--[[ Script Name : SpawnScripts/Baubbleshire/InnkeeperMillbanks.lua Script Purpose : Innkeeper Millbanks Script Author : John Adams Script Date : 2008.09.23 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "innkeeper_millbanks/qey_village06/innkeeper010.mp3", "", "", 3433721579, 62806591, Spawn) AddConversationOption(conversation, "Yes, please.", "dlg_29_1") AddConversationOption(conversation, "Not right now, thanks.") StartConversation(conversation, NPC, Spawn, "Hello " .. GetName(Spawn) .. ", I am the Innkeeper for this village. We have received word of your arrival and have a room prepared for you. Would you like to know more about housing?") end