/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include
#include
#include "Log.h"
#include "DatabaseResult.h"
//enforced by MySQL...couldn't find a #define in their headers though
#define FIELD_NAME_MAX 64
//return this instead of NULL for certain functions to prevent crashes from coding errors
static const char *empty_str = "";
DatabaseResult::DatabaseResult() {
result = NULL;
field_names = NULL;
num_fields = 0;
row = 0;
}
DatabaseResult::~DatabaseResult() {
unsigned int i;
if (result != NULL)
mysql_free_result(result);
if (field_names != NULL) {
for (i = 0; i < num_fields; i++)
free(field_names[i]);
free(field_names);
}
}
bool DatabaseResult::StoreResult(MYSQL_RES *res) {
unsigned int i, j;
MYSQL_FIELD *field;
//clear any previously stored result
if (result != NULL)
mysql_free_result(result);
//clear any field names from a previous result
if (field_names != NULL) {
for (i = 0; i < num_fields; i++)
free(field_names[i]);
free(field_names);
}
//store the new result
result = res;
num_fields = mysql_num_fields(res);
//allocate enough space for each field's name
if ((field_names = (char **)malloc(sizeof(char *) * num_fields)) == NULL) {
LogWrite(DATABASE__ERROR, 0, "Database Result", "Unable to allocate %u bytes when storing database result and fetching field names\nNumber of fields=%u\n", sizeof(char *) * num_fields, num_fields);
mysql_free_result(result);
result = NULL;
num_fields = 0;
return false;
}
//store each field's name
i = 0;
while ((field = mysql_fetch_field(result)) != NULL) {
if ((field_names[i] = (char *)calloc(field->name_length + 1, sizeof(char))) == NULL) {
LogWrite(DATABASE__ERROR, 0, "Database Result", "Unable to allocate %u bytes when storing databse result and copying field name %s\n", field->name_length + 1, field->name);
mysql_free_result(result);
result = NULL;
for (j = 0; j < i; j++)
free(field_names[j]);
free(field_names);
field_names = NULL;
num_fields = 0;
return false;
}
strncpy(field_names[i], field->name, field->name_length);
i++;
}
return true;
}
const char * DatabaseResult::GetFieldValue(unsigned int index) {
if (index >= num_fields) {
LogWrite(DATABASE__ERROR, 0, "Database Result", "Attempt to access field at index %u but there %s only %u field%s", index, num_fields == 1 ? "is" : "are", num_fields, num_fields == 1 ? "" : "s");
return NULL;
}
return row[index];
}
const char * DatabaseResult::GetFieldValueStr(const char *field_name) {
unsigned int i;
for (i = 0; i < num_fields; i++) {
if (strncmp(field_name, field_names[i], FIELD_NAME_MAX) == 0)
return row[i];
}
LogWrite(DATABASE__ERROR, 0, "Database Result", "Unknown field name '%s'", field_name);
return NULL;
}
bool DatabaseResult::Next() {
return (result != NULL && (row = mysql_fetch_row(result)) != NULL);
}
bool DatabaseResult::IsNull(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL;
}
bool DatabaseResult::IsNullStr(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL;
}
int8 DatabaseResult::GetInt8(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? 0 : atoi(value);
}
int8 DatabaseResult::GetInt8Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? 0 : atoi(value);
}
sint8 DatabaseResult::GetSInt8(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? 0 : atoi(value);
}
sint8 DatabaseResult::GetSInt8Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? 0 : atoi(value);
}
int16 DatabaseResult::GetInt16(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? 0 : atoi(value);
}
int16 DatabaseResult::GetInt16Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? 0 : atoi(value);
}
sint16 DatabaseResult::GetSInt16(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? 0 : atoi(value);
}
sint16 DatabaseResult::GetSInt16Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? 0 : atoi(value);
}
int32 DatabaseResult::GetInt32(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? 0U : strtoul(value, NULL, 10);
}
int32 DatabaseResult::GetInt32Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? 0U : strtoul(value, NULL, 10);
}
sint32 DatabaseResult::GetSInt32(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? 0 : atoi(value);
}
sint32 DatabaseResult::GetSInt32Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? 0 : atoi(value);
}
uint64 DatabaseResult::GetInt64(unsigned int index) {
const char *value = GetFieldValue(index);
#ifdef _WIN32
return value == NULL ? 0UL : _strtoui64(value, NULL, 10);
#else
return value == NULL ? 0UL : strtoull(value, NULL, 10);
#endif
}
uint64 DatabaseResult::GetInt64Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
#ifdef _WIN32
return value == NULL ? 0UL : _strtoui64(value, NULL, 10);
#else
return value == NULL ? 0UL : strtoull(value, NULL, 10);
#endif
}
sint64 DatabaseResult::GetSInt64(unsigned int index) {
const char *value = GetFieldValue(index);
#ifdef _WIN32
return value == NULL ? 0L : _strtoi64(value, NULL, 10);
#else
return value == NULL ? 0L : strtoll(value, NULL, 10);
#endif
}
sint64 DatabaseResult::GetSInt64Str(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
#ifdef _WIN32
return value == NULL ? 0L : _strtoi64(value, NULL, 10);
#else
return value == NULL ? 0L : strtoll(value, NULL, 10);
#endif
}
float DatabaseResult::GetFloat(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? 0.0F : atof(value);
}
float DatabaseResult::GetFloatStr(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? 0.0F : atof(value);
}
char DatabaseResult::GetChar(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? '\0' : value[0];
}
char DatabaseResult::GetCharStr(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? '\0' : value[0];
}
const char * DatabaseResult::GetString(unsigned int index) {
const char *value = GetFieldValue(index);
return value == NULL ? empty_str : value;
}
const char * DatabaseResult::GetStringStr(const char *field_name) {
const char *value = GetFieldValueStr(field_name);
return value == NULL ? empty_str : value;
}