/// @ref core
/// @file glm/ext/matrix_double3x3.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 3 columns of 3 components matrix of double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
typedef mat<3, 3, double, defaultp> dmat3x3;
/// 3 columns of 3 components matrix of double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
typedef mat<3, 3, double, defaultp> dmat3;
/// @}
}//namespace glm