos.Y);
packet->setDataByName("pos_z", appearance.pos.Z);
}
if (IsSign())
packet->setDataByName("pos_unknown6", 3, 2);
}
if (IsPlayer()) {
packet->setDataByName("pos_x_velocity", static_cast(GetSpeedX() * 32));
packet->setDataByName("pos_y_velocity", static_cast(GetSpeedY() * 32));
packet->setDataByName("pos_z_velocity", static_cast(GetSpeedZ() * 32));
}
bool bSendSpeed = true;
if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
Widget* widget = (Widget*)this;
float x;
float y;
float z;
if (IsRunning()){
x = appearance.pos.X2 - widget->GetWidgetX();
y = appearance.pos.Y2 - widget->GetWidgetY();
z = appearance.pos.Z2- widget->GetWidgetZ();
}
else {
x = appearance.pos.X - widget->GetWidgetX();
y = appearance.pos.Y - widget->GetWidgetY();
z = appearance.pos.Z - widget->GetWidgetZ();
}
packet->setDataByName("pos_next_x", x);
packet->setDataByName("pos_next_y", y);
packet->setDataByName("pos_next_z", z);
packet->setDataByName("pos_x3", x);
packet->setDataByName("pos_y3", y);
packet->setDataByName("pos_z3", z);
}
//If this is a spawn update or this spawn is currently moving we can send these values, otherwise set speed and next_xyz to 0
//This fixes the bug where spawns with movement scripts face south when initially spawning if they are at their target location.
else if (bSpawnUpdate || memcmp(&appearance.pos.X, &appearance.pos.X2, sizeof(float) * 3) != 0) {
packet->setDataByName("pos_next_x", appearance.pos.X2);
packet->setDataByName("pos_next_y", appearance.pos.Y2);
packet->setDataByName("pos_next_z", appearance.pos.Z2);
packet->setDataByName("pos_x3", appearance.pos.X3);
packet->setDataByName("pos_y3", appearance.pos.Y3);
packet->setDataByName("pos_z3", appearance.pos.Z3);
}
else
{
bSendSpeed = false;
}
//packet->setDataByName("pos_unknown2", 4, 2);
int16 speed_multiplier = rule_manager.GetGlobalRule(R_Spawn, SpeedMultiplier)->GetInt16(); // was 1280, 600 and now 300... investigating why
if (IsPlayer()) {
Player* player = static_cast(this);
packet->setDataByName("pos_speed", player->GetPosPacketSpeed() * speed_multiplier);
packet->setDataByName("pos_side_speed", player->GetSideSpeed() * speed_multiplier);
}
else if (bSendSpeed) {
packet->setDataByName("pos_speed", GetSpeed() * speed_multiplier);
}
if (IsNPC() || IsPlayer()) {
packet->setDataByName("pos_move_type", 25);
}
else if (IsWidget() || IsSign()) {
packet->setDataByName("pos_move_type", 11);
}
else if(IsGroundSpawn()) {
packet->setDataByName("pos_move_type", 16);
}
if (!IsPlayer())
packet->setDataByName("pos_movement_mode", 2);
if(version <= 910)
packet->setDataByName("pos_unknown10", 0xFFFF, 1);
else
packet->setDataByName("pos_unknown10", 0xFFFF);
if(version <= 910)
packet->setDataByName("pos_unknown10", 0xFFFF, 2);
else
packet->setDataByName("pos_unknown10", 0XFFFF, 1);
packet->setDataByName("pos_pitch1", appearance.pos.Pitch1);
packet->setDataByName("pos_pitch2", appearance.pos.Pitch2);
packet->setDataByName("pos_roll", appearance.pos.Roll);
}
void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){
int16 version = packet->GetVersion();
bool spawnHiddenFromClient = false;
// radius of 0 is always seen, -1 is never seen (unless items/spells override), larger than 0 is a defined radius to restrict visibility
sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
if (radius != 0 && (Spawn*)spawn != this && this->IsPlayer() && !spawn->CanSeeInvis((Entity*)this))
spawnHiddenFromClient = true;
if(!spawnHiddenFromClient && (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1)){
appearance.locked_no_loot = 1; //for now
if(!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()){
int8 percent = 0;
if(GetHP() > 0)
percent = (int8)(((float)GetHP()/GetTotalHP()) * 100);
if(percent < 100){
packet->setDataByName("hp_remaining", 100 ^ percent);
}
else
packet->setDataByName("hp_remaining", 0);
if(GetTotalPower() > 0){
percent = (int8)(((float)GetPower()/GetTotalPower()) * 100);
if(percent > 0)
packet->setDataByName("power_percent", percent);
else
packet->setDataByName("power_percent", 0);
}
}
}
packet->setDataByName("level", (int8)GetLevel());
packet->setDataByName("unknown4", (int8)GetLevel());
packet->setDataByName("difficulty", appearance.encounter_level); //6);
packet->setDataByName("heroic_flag", appearance.heroic_flag);
if(!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign())
packet->setDataByName("interaction_flag", 12); //this makes NPCs head turn to look at you
if (version >= 1188 && (IsPlayer() || IsBot()))
packet->setDataByName("spawn_type", 0);
else
packet->setDataByName("spawn_type", spawn_type);
packet->setDataByName("class", appearance.adventure_class);
int16 model_type = appearance.model_type;
if (GetIllusionModel() != 0) {
if (IsPlayer()) {
if (((Player*)this)->get_character_flag(CF_SHOW_ILLUSION)) {
model_type = GetIllusionModel();
}
}
else
model_type = GetIllusionModel();
}
int16 sogaModelType = appearance.soga_model_type;
if (spawnHiddenFromClient)
{
model_type = 0;
sogaModelType = 0;
}
packet->setDataByName("model_type", model_type);
if(appearance.soga_model_type == 0)
packet->setDataByName("soga_model_type", model_type);
else
packet->setDataByName("soga_model_type", sogaModelType);
if(GetTempActionState() >= 0)
packet->setDataByName("action_state", GetTempActionState());
else
packet->setDataByName("action_state", appearance.action_state);
if(GetTempVisualState() >= 0)
packet->setDataByName("visual_state", GetTempVisualState());
else
packet->setDataByName("visual_state", appearance.visual_state);
packet->setDataByName("emote_state", appearance.emote_state);
packet->setDataByName("mood_state", appearance.mood_state);
packet->setDataByName("gender", appearance.gender);
packet->setDataByName("race", appearance.race);
packet->setDataByName("gender", appearance.gender);
if(IsEntity()){
Entity* entity = ((Entity*)this);
packet->setDataByName("combat_voice", entity->GetCombatVoice());
