--[[ Script Name : SpawnScripts/Generic/MonsterCallouts/Windstalkers.lua Script Author : Dorbin Script Date : 2023.04.30 12:04:56 Script Purpose : Windstalker Village Combat VOs - Antonica Primarily : --]] local HealthCallout = false --REDUCES Half-Health Spam local CalloutTimer = false --REDUCES Callout Spam local FIGHTER = 1 local WARRIOR =2 local GUARDIAN= 3 local BERSERKER = 4 local BRAWLER = 5 local MONK = 6 local BRUISER= 7 local CRUSADER = 8 local SHADOWKNIGHT = 9 local PALADIN = 10 local MAGE = 21 local SORCERER = 22 local WIZARD = 23 local WARLOCK = 24 local ENCHANTER = 25 local ILLUSIONIST = 26 local COERCER = 27 local SUMMONER = 28 local CONJUROR = 29 local NECROMANCER = 30 --AGGRO CHECK -- function aggro(NPC,Spawn) --RACE CHECK SetTempVariable(NPC, "CalloutTimer", "false") SetTempVariable(NPC, "HealthCallout", "false") if GetTempVariable(NPC, "CalloutTimer")== "false"then SetTempVariable(NPC, "CalloutTimer", "true") AddTimer(NPC,7000,"ResetTimer") local Race= GetRace(NPC) if Race == 6 then HfE_aggro(NPC,Spawn) elseif Race==9 then Hum_aggro(NPC,Spawn) else end end end function HfE_aggro(NPC,Spawn) if GetGender(NPC)==1 then --GENDER CHECK. 1==Male if GetClass(Spawn)>=21 and GetClass(Spawn)<=30 then Pick = MakeRandomInt(1,3) --MAGE CHECK else Pick = MakeRandomInt(1,2) end if Pick == 1 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gm_13a3055.mp3", "Summon help, intruders have arrived!", "", 262436067, 4127133618) elseif Pick == 2 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gm_12fbaefb.mp3", "Destroy the invader!", "", 489857902, 941763715) elseif Pick == 3 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_maomage_gm_96692f88.mp3", "Distract the magician or we'll all die!", "", 3332270247, 2351356263) end else local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_12fbaefb.mp3", "Destroy the invader!", "", 1313233821, 723410897) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_a68f64b6.mp3", "Alarm! Alarm!", "", 1220383018, 2962002142) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_13a3055.mp3", "Summon help, intruders have arrived!", "", 3324527452, 2122161878) end end end function Hum_aggro(NPC,Spawn) if GetGender(NPC)==1 then --GENDER CHECK. 1==Male local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional5/human_windstalkers/ft/human/human_windstalkers_1_aggro_gm_a6d0b787.mp3", "The bears told me to kill you!", "", 536396117, 2147228574) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional5/human_windstalkers/ft/human/human_windstalkers_1_aggro_gm_dccb12e.mp3", "Now it's time to die, little rabbit!", "", 3249519066, 4146206338) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional5/human_windstalkers/ft/human/human_windstalkers_1_aggro_gm_b11fb649.mp3", "The animals scream for vengeance!", "", 268719394, 2417421394) end else AddTimer(NPC,math.random(15000,30000),"FifteenCall",1,Spawn) local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_aggro_gf_a6d0b787.mp3", "The bears told me to kill you!", "", 2136224796, 3415208051) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_aggro_gf_b11fb649.mp3", "The animals scream for vengeance!", "", 1171613527, 934412679) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_aggro_gf_dccb12e.mp3", "Now it's time to die, little rabbit!", "", 2799492103, 2525496836) end end end -- DEATH CHECK -- function death(NPC,Spawn) --RACE CHECK if GetTempVariable(NPC, "CalloutTimer")== "false"then Race= GetRace(NPC) if Race == 6 then HfE_death(NPC,Spawn) elseif Race==9 then Hum_death(NPC,Spawn) else end end end function HfE_death(NPC,Spawn) if GetGender(NPC)==1 then local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gm_1a659852.mp3", "We must withdraw before we all die!", "", 3147364973, 1341536758) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gm_610c650e.mp3", "You must flee! I'll try to hold them.", "", 3580386891, 3023137994) end else local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gf_610c650e.mp3", "You must flee! I'll try to hold them.", "", 1612338229, 10301262) else PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gf_1a659852.mp3", "We must withdraw before we all die!", "", 2249500792, 2154633904) end end end function Hum_death(NPC,Spawn) if GetGender(NPC)==1 then local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional5/human_windstalkers/ft/human/human_windstalkers_1_death_gm_7fc8a992.mp3", "My companion will be reborn as an animal and hunt you down!", "", 4095950768, 2638720474) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional5/human_windstalkers/ft/human/human_windstalkers_1_death_gm_15f1c518.mp3", "The wolves will howl in remembrance of the fallen.", "", 438946486, 1503863875) end else local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_death_gf_7fc8a992.mp3", "My companion will be reborn as an animal and hunt you down!", "", 3241674347, 