--[[ Script Name : Quests/Darklight/PublicService.lua Script Purpose : Handles the quest, "Public Service" Script Author : Cynnar Script Date : 8/30/2015 Script Notes : Zone : Darklight Wood Quest Giver : Laexyra Y'Barriath Preceded by : Purposeful Trinkets Followed by : A Friendly Reminder --]] local PublicService = 150 function Init(Quest) AddQuestStepKill(Quest, 1, "Destroy several purulent defenders", 8, 100, "I need to destroy a number of the undead soldiers north of T'Vatar Post.", 611, 340085) AddQuestStepKill(Quest, 2, "Destroy several moldering soldiers", 5, 100, "I need to destroy a number of the undead soldiers north of T'Vatar Post.", 611, 340084) AddQuestStepCompleteAction(Quest, 1, "PurulentDefenders") AddQuestStepCompleteAction(Quest, 2, "MolderingSoldiers") end function PurulentDefenders(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain the purulent defenders") CheckProgress(Quest, QuestGiver, Player) end function MolderingSoldiers(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have slain the moldering soldiers") CheckProgress(Quest, QuestGiver, Player) end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, PublicService, 1) and QuestStepIsComplete(Player, PublicService, 2) then UpdateQuestTaskGroupDescription(Quest, 1, "I have killed the undead soldiers for Laexyra.") UndeadSoldiersComplete(Quest, QuestGiver, Player) end end function UndeadSoldiersComplete(Quest, QuestGiver, Player) SetCompleteFlag(Quest) AddQuestStepChat(Quest, 3, "Speak with Laexyra Y'Barriath", 1, "I should return to Laexyra Y'Barriath now that I have thinned out the undead.", 11, 340075) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "I have thinned out the undead population north of T'Vatar Post.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if QuestStepIsComplete(Player, PublicService, 1) then PurulentDefenders(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, PublicService, 2) then MolderingSoldiers(Quest, QuestGiver, Player) end if Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) Say(QuestGiver, "Return to me when you are finished.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end