--[[ Script Name : Quests/Antonica/rise_and_shine_wine.lua Script Author : Premierio015 Script Date : 2021.09.04 08:09:45 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I must gather some goo.", 5, 50, "I must kill risen protectors.", 8, 120449, 121497) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "Okay.") StartConversation(conversation, QuestGiver, Player, "Bring it straight back to me.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have gathered some goo.") UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered enough goo.") AddQuestStepChat(Quest, 2, "I should speak with Haddek again.", 1, "I must speak to Haddek.", 8, 120281) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have spoken with Haddek.") UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