packet->setDataByName("emote_voice", entity->GetEmoteVoice());
for(int i=0;i<25;i++){
if(i == 2){ //don't send helm if hidden flag
if(IsPlayer()){
if(((Player*)this)->get_character_flag(CF_HIDE_HELM)){
packet->setDataByName("equipment_types", 0, i);
packet->setColorByName("equipment_colors", 0, i);
packet->setColorByName("equipment_highlights", 0, i);
continue;
}
}
if (IsBot()) {
if (!((Bot*)this)->ShowHelm) {
packet->setDataByName("equipment_types", 0, i);
packet->setColorByName("equipment_colors", 0, i);
packet->setColorByName("equipment_highlights", 0, i);
continue;
}
}
}
else if(i == 19){ //don't send cloak if hidden
if(IsPlayer()){
if(!((Player*)this)->get_character_flag(CF_SHOW_CLOAK)){
packet->setDataByName("equipment_types", 0, i);
packet->setColorByName("equipment_colors", 0, i);
packet->setColorByName("equipment_highlights", 0, i);
continue;
}
}
if (IsBot()) {
if (!((Bot*)this)->ShowCloak) {
packet->setDataByName("equipment_types", 0, i);
packet->setColorByName("equipment_colors", 0, i);
packet->setColorByName("equipment_highlights", 0, i);
continue;
}
}
}
packet->setDataByName("equipment_types", entity->equipment.equip_id[i], i);
packet->setColorByName("equipment_colors", entity->equipment.color[i], i);
packet->setColorByName("equipment_highlights", entity->equipment.highlight[i], i);
}
packet->setDataByName("mount_type", entity->GetMount());
// find the visual flags
int8 vis_flag = 0;
//Invis + crouch flag check
if (entity->IsStealthed())
vis_flag += (INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH);
//Invis flag check
else if (entity->IsInvis())
vis_flag += INFO_VIS_FLAG_INVIS;
//Mount flag check
if (entity->GetMount() > 0)
vis_flag += INFO_VIS_FLAG_MOUNTED;
//Hide hood check
if ((IsPlayer() && ((Player*)this)->get_character_flag(CF_HIDE_HOOD)) || appearance.hide_hood)
vis_flag += INFO_VIS_FLAG_HIDE_HOOD;
packet->setDataByName("visual_flag", vis_flag);
packet->setColorByName("mount_saddle_color", entity->GetMountSaddleColor());
packet->setColorByName("mount_color", entity->GetMountColor());
packet->setDataByName("hair_type_id", entity->features.hair_type);
packet->setDataByName("chest_type_id", entity->features.chest_type);
packet->setDataByName("wing_type_id", entity->features.wing_type);
packet->setDataByName("legs_type_id", entity->features.legs_type);
packet->setDataByName("soga_hair_type_id", entity->features.soga_hair_type);
packet->setDataByName("facial_hair_type_id", entity->features.hair_face_type);
packet->setDataByName("soga_facial_hair_type_id", entity->features.soga_hair_face_type);
for(int i=0;i<3;i++){
packet->setDataByName("eye_type", entity->features.eye_type[i], i);
packet->setDataByName("ear_type", entity->features.ear_type[i], i);
packet->setDataByName("eye_brow_type", entity->features.eye_brow_type[i], i);
packet->setDataByName("cheek_type", entity->features.cheek_type[i], i);
packet->setDataByName("lip_type", entity->features.lip_type[i], i);
packet->setDataByName("chin_type", entity->features.chin_type[i], i);
packet->setDataByName("nose_type", entity->features.nose_type[i], i);
packet->setDataByName("soga_eye_type", entity->features.soga_eye_type[i], i);
packet->setDataByName("soga_ear_type", entity->features.soga_ear_type[i], i);
packet->setDataByName("soga_eye_brow_type", entity->features.soga_eye_brow_type[i], i);
packet->setDataByName("soga_cheek_type", entity->features.soga_cheek_type[i], i);
packet->setDataByName("soga_lip_type", entity->features.soga_lip_type[i], i);
packet->setDataByName("soga_chin_type", entity->features.soga_chin_type[i], i);
packet->setDataByName("soga_nose_type", entity->features.soga_nose_type[i], i);
}
packet->setColorByName("skin_color", entity->features.skin_color);
packet->setColorByName("eye_color", entity->features.eye_color);
packet->setColorByName("hair_type_color", entity->features.hair_type_color);
packet->setColorByName("hair_type_highlight_color", entity->features.hair_type_highlight_color);
packet->setColorByName("hair_face_color", entity->features.hair_face_color);
packet->setColorByName("hair_face_highlight_color", entity->features.hair_face_highlight_color);
packet->setColorByName("hair_highlight", entity->features.hair_highlight_color);
packet->setColorByName("wing_color1", entity->features.wing_color1);
packet->setColorByName("wing_color2", entity->features.wing_color2);
packet->setColorByName("hair_color1", entity->features.hair_color1);
packet->setColorByName("hair_color2", entity->features.hair_color2);
packet->setColorByName("soga_skin_color", entity->features.soga_skin_color);
packet->setColorByName("soga_eye_color", entity->features.soga_eye_color);
packet->setColorByName("soga_hair_color1", entity->features.soga_hair_color1);
packet->setColorByName("soga_hair_color2", entity->features.soga_hair_color2);
packet->setColorByName("soga_hair_type_color", entity->features.soga_hair_type_color);
packet->setColorByName("soga_hair_type_highlight_color", entity->features.soga_hair_type_highlight_color);
packet->setColorByName("soga_hair_face_color", entity->features.soga_hair_face_color);
packet->setColorByName("soga_hair_face_highlight_color", entity->features.soga_hair_face_highlight_color);
packet->setColorByName("soga_hair_highlight", entity->features.soga_hair_highlight_color);
packet->setDataByName("body_age", entity->features.body_age);
}
else{
EQ2_Color empty;
empty.red = 255;
empty.blue = 255;
empty.green = 255;
packet->setColorByName("skin_color", empty);
packet->setColorByName("eye_color", empty);
packet->setColorByName("soga_skin_color", empty);
packet->setColorByName("soga_eye_color", empty);
}
if(appearance.icon == 0){
if(appearance.attackable == 1)
appearance.icon = 0;
else if(appearance.encounter_level > 0)
appearance.icon = 4;
else
appearance.icon = 6;
}
// If Coe+ clients modify the values before we send
// if not then just send the value we have.