112875582) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_death_gf_15f1c518.mp3", "The wolves will howl in remembrance of the fallen.", "", 1738757569, 154731502) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_aggro_gf_b11fb649.mp3", "The animals scream for vengeance!", "", 1171613527, 934412679) end end end -- Battle Cry Call (Female Human Only) function FifteenCall(NPC,Spawn) if IsAlive(NPC) and IsInCombat(NPC)==true and IsPlayer(Spawn)and GetTempVariable(NPC, "CalloutTimer")== "false" then if math.random(0,100)<=33 then SetTempVariable(NPC, "CalloutTimer", "true") AddTimer(NPC,10000,"ResetTimer") local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_battle_gf_7ad3a09.mp3", "Can't you hear the animals screaming?", "", 959773922, 3663023157) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/human_windstalkers/ft/human/human_windstalkers_1_battle_gf_d1f33b41.mp3", "Pay for your crimes against nature's creatures.", "", 3824659479, 1994519243) end end end if IsAlive(NPC)then AddTimer(NPC,math.random(15000,30000),"FifteenCall",1,Spawn) end end -- HealthChange CHECK -- function healthchanged(NPC,Spawn) --RACE CHECK if GetHP(NPC) <= GetMaxHP(NPC) * 0.55 and GetHP(NPC) >= GetMaxHP(NPC) * 0.45 then if IsAlive(NPC) and IsInCombat(NPC)==true and IsPlayer(Spawn)and GetTempVariable(NPC, "CalloutTimer")== "false" and GetTempVariable(NPC, "HealthCallout")== "false" then SetTempVariable(NPC, "HealthCallout", "true") AddTimer(NPC,9000,"HealthReset") local Race= GetRace(NPC) if Race == 6 then HfE_healthchanged(NPC,Spawn) elseif Race==9 then Hum_healthchanged(NPC,Spawn) else end end end end function HfE_healthchanged(NPC, Spawn) if GetGender(NPC)==1 then local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gm_e0686420.mp3", "Well, it seems you have some martial arts skills.", "", 1009191098, 3016339818, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gm_e48659f9.mp3", "Now, that really hurt!", "", 241651222, 476491397, Spawn) end else local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gf_e0686420.mp3", "Well, it seems you have some martial arts skills.", "", 743699854, 1906875496, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gf_e48659f9.mp3", "Now, that really hurt!", "", 413378164, 719939114, Spawn) end end end function Hum_healthchanged(NPC, Spawn) if GetGender(NPC)==1 then local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional5/human_windstalkers/ft/human/human_windstalkers_1_death_gm_15f1c518.mp3", "The wolves will howl in remembrance of the fallen.", "", 438946486, 1503863875, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_halfhealth_gm_8529e507.mp3", "I can't hold them forever!", "", 644448824, 755050547) end else local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_halfhealth_gf_8529e507.mp3", "I can't hold them forever!", "", 3371581229, 792393228) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_halfhealth_gf_1babf022.mp3", "Is that all you have?", "", 2979351329, 4050238683) end end end -- Victory CHECK -- function victory(NPC,Spawn) --RACE CHECK Race= GetRace(NPC) if Race == 6 then HfE_victory(NPC,Spawn) elseif Race==9 then Hum_victory(NPC,Spawn) else end end function HfE_victory(NPC,Spawn) if GetGender(NPC)==1 then local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/darkelf_base_1/ft/darkelf/darkelf_base_1_1_victory_gm_f5088778.mp3", "Get up! Death isn't good enough for you!", "", 3381713633, 2145918189) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/darkelf_base_1/ft/darkelf/darkelf_base_1_1_victory_gm_f4fc7cf8.mp3", "Did you really think you had a chance?", "", 607143583, 3133144305) end else local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_6f459088.mp3", "Flee now or meet this one's fate.", "", 290765367, 473549337) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_ec0cd85a.mp3", "I hope they're all this easy.", "", 1073758360, 3342649012) end end end function Hum_victory(NPC,Spawn) if GetGender(NPC)==1 then local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_153f12ff.mp3", "One down!", "", 3009518664, 4140389760) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_4553e1e0.mp3", "Flee now or meet this one's fate.", "", 3032162747, 1359206304) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_ec0cd85a.mp3", "I hope they're all this easy.", "", 2687289628, 2303639320) end else local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_6f459088.mp3", "Flee now or meet this one's fate.", "", 290765367, 473549337) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_ec0cd85a.mp3", "I hope they're all this easy.", "", 1073758360, 3342649012) end end end function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs SetTempVariable(NPC, "CalloutTimer", "false") end function HealthReset (NPC) --SO HALF HEALTH DOESN'T SPAM SetTempVariable(NPC, "HealthCallout", "false") SetTempVariable(NPC, "CalloutTimer", "false") end