--[[ Script Name : deposit_for_grekin.lua Script Purpose : Handles the quest, "Deposit for Grekin" Script Author : Dorbin Script Date : 2/24/2022 Script Notes : Auto generated with QuestParser. Zone : Starcrest Commune Quest Giver : Grekin Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to deliver the deposit to banker Orudormo.", 1, "I have to deliver merchant Grekin's deposit to banker Orudormo in Starcrest.", 401, 2340031) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest) UpdateQuestStepDescription(Quest, 1, "I've delivered Grekin's deposit to banker Orudormo.") AddQuestStepChat(Quest, 2, "I should return to Grekin.", 1, "I should let Grekin know I deposited his money in the bank.", 75, 2340037) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I let Grekin know I delievered his deposit to banker Orudormo.") UpdateQuestTaskGroupDescription(Quest, 2, "I let Grekin know I delievered his deposit to to the bank") UpdateQuestDescription(Quest, "I deposited Grekin's money in the local bank. His merchant tent was really very close to the bank after all; I hardly had any trouble finding it.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end