int8 temp_icon = appearance.icon;
//Check if we need to add the hand icon..
if ((temp_icon & 6) != 6 && appearance.display_hand_icon) {
temp_icon |= 6;
}
//Icon value 28 for boats, set this without modifying the value
if (version >= 1188 && temp_icon != 28) {
if ((temp_icon & 64) > 0) {
temp_icon -= 64; // remove the DoV value;
temp_icon += 128; // add the CoE value
}
if ((temp_icon & 32) > 0) {
temp_icon -= 32; // remove the DoV value;
temp_icon += 64; // add the CoE value
}
if ((temp_icon & 4) > 0) {
temp_icon -= 4; // remove DoV value
temp_icon += 8; // add the CoE icon
}
if ((temp_icon & 6) > 0) {
temp_icon -= 10; // remove DoV value
temp_icon += 12; // add the CoE icon
}
}
packet->setDataByName("icon", temp_icon);//appearance.icon);
int16 temp_activity_status = 0;
if (version >= 1188) {
if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0)
temp_activity_status += ACTIVITY_STATUS_ROLEPLAYING_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0)
temp_activity_status += ACTIVITY_STATUS_ANONYMOUS_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0)
temp_activity_status += ACTIVITY_STATUS_LINKDEAD_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0)
temp_activity_status += ACTIVITY_STATUS_CAMPING_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0)
temp_activity_status += ACTIVITY_STATUS_LFG_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_LFW) > 0)
temp_activity_status += ACTIVITY_STATUS_LFW_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0)
temp_activity_status += ACTIVITY_STATUS_SOLID_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_GAINED) > 0)
temp_activity_status += ACTIVITY_STATUS_IMMUNITY_GAINED_1188;
if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0)
temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188;
}
else
temp_activity_status = appearance.activity_status;
packet->setDataByName("activity_status", temp_activity_status); //appearance.activity_status);
// If player and player has a follow target
if (IsPlayer()) {
if (((Player*)this)->GetFollowTarget())
packet->setDataByName("follow_target", ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1));
else
packet->setDataByName("follow_target", 0);
}
if (GetTarget() && GetTarget()->GetTargetable())
packet->setDataByName("target_id", ((spawn->GetIDWithPlayerSpawn(GetTarget()) * -1) - 1));
else
packet->setDataByName("target_id", 0);
//Send spell effects for target window
if(IsEntity()){
InfoStruct* info = ((Entity*)this)->GetInfoStruct();
int8 i = 0;
int16 backdrop = 0;
int16 spell_icon = 0;
int32 spell_id = 0;
LuaSpell* spell = 0;
((Entity*)this)->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
while(i < 30){
//Change value of spell id for this packet if spell exists
spell_id = info->spell_effects[i].spell_id;
if(spell_id > 0)
spell_id = 0xFFFFFFFF - spell_id;
else
spell_id = 0;
packet->setSubstructDataByName("spell_effects", "spell_id", spell_id, i);
//Change value of spell icon for this packet if spell exists
spell_icon = info->spell_effects[i].icon;
if(spell_icon > 0){
if(!(spell_icon == 0xFFFF))
spell_icon = 0xFFFF - spell_icon;
}
else
spell_icon = 0;
packet->setSubstructDataByName("spell_effects", "spell_icon", spell_icon, i);
//Change backdrop values to match values in this packet
backdrop = info->spell_effects[i].icon_backdrop;
switch(backdrop){
case 312:
backdrop = 33080;
break;
case 313:
backdrop = 33081;
break;
case 314:
backdrop = 33082;
break;
case 315:
backdrop = 33083;
break;
case 316:
backdrop = 33084;
break;
case 317:
backdrop = 33085;
break;
case (318 || 319):
backdrop = 33086;
break;
default:
break;
}
packet->setSubstructDataByName("spell_effects", "spell_icon_backdrop", backdrop, i);
spell = info->spell_effects[i].spell;
if (spell)
packet->setSubstructDataByName("spell_effects", "spell_triggercount", spell->num_triggers, i);
i++;
}
((Entity*)this)->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
}
}
void Spawn::MoveToLocation(Spawn* spawn, float distance, bool immediate, bool mapped){
if(!spawn)
return;
SetRunningTo(spawn);
FaceTarget(spawn);
if (!IsPlayer() && distance > 0.0f)
{
if (GetInitialState() == 49156 && CheckLoS(spawn))
{
if (immediate)
ClearRunningLocations();
AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", true);
}
else if (/*!mapped && */GetZone())
{
GetZone()->movementMgr->NavigateTo((Entity*)this, spawn->GetX(), spawn->GetY(), spawn->GetZ());
last_grid_update = Timer::GetCurrentTime2();
}
else
{
if (immediate)
ClearRunningLocations();
AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", mapped);
}
}
}
void Spawn::ProcessMovement(bool isSpawnListLocked){
if(IsPlayer()){
//Check if player is riding a boat, if so update pos (boat's current location + XYZ offsets)
Player* player = ((Player*)this);
int32 boat_id = player->GetBoatSpawn();
Spawn* boat = 0;
if(boat_id > 0)
boat = GetZone()->GetSpawnByID(boat_id, isSpawnListLocked);
if(boat){
SetX(boat->GetX() + player->GetBoatX());
SetY(boat->GetY() + player->GetBoatY());
SetZ(boat->GetZ() + player->GetBoatZ());
}
return;
}
if (forceMapCheck && GetZone() != nullptr && zone->zonemap != nullptr && zone->zonemap->IsMapLoaded())
{
FixZ(true);
