--[[ Script Name : Quests/IsleofRefuge/stop_the_saboteurs.lua Script Author : Dorbin Script Date : 2022.09.20 05:09:58 Script Purpose : Zone : IsleofRefuge Quest Giver: goblin attack plans Preceded by: None Followed by: --]] function Init(Quest) AddQuestStep(Quest, 1, "I need to find the goblin saboteurs down by the beach.", 1, 100,"I need to round up some allies and find the goblins who are lying in wait. The note says they should be down by a beach on the goblin side of the bay.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I found the saboteurs!") UpdateQuestTaskGroupDescription(Quest, 1, "I found the saboteurs!") AddQuestStep(Quest, 2, "I need to slay all the goblin saboteurs to protect the ships!", 1, 100, "I need to slay all the goblin saboteurs before they can burn down any of the ships pulling into port!", 611) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I defeated all the goblin saboteurs.") UpdateQuestTaskGroupDescription(Quest, 2, "I defeated all the goblin saboteurs.") UpdateQuestDescription(Quest, "It looks like the goblins were planning to burn down the next ship to pull into port. We were able to stop them before this happened and slay the little monsters on the beach.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end