/// @ref core
/// @file glm/ext/matrix_double2x4_precision.hpp
#pragma once
#include "../detail/type_mat2x4.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<2, 4, double, lowp> lowp_dmat2x4;
/// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<2, 4, double, mediump> mediump_dmat2x4;
/// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<2, 4, double, highp> highp_dmat2x4;
/// @}
}//namespace glm