/// @ref core
/// @file glm/ext/vector_double4_precision.hpp
#pragma once
#include "../detail/setup.hpp"
#include "../detail/type_vec4.hpp"
namespace glm
{
/// @addtogroup core_vector_precision
/// @{
/// 4 components vector of high double-qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<4, double, highp> highp_dvec4;
/// 4 components vector of medium double-qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<4, double, mediump> mediump_dvec4;
/// 4 components vector of low double-qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef vec<4, double, lowp> lowp_dvec4;
/// @}
}//namespace glm