/// @ref core
/// @file glm/ext/matrix_float4x3_precision.hpp
#pragma once
#include "../detail/type_mat4x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 3, float, lowp> lowp_mat4x3;
/// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 3, float, mediump> mediump_mat4x3;
/// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 3, float, highp> highp_mat4x3;
/// @}
}//namespace glm