--[[ Script Name : IgnarSteadirt.lua Script Purpose : Ignar Steadirt Script Author : Jabantiz Script Date : 08/29/2019 Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("The great Qeynos Claymore -- folks come from all over to pray here.") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", 0, 0) Dialog.AddOption("Is that why you are here?", "dlg_2") Dialog.AddOption("Well, not me. At least, not right now.") Dialog.Start() --[[ Say() from this NPC Say(NPC, "That is a shame. Please leave me to my prayers.", Spawn) Orphaned PlayFlavors PlayFlavor(NPC, "", "Hmm, I'll keep praying then. Good day.", "", 1689589577, 4560189, Spawn) PlayFlavor(NPC, "", "Return when you are ready, but be quick. They grow stronger by the hour.", "", 1689589577, 4560189, Spawn) PlayFlavor(NPC, "voiceover/english/ignar_steadirt/antonica/quest/045_dwarf_ignar_steadirt_g1_onstage7_68f3d9e4.mp3", "Well? Have you spoken with the dwarven centurion yet? His name's Grimbold Steadirt -- you can't miss him, he's near the gates to Firemyst.", "", 1513486151, 2077778983, Spawn) PlayFlavor(NPC, "voiceover/english/ignar_steadirt/antonica/quest/045_dwarf_ignar_steadirt_g1_shame_b6fbc6ba.mp3", "That is a shame. Please leave me to my prayers.", "", 2730895874, 3053314534, Spawn) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", "", "", 0, 0, Spawn) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1004.mp3", "", "", 0, 0, Spawn) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1004.mp3", "", "", 0, 0, Spawn) PlayFlavor(NPC, "", "", "", 0, 0, Spawn) --]] end function dlg_2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I came here seeking strength to defeat my enemies.") Dialog.AddVoiceover("", "", 0) Dialog.AddOption("Who are your enemies?", "dlg_3") Dialog.Start() end function dlg_3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I pray for the strength to conquer the undead, but they are not just my enemies; the undead are the enemies of us all. Several days ago, patrols were sent to see how our battle against the undead was faring. And I -- I have the most disagreeable task of all. I have to stand here and wait for the reports to return. Me! Standing around waiting when there's undead to cleave! Pah!") Dialog.AddVoiceover("", "", 0) Dialog.AddOption("Wish I had time to help. Perhaps later.") Dialog.Start() end