--[[ Script Name : SpawnScripts/FarJourneyFreeport/Anikra.lua Script Author : Ememjr Script Date : 2019.05.11 03:05:38 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Do you want to call down the Drake?") Dialog.AddOption("Yes, I want to see him in action!", "callDrake") Dialog.AddOption("Hell No!") Dialog.Start() end function callDrake(NPC, Spawn) FaceTarget(NPC, Spawn) local drake = GetSpawn(NPC, 270013) if drake ~= nil then AddTimer(drake, 5000, "startanimation") Say(NPC, "Drake should be flying") AddTimer(drake, 31000, "stopanimation") Say(NPC, "Drake should be gone now") end end --[[ function callDrake(NPC, Spawn) FaceTarget(NPC, Spawn) Say(NPC,"I have made it past FaceTarget") local drake = GetSpawn(Spawn, 270013) Say(NPC, "I have set the local drake to the spawn id") Say(NPC, "Test " .. drake) SpawnSet(drake, "visual_state", 10783) end ]]-- function respawn(NPC) end