forceMapCheck = false;
}
if (GetHP() <= 0 && !IsWidget())
return;
if (EngagedInCombat())
{
int locations = 0;
if (movement_locations && MMovementLocations)
{
MMovementLocations->readlock(__FUNCTION__, __LINE__);
locations = movement_locations->size();
MMovementLocations->releasereadlock(__FUNCTION__, __LINE__);
}
if (locations < 1 && GetZone() && ((Entity*)this)->IsFeared())
{
CalculateNewFearpoint();
}
}
MMovementLoop.lock();
Spawn* followTarget = GetZone()->GetSpawnByID(m_followTarget, isSpawnListLocked);
if (!followTarget && m_followTarget > 0)
m_followTarget = 0;
if (following && followTarget && !((Entity*)this)->IsFeared()) {
// Need to clear m_followTarget before the zoneserver deletes it
if (followTarget->GetHP() <= 0) {
followTarget = 0;
MMovementLoop.unlock();
return;
}
if (!IsEntity() || (!((Entity*)this)->IsCasting() && !((Entity*)this)->IsMezzedOrStunned() && !((Entity*)this)->IsRooted())) {
if (GetBaseSpeed() > 0) {
CalculateRunningLocation();
}
else {
float speed = 4.0f;
if (IsEntity())
speed = ((Entity*)this)->GetMaxSpeed();
SetSpeed(speed);
}
MovementLocation* loc = GetCurrentRunningLocation();
if ((GetDistance(followTarget, true) <= rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) {
ClearRunningLocations();
CalculateRunningLocation(true);
}
else if (loc) {
float distance = GetDistance(followTarget, loc->x, loc->y, loc->z);
if (distance > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat()) {
MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat(), true, loc->mapped);
CalculateRunningLocation();
}
}
else {
MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat());
CalculateRunningLocation();
}
}
}
// Movement loop is only for scripted paths
else if(!EngagedInCombat() && !NeedsToResumeMovement() && movement_loop.size() > 0 && movement_index < movement_loop.size() && (!IsNPC() || !((NPC*)this)->m_runningBack)){
// Get the target location
MovementData* data = movement_loop[movement_index];
// need to resume our movement
if(resume_movement){
if (movement_locations){
while (movement_locations->size()){
safe_delete(movement_locations->front());
movement_locations->pop_front();
}
movement_locations->clear();
}
data = movement_loop[movement_index];
SetSpeed(data->speed);
if(!IsWidget())
FaceTarget(data->x, data->z);
// 0 delay at target location, need to set multiple locations
if(data->delay == 0 && movement_loop.size() > 0) {
int16 tmp_index = movement_index+1;
MovementData* data2 = 0;
if(tmp_index < movement_loop.size())
data2 = movement_loop[tmp_index];
else
data2 = movement_loop[0];
AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
}
// delay at target location, only need to set 1 location
else
AddRunningLocation(data->x, data->y, data->z, data->speed);
movement_start_time = 0;
resume_movement = false;
}
// If we are not moving or we have arrived at our destination
else if(!IsRunning() || (data && data->x == GetX() && data->y == GetY() && data->z == GetZ())){
// If we were moving remove the last running location (the point we just arrived at)
if(IsRunning())
RemoveRunningLocation();
// If this waypoint has a delay and we just arrived here (movement_start_time == 0)
if(data->delay > 0 && movement_start_time == 0){
// Set the current time
movement_start_time = Timer::GetCurrentTime2();
// If this waypoint had a lua function then call it
if(data->lua_function.length() > 0)
GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
int16 nextMove;
if ((int16)(movement_index + 1) < movement_loop.size())
nextMove = movement_index + 1;
else
nextMove = 0;
// Get the next target location
data = movement_loop[nextMove];
//Go ahead and face the next location
FaceTarget(data->x, data->z);
}
// If this waypoint has no delay or we have waited the required time (current time >= delay + movement_start_time)
else if(data->delay == 0 || (data->delay > 0 && Timer::GetCurrentTime2() >= (data->delay+movement_start_time))) {
// if no delay at this waypoint but a lua function for it then call the function
if(data->delay == 0 && data->lua_function.length() > 0)
GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
// Advance the current movement loop index
if((int16)(movement_index+1) < movement_loop.size())
movement_index++;
else
movement_index = 0;
// Get the next target location
data = movement_loop[movement_index];
// set the speed for that location
SetSpeed(data->speed);
if(!IsWidget())
// turn towards the location
FaceTarget(data->x, data->z);
// If 0 delay at location get and set data for the point after it
if(data->delay == 0 && movement_loop.size() > 0){
while (movement_locations->size()){
safe_delete(movement_locations->front());
movement_locations->pop_front();
}
// clear current target locations
movement_locations->clear();
// get the data for the location after out new location
int16 tmp_index = movement_index+1;
MovementData* data2 = 0;
if(tmp_index < movement_loop.size())
data2 = movement_loop[tmp_index];
else
data2 = movement_loop[0];
// set the first location (adds it to movement_locations that we just cleared)
AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
// set the location after that
AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
}
// there is a delay at the next location so we only need to set it
else
AddRunningLocation(data->x, data->y, data->z, data->speed);
// reset this timer to 0 now that we are moving again
movement_start_time = 0;
}
}
// moving and not at target location yet
else if(GetBaseSpeed() > 0)
CalculateRunningLocation();
// not moving, have a target location but not at it yet
else if (data) {
SetSpeed(data->speed);
AddRunningLocation(data->x, data->y, data->z, data->speed);
}
}
else if (IsRunning()) {
CalculateRunningLocation();
}
/*else if (IsNPC() && !IsRunning() && !EngagedInCombat() && ((NPC*)this)->GetRunbackLocation()) {
// Is an npc that is not moving and not engaged in combat but has a run back location set then clear the runback location
LogWrite(NPC_AI__DEBUG, 7, "NPC_AI", "Clear runback location for %s", GetName());
((NPC*)this)->ClearRunback();
resume_movement = true;
NeedsToResumeMovement(false);
}*/
MMovementLoop.unlock();
}
void Spawn::ResetMovement(){
MMovementLoop.lock();
vector::iterator itr;
for(itr = movement_loop.begin(); itr != movement_loop.end(); itr++){
safe_delete(*itr);
}
MMovementLoop.unlock();
resume_movement = true;
movement_index = 0;
}
void Spawn::AddMovementLocation(float x, float y, float z, float speed, int16 delay, const char* lua_function){
LogWrite(LUA__DEBUG, 5, "LUA", "AddMovementLocation: x: %.2f, y: %.2f, z: %.2f, speed: %.2f, delay: %i, lua: %s",
x, y, z, speed, delay, string(lua_function).c_str());
MovementData* data = new MovementData;
data->x = x;
data->y = y;
data->z = z;
data->speed = speed;
data->delay = delay*1000;
if(lua_function)
data->lua_function = string(lua_function);
MMovementLoop.lock();
movement_loop.push_back(data);
MMovementLoop.unlock();
}
bool Spawn::IsRunning(){
if(movement_locations && movement_locations->size() > 0)
return true;
else
return false;
}
void Spawn::RunToLocation(float x, float y, float z, float following_x, float following_y, float following_z){
if(!IsWidget())
FaceTarget(x, z);
SetPos(&appearance.pos.X2, x, false);
SetPos(&appearance.pos.Z2, z, false);
SetPos(&appearance.pos.Y2, y, false);
if(following_x == 0 && following_y == 0 && following_z == 0){
SetPos(&appearance.pos.X3, x, false);
SetPos(&appearance.pos.Z3, z, false);
SetPos(&appearance.pos.Y3, y, false);
}
else{
SetPos(&appearance.pos.X3, following_x, false);
SetPos(&appearance.pos.Y3, following_y, false);
SetPos(&appearance.pos.Z3, following_z, false);
}
position_changed = true;
changed = true;
GetZone()->AddChangedSpawn(this);
}
MovementLocation* Spawn::GetCurrentRunningLocation(){
MovementLocation* ret = 0;
if(movement_locations && movement_locations->size() > 0){
MMovementLocations->readlock(__FUNCTION__, __LINE__);
ret = movement_locations->front();
MMovementLocations->releasereadlock(__FUNCTION__, __LINE__);
}
return ret;
}
MovementLocation* Spawn::GetLastRunningLocation(){
MovementLocation* ret = 0;
if(movement_locations && movement_locations->size() > 0){
MMovementLocations->readlock(__FUNCTION__, __LINE__);
ret = movement_locations->back();
MMovementLocations->releasereadlock(__FUNCTION__, __LINE__);
}
return ret;
}
void Spawn::AddRunningLocation(float x, float y, float z, float speed, float distance_away, bool attackable, bool finished_adding_locations, string lua_function, bool isMapped){
if(speed == 0)
return;
MovementLocation* current_location = 0;
float distance = GetDistance(x, y, z, distance_away != 0);
if(distance_away != 0){
distance -= distance_away;
x = x - (GetX() - x)*distance_away/distance;
z = z - (GetZ() - z)*distance_away/distance;
}
if(!movement_locations){
movement_locations = new deque();
MMovementLocations = new Mutex();
}
MovementLocation* data = new MovementLocation;
data->mapped = isMapped;
data->x = x;
data->y = y;
data->z = z;
data->speed = speed;
data->attackable = attackable;
data->lua_function = lua_function;
data->gridid = 0; // used for runback defaults
MMovementLocations->writelock(__FUNCTION__, __LINE__);
if(movement_locations->size() > 0)
current_location = movement_locations->back();
if(!current_location){
SetSpawnOrigX(GetX());
SetSpawnOrigY(GetY());
SetSpawnOrigZ(GetZ());
SetSpawnOrigHeading(GetHeading());
}
movement_locations->push_back(data);
if(finished_adding_locations){
current_location = movement_locations->front();
SetSpeed(current_location->speed);
if(movement_locations->size() > 1){
data = movement_locations->at(1);
RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
}
else
RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
}
MMovementLocations->releasewritelock(__FUNCTION__, __LINE__);
}
bool Spawn::RemoveRunningLocation(){
bool ret = false;
if(movement_locations){
MMovementLocations->writelock(__FUNCTION__, __LINE__);
if(movement_locations->size() > 0){
delete movement_locations->front();
movement_locations->pop_front();
ret = true;
}
MMovementLocations->releasewritelock(__FUNCTION__, __LINE__);
}
return ret;
}
void Spawn::ClearRunningLocations(){
while(RemoveRunningLocation()){}
}
bool Spawn::CalculateChange(){
bool remove_needed = false;
if(movement_locations && MMovementLocations){
MovementLocation* data = 0;
