--[[ Script Name : SpawnScripts/FarJourneyFreeport/a goblin.lua Script Author : LethalEncounter Script Date : 2020.07.02 Script Purpose : Govern movement and spawn behavior of the goblin on the Far Journey. Script Notes : Re-wrote random behavior functions so they suck less. Neveruary 08/07/21 --]] function spawn(NPC) AddTimer(NPC, 5000, "idle_loop") end function hailed(NPC, player) AddTimer(NPC, 100, "idle_loop") end function idle_loop(NPC) local states = {15, 217, 218, 883, 226, 296, 311, 315, 488, 519, 521, 524, 550, 632, 637, 717, 82} SendStateCommand(NPC, states[math.random(#states)]) AddTimer(NPC, math.random(5000, 7000), "stop_animation") end function stop_animation(NPC) SendStateCommand(NPC, 0) if GetSpawn(NPC, 270011) == nil then AddTimer(NPC, 500, "run_around_loop_init") else AddTimer(NPC, math.random(3000, 10000), "idle_loop") end end function run_around_loop_init(NPC) MoveToLocation(NPC, 2.92, 0.57, 15.98, 5, "run_around_loop_init_pause", false) end function run_around_loop_init_pause(NPC) ClearRunningLocations(NPC) AddTimer(NPC, 700, "run_around_loop_init_continue") end function run_around_loop_init_continue(NPC) MoveToLocation(NPC, 3.23, -2.07, 10.83, 5, "run_around_loop_init_finished", false) end function run_around_loop_init_finished(NPC) ClearRunningLocations(NPC) AddTimer(NPC, 100, "run_around_loop") end function run_around_loop(NPC) MovementLoopAdd(NPC, -4.43, -2.07, 6.17, 5, 3, "run_around_loop_pause1") MovementLoopAdd(NPC, -5.23, -2.01, 0.39, 5, 3, "run_around_loop_pause2") MovementLoopAdd(NPC, -4.88, -2.06, 4.26, 5, 3, "run_around_loop_pause3") MovementLoopAdd(NPC, 3.94, -2.07, 0.66, 5, 3, "run_around_loop_pause4") MovementLoopAdd(NPC, 2.84, -2.07, -2.07, 5, 3, "run_around_loop_pause5") MovementLoopAdd(NPC, 3.41, -1.99, -7.42, 5, 3, "run_around_loop_pause6") end function run_around_loop_pause(NPC) local choice = {217, 226, 550, 717, 125, 125, 125, 125} -- update to retain intention of original script. mostly want threaten. SendStateCommand(NPC, states[math.random(#states)]) AddTimer(NPC, 2800, "run_around_loop_stop_animation") end function run_around_loop_pause1(NPC) SendStateCommand(GetSpawn(NPC, 270005), 218) run_around_loop_pause(NPC) end function run_around_loop_pause2(NPC) SendStateCommand(GetSpawn(NPC, 270006), 525) run_around_loop_pause(NPC) end function run_around_loop_pause3(NPC) run_around_loop_pause(NPC) end function run_around_loop_pause4(NPC) SendStateCommand(GetSpawn(NPC, 270004), 535) run_around_loop_pause(NPC) end function run_around_loop_pause5(NPC) SendStateCommand(GetSpawn(NPC, 270001), 218) run_around_loop_pause(NPC) end function run_around_loop_pause6(NPC) run_around_loop_pause(NPC) end function run_around_loop_stop_animation(NPC) SendStateCommand(NPC, 0) end