/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#ifndef QUEUE_H
#define QUEUE_H
template
class MyQueue;
template
class MyQueueNode
{
public:
MyQueueNode(T* data)
{
next = 0;
this->data = data;
}
friend class MyQueue;
private:
T* data;
MyQueueNode* next;
};
template
class MyQueue
{
public:
MyQueue()
{
head = tail = 0;
}
~MyQueue() {
clear();
}
void push(T* data)
{
if (head == 0)
{
tail = head = new MyQueueNode(data);
}
else
{
tail->next = new MyQueueNode(data);
tail = tail->next;
}
}
T* pop()
{
if (head == 0)
{
return 0;
}
T* data = head->data;
MyQueueNode* next_node = head->next;
delete head;
head = next_node;
return data;
}
T* top()
{
if (head == 0)
{
return 0;
}
return head->data;
}
bool empty()
{
if (head == 0)
{
return true;
}
return false;
}
void clear()
{
T* d = 0;
while((d = pop())) {
delete d;
}
return;
}
int count()
{
int count = 0;
MyQueueNode* d = head;
while(d != 0) {
count++;
d = d->next;
}
return(count);
}
private:
MyQueueNode* head;
MyQueueNode* tail;
};
#endif