MMovementLocations->readlock(__FUNCTION__, __LINE__);
if(movement_locations->size() > 0){
// Target location
data = movement_locations->front();
// If no target or we are at the target location need to remove this point
if(!data || (data->x == GetX() && data->y == GetY() && data->z == GetZ()))
remove_needed = true;
if(data){
if(NeedsToResumeMovement()){
resume_movement = true;
NeedsToResumeMovement(false);
}
if(!data->attackable)
SetHeading(GetSpawnOrigHeading());
}
}
MMovementLocations->releasereadlock(__FUNCTION__, __LINE__);
if(remove_needed) {
if (data && data->lua_function.length() > 0)
GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
RemoveRunningLocation();
//CalculateChange();
}
else if(data){
// Speed is per second so we need a time_step (amount of time since the last update) to modify movement by
float time_step = (Timer::GetCurrentTime2() - last_movement_update) * 0.001; // * 0.001 is the same as / 1000, float muliplications is suppose to be faster though
// Get current location
float nx = GetX();
float ny = GetY();
float nz = GetZ();
// Get Forward vecotr
float tar_vx = data->x - nx;
float tar_vy = data->y - ny;
float tar_vz = data->z - nz;
// Multiply speed by the time_step to get how much should have changed over the last tick
float speed = GetSpeed() * time_step;
// Normalize the forward vector and multiply by speed, this gives us our change in coords, just need to add them to our current coords
float len = sqrtf(tar_vx * tar_vx + tar_vy * tar_vy + tar_vz * tar_vz);
tar_vx = (tar_vx / len) * speed;
tar_vy = (tar_vy / len) * speed;
tar_vz = (tar_vz / len) * speed;
// Distance less then 0.5 just set the npc to the target location
if (GetDistance(data->x, data->y, data->z, IsWidget() ? false : true) <= 0.5f) {
SetX(data->x, false);
SetZ(data->z, false);
SetY(data->y, false, true);
}
else {
SetX(nx + tar_vx, false);
SetZ(nz + tar_vz, false);
SetY(ny + tar_vy, false);
}
if (GetZone()->Grid != nullptr) {
Cell* newCell = GetZone()->Grid->GetCell(GetX(), GetZ());
if (newCell != Cell_Info.CurrentCell) {
GetZone()->Grid->RemoveSpawnFromCell(this);
GetZone()->Grid->AddSpawn(this, newCell);
}
int32 newGrid = GetZone()->Grid->GetGridID(this);
if (GetInitialState() != 49156 && newGrid != 0 && newGrid != appearance.pos.grid_id)
SetPos(&(appearance.pos.grid_id), newGrid);
}
}
}
return remove_needed;
}
void Spawn::CalculateRunningLocation(bool stop){
if (!stop && (last_location_update + 100) > Timer::GetCurrentTime2())
return;
else if (!stop)
last_location_update = Timer::GetCurrentTime2();
bool removed = CalculateChange();
if (stop) {
//following = false;
SetPos(&appearance.pos.X2, GetX(), false);
SetPos(&appearance.pos.Y2, GetY(), false);
SetPos(&appearance.pos.Z2, GetZ(), false);
SetPos(&appearance.pos.X3, GetX(), false);
SetPos(&appearance.pos.Y3, GetY(), false);
SetPos(&appearance.pos.Z3, GetZ(), false);
}
else if (removed && movement_locations->size() > 0) {
MovementLocation* current_location = movement_locations->at(0);
if (movement_locations->size() > 1) {
MovementLocation* data = movement_locations->at(1);
RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
}
else
RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
}
else if (GetZone() && GetTarget() != NULL && EngagedInCombat())
{
if (GetDistance(GetTarget()) > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())
{
if (GetInitialState() == 49156 && CheckLoS(GetTarget()))
AddRunningLocation(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetSpeed(), 0, false);
else
GetZone()->movementMgr->NavigateTo((Entity*)this, GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ());
}
else
GetZone()->movementMgr->StopNavigation((Entity*)this);
}
}
float Spawn::GetFaceTarget(float x, float z) {
float angle;
double diff_x = x - GetX();
double diff_z = z - GetZ();
//If we're very close to the same spot don't bother changing heading
if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
return GetHeading();
}
if (diff_z == 0) {
if (diff_x > 0)
angle = 90;
else
angle = 270;
}
else
angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
if (angle < 0)
angle = angle + 360;
else
angle = angle + 180;
if (diff_x < 0)
angle = angle + 180;
if (last_heading_angle == angle) return angle;
return angle;
}
void Spawn::FaceTarget(float x, float z){
float angle;
double diff_x = x - GetX();
double diff_z = z - GetZ();
//If we're very close to the same spot don't bother changing heading
if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
return;
}
if(diff_z==0){
if(diff_x > 0)
angle = 90;
else
angle = 270;
}
else
angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
if(angle < 0)
angle = angle + 360;
else
angle = angle + 180;
if(diff_x < 0)
angle = angle + 180;
if (last_heading_angle == angle) return;
SetHeading(angle);
}
void Spawn::FaceTarget(Spawn* target){
if(!target)
return;
FaceTarget(target->GetX(), target->GetZ());
if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){
GetZone()->AddHeadingTimer(this);
SetTempActionState(0);
}
}
bool Spawn::MeetsSpawnAccessRequirements(Player* player){
bool ret = false;
Quest* quest = 0;
//Check if we meet all quest requirements first..
