--[[ Script Name : SpawnScripts/Baubbleshire/DigginDiggs.lua Script Purpose : Diggin Diggs Script Author : John Adams Script Date : 2008.09.23 Script Notes : Auto-Generated Conversation from PacketParser Data --]] -- Quest ID's local BADGER_PELTS_FOR_DIGGS = 332 -- was 58 function spawn(NPC) ProvidesQuest(NPC, BADGER_PELTS_FOR_DIGGS) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn) Begin(NPC, Spawn, conversation) end function Begin(NPC, Spawn, conversation) if not HasQuest(Spawn, BADGER_PELTS_FOR_DIGGS) and not HasCompletedQuest(Spawn, BADGER_PELTS_FOR_DIGGS) then AddConversationOption(conversation, "I don't need a sales pitch. Got any work?", "GotAnyWork") elseif HasQuest(Spawn, BADGER_PELTS_FOR_DIGGS) and GetQuestStep(Spawn, BADGER_PELTS_FOR_DIGGS) == 2 then AddConversationOption(conversation, "Here is your bundle of badget pelts.", "BundleOfPelts") end AddConversationOption(conversation, "Sorry. Just passing by.") StartConversation(conversation, NPC, Spawn, "You're looking a might shabby there. You could use some fine armor from Diggs' inventory. I carry only the finest quality and sell at outrageously low, low prices! I live for the community.") end function GotAnyWork(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "I'm interested.", "ImInterested") AddConversationOption(conversation, "I don't have time to hunt.") StartConversation(conversation, NPC, Spawn, "So, you're a worker with no task, eh? If you're itchin' to fill your pockets with heavy coin, then I have a task for you. Are you interested in hunting?") end function ImInterested(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "I will return with the bundle of badger pelts. ", "OfferQuest1") StartConversation(conversation, NPC, Spawn, "Then prepare for a hunting trip in the Forest Ruins. I'll pay you handsomely for a bundle of badger pelts. I may even toss in a bit of Diggs' finest armor.") end function OfferQuest1(NPC, Spawn) FaceTarget(NPC, Spawn) OfferQuest(NPC, Spawn, BADGER_PELTS_FOR_DIGGS) end function BundleOfPelts(NPC, Spawn) SetStepComplete(Spawn, BADGER_PELTS_FOR_DIGGS, 2) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "I guess this is better than nothing.") StartConversation(conversation, NPC, Spawn, "Fine work ... fine work! I must tell you, I just paid my merchant taxes. 'Fraid the coin ain't as heavy as I promised. Sorry, taxes you know? I speak the truth!") end