--[[ Script Name : SpawnScripts/Peatbog_Classic/abogfaerieRoam.lua Script Author : LordPazuzu Script Date : 2022.11.02 08:11:06 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/Fairy_PeatBog.lua") function spawn(NPC) ChooseMovement(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 16, Y+2, Z, 2,math.random(5,10)) MovementLoopAddLocation(NPC, X + 16, Y+2, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 16, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 16, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 16, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y+2, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 16, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 16, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 16, Y+2, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 16, Y+2, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 16, Y+2, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 16, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y+2, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 16, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end