m_requiredQuests.readlock(__FUNCTION__, __LINE__);
if (player && required_quests.size() > 0) {
map* >::iterator itr;
for (itr = required_quests.begin(); itr != required_quests.end(); itr++) {
player->AddQuestRequiredSpawn(this, itr->first);
vector* quest_steps = itr->second;
for (int32 i = 0; i < quest_steps->size(); i++) {
quest = player->GetQuest(itr->first);
if (req_quests_continued_access) {
if (quest) {
if (quest->GetQuestStepCompleted(quest_steps->at(i))) {
ret = true;
break;
}
}
else if (player->GetCompletedQuest(itr->first)) {
ret = true;
break;
}
}
if (quest && quest->QuestStepIsActive(quest_steps->at(i))) {
ret = true;
break;
}
}
}
}
else
ret = true;
m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
if (!ret)
return ret;
//Now check if the player meets all history requirements
m_requiredHistory.readlock(__FUNCTION__, __LINE__);
if (required_history.size() > 0){
map::iterator itr;
for (itr = required_history.begin(); itr != required_history.end(); itr++){
player->AddHistoryRequiredSpawn(this, itr->first);
LUAHistory* player_history = player->GetLUAHistory(itr->first);
if (player_history){
if (player_history->Value != itr->second.Value || player_history->Value2 != itr->second.Value2)
ret = false;
}
else
ret = false;
if (!ret)
break;
}
}
m_requiredHistory.releasereadlock(__FUNCTION__, __LINE__);
return ret;
}
vector* Spawn::GetSpawnGroup(){
vector* ret_list = 0;
if(spawn_group_list){
ret_list = new vector();
if(MSpawnGroup)
MSpawnGroup->readlock(__FUNCTION__, __LINE__);
ret_list->insert(ret_list->begin(), spawn_group_list->begin(), spawn_group_list->end());
if(MSpawnGroup)
MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
}
return ret_list;
}
bool Spawn::HasSpawnGroup() {
return spawn_group_list && spawn_group_list->size() > 0;
}
bool Spawn::IsInSpawnGroup(Spawn* spawn) {
bool ret = false;
if (HasSpawnGroup() && spawn) {
vector::iterator itr;
for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
if ((*itr) == spawn) {
ret = true;
break;
}
}
}
return ret;
}
void Spawn::AddSpawnToGroup(Spawn* spawn){
if(!spawn)
return;
if(!spawn_group_list){
spawn_group_list = new vector();
spawn_group_list->push_back(this);
safe_delete(MSpawnGroup);
MSpawnGroup = new Mutex();
MSpawnGroup->SetName("Spawn::MSpawnGroup");
}
vector::iterator itr;
MSpawnGroup->writelock(__FUNCTION__, __LINE__);
for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
if((*itr) == spawn){
MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
return;
}
}
spawn_group_list->push_back(spawn);
spawn->SetSpawnGroupList(spawn_group_list, MSpawnGroup);
MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
}
void Spawn::SetSpawnGroupList(vector* list, Mutex* mutex){
spawn_group_list = list;
MSpawnGroup = mutex;
}
void Spawn::RemoveSpawnFromGroup(bool erase_all){
SetSpawnGroupID(0);
bool del = false;
if(MSpawnGroup){
MSpawnGroup->writelock(__FUNCTION__, __LINE__);
if(spawn_group_list){
vector::iterator itr;
Spawn* spawn = 0;
if(spawn_group_list->size() == 1)
erase_all = true;
for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
spawn = *itr;
if (spawn) {
if(!erase_all){
if(spawn == this){
spawn_group_list->erase(itr);
MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
spawn_group_list = 0;
MSpawnGroup = 0;
return;
}
}
else{
if (spawn != this)
spawn->SetSpawnGroupList(0, 0);
}
}
}
if (erase_all)
spawn_group_list->clear();
del = (spawn_group_list->size() == 0);
}
MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
if (del){
safe_delete(MSpawnGroup);
safe_delete(spawn_group_list);
}
}
}
void Spawn::SetSpawnGroupID(int32 id){
group_id = id;
}
int32 Spawn::GetSpawnGroupID(){
return group_id;
}
void Spawn::AddChangedZoneSpawn(){
if(send_spawn_changes && GetZone())
GetZone()->AddChangedSpawn(this);
}
void Spawn::RemoveSpawnAccess(Spawn* spawn) {
if (allowed_access.count(spawn->GetID()) > 0) {
allowed_access.erase(spawn->GetID());
GetZone()->HidePrivateSpawn(this);
}
}
void Spawn::SetFollowTarget(Spawn* spawn) {
if (spawn && spawn != this) {
m_followTarget = spawn->GetID();
}
else {
m_followTarget = 0;
if (following)
following = false;
}
}
void Spawn::AddTempVariable(string var, string val) {
m_tempVariableTypes[var] = 5;
m_tempVariables[var] = val;
}
void Spawn::AddTempVariable(string var, Spawn* val) {
m_tempVariableTypes[var] = 1;
m_tempVariableSpawn[var] = val->GetID();
}
void Spawn::AddTempVariable(string var, ZoneServer* val) {
m_tempVariableTypes[var] = 2;
m_tempVariableZone[var] = val;
}
void Spawn::AddTempVariable(string var, Item* val) {
