--[[ Script Name : SpawnScripts/QueensColony/PaulaMarx.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Paula Marx dialog Modified Date : 2017.04.13 Modified by : EmemJr Notes : Added dialog and code for Turning in collections --]] function spawn(NPC) MovementLoopAddLocation(NPC, 5.65, -6.50, 208.26, 2, 10, "Gather") MovementLoopAddLocation(NPC, 0.71, -5.83, 198.18, 2, 10, "Gather") MovementLoopAddLocation(NPC, 10.66, -6.90, 200.55, 2, 10, "Gather") MovementLoopAddLocation(NPC, 18.65, -6.87, 194.36, 2, 10, "Gather") MovementLoopAddLocation(NPC, 26.80, -6.86, 187.05, 2, 10, "Gather") MovementLoopAddLocation(NPC, 31.08, -6.24, 197.45, 2, 10, "Gather") MovementLoopAddLocation(NPC, 9.11, -6.80, 206.29, 2, 10, "Gather") -- return to spawn point and hang out. MovementLoopAddLocation(NPC, -6.18, -4.96, 218.46, 2, 0) MovementLoopAddLocation(NPC, -5.91, -4.96, 218.24, 2, 30) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() --if (player has a collection then add a convesation option to hand in a collection --end PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "What Collections?","WhatCollections") if HasCollectionsToHandIn(Spawn) then AddConversationOption(conversation, "I have a collection for you", "TurnIn") end AddConversationOption(conversation, "Goodbye!") StartConversation(conversation, NPC, Spawn, "Hello, traveler! How I envy you. What I wouldn't give to journey the world as I did in my youth. Alas, my days of adventuring are long past, but at least I can occupy myself with my various trinkets and collections that I picked up in my travels.") end function Gather(NPC) GatherSpawn = GetSpawn(NPC, 2530009) -- Get Paula Marx SpawnSet(NPC, "visual_state", "2809") -- Start gathering AddTimer(NPC, 5000, "stop_gathering") -- for 5 seconds, then stop end function stop_gathering(NPC) GatherSpawn = GetSpawn(NPC, 2530009) -- get Paula Marx SpawnSet(NPC, "visual_state", "0") -- Stop her from gathering end function WhatCollections(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "I'll keep that in mind.") StartConversation(conversation, NPC, Spawn, "Why, any sort of collection. There's so much out there to find! Just open your eyes and peek under the rocks. If you find anything interesting, let me have a look. Collecting is the only way I seem to relive my youth!") end function TurnIn(NPC, Spawn) FaceTarget(NPC, Spawn) HandInCollections(Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Okay,bye!") StartConversation(conversation, NPC, Spawn, "This is a magnificent find! Here, take this for all your hard work.") end