m_tempVariableTypes[var] = 3;
m_tempVariableItem[var] = val;
}
void Spawn::AddTempVariable(string var, Quest* val) {
m_tempVariableTypes[var] = 4;
m_tempVariableQuest[var] = val;
}
string Spawn::GetTempVariable(string var) {
string ret = "";
if (m_tempVariables.count(var) > 0)
ret = m_tempVariables[var];
return ret;
}
Spawn* Spawn::GetTempVariableSpawn(string var) {
Spawn* ret = 0;
if (m_tempVariableSpawn.count(var) > 0)
ret = GetZone()->GetSpawnByID(m_tempVariableSpawn[var]);
return ret;
}
ZoneServer* Spawn::GetTempVariableZone(string var) {
ZoneServer* ret = 0;
if (m_tempVariableZone.count(var) > 0)
ret = m_tempVariableZone[var];
return ret;
}
Item* Spawn::GetTempVariableItem(string var) {
Item* ret = 0;
if (m_tempVariableItem.count(var) > 0)
ret = m_tempVariableItem[var];
return ret;
}
Quest* Spawn::GetTempVariableQuest(string var) {
Quest* ret = 0;
if (m_tempVariableQuest.count(var) > 0)
ret = m_tempVariableQuest[var];
return ret;
}
int8 Spawn::GetTempVariableType(string var) {
int8 ret = 0;
if (m_tempVariableTypes.count(var) > 0)
ret = m_tempVariableTypes[var];
return ret;
}
void Spawn::DeleteTempVariable(string var) {
int8 type = GetTempVariableType(var);
switch (type) {
case 1:
m_tempVariableSpawn.erase(var);
break;
case 2:
m_tempVariableZone.erase(var);
break;
case 3:
m_tempVariableItem.erase(var);
break;
case 4:
m_tempVariableQuest.erase(var);
break;
case 5:
m_tempVariables.erase(var);
break;
}
m_tempVariableTypes.erase(var);
}
Spawn* Spawn::GetRunningTo() {
return GetZone()->GetSpawnByID(running_to);
}
Spawn* Spawn::GetFollowTarget() {
return GetZone()->GetSpawnByID(m_followTarget);
}
void Spawn::CopySpawnAppearance(Spawn* spawn){
if (!spawn)
return;
//This function copies the appearace of the provided spawn to this one
if (spawn->IsEntity() && IsEntity()){
memcpy(&((Entity*)this)->features, &((Entity*)spawn)->features, sizeof(CharFeatures));
memcpy(&((Entity*)this)->equipment, &((Entity*)spawn)->equipment, sizeof(EQ2_Equipment));
}
SetSize(spawn->GetSize());
SetModelType(spawn->GetModelType());
}
void Spawn::SetY(float y, bool updateFlags, bool disableYMapCheck)
{
SetPos(&appearance.pos.Y, y, updateFlags);
if (!disableYMapCheck)
FixZ();
}
float Spawn::FindDestGroundZ(glm::vec3 dest, float z_offset)
{
float best_z = BEST_Z_INVALID;
if (GetZone() != nullptr && GetZone()->zonemap != nullptr)
{
dest.z += z_offset;
best_z = zone->zonemap->FindBestZ(dest, nullptr);
}
return best_z;
}
float Spawn::GetFixedZ(const glm::vec3& destination, int32 z_find_offset) {
BenchTimer timer;
timer.reset();
float new_z = destination.z;
if (GetZone() != nullptr && zone->zonemap != nullptr) {
/* if (flymode == GravityBehavior::Flying)
return new_z;
*/
/* if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position)))
return new_z;
*/
/*
* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors
*/
new_z = this->FindDestGroundZ(destination, z_find_offset);
if (new_z != BEST_Z_INVALID) {
if (new_z < -2000) {
new_z = GetY();
}
}
auto duration = timer.elapsed();
LogWrite(MAP__DEBUG, 0, "Map", "Mob::GetFixedZ() ([{%s}]) returned [{%f}] at [{%f}], [{%f}], [{%f}] - Took [{%f}]",
this->GetName(),
new_z,
destination.x,
destination.y,
destination.z,
duration);
}
return new_z;
}
void Spawn::FixZ(bool forceUpdate) {
if (IsPlayer() || (this->GetInitialState() == 49156)) {
return;
}
/*
if (flymode == GravityBehavior::Flying) {
return;
}*/
/*
if (zone->watermap && zone->watermap->InLiquid(m_Position)) {
return;
}*/
glm::vec3 current_loc(GetX(), GetZ(), GetY());
float new_z = GetFixedZ(current_loc, 1);
if (new_z == GetY())
return;
if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
SetY(new_z, forceUpdate, true);
}
else {
LogWrite(MAP__DEBUG, 0, "Map", "[{%s}] is failing to find Z [{%f}]", this->GetName(), std::abs(GetY() - new_z));
}
}
bool Spawn::CheckLoS(Spawn* target)
{
glm::vec3 targpos(target->GetX(), target->GetZ(), target->GetY()+1.0f);
glm::vec3 pos(GetX(), GetZ(), GetY()+1.0f);
return CheckLoS(pos, targpos);
}
bool Spawn::CheckLoS(glm::vec3 myloc, glm::vec3 oloc)
{
ZoneServer* zone = GetZone();
if (zone == NULL || zone->zonemap == NULL)
return true;
else
return zone->zonemap->CheckLoS(myloc, oloc);
return false;
}
void Spawn::CalculateNewFearpoint()
{
if (GetZone() && GetZone()->pathing) {
auto Node = zone->pathing->GetRandomLocation(glm::vec3(GetX(), GetZ(), GetY()));
if (Node.x != 0.0f || Node.y != 0.0f || Node.z != 0.0f) {
AddRunningLocation(Node.x, Node.y, Node.z, GetSpeed(), 0, true, true, "", true);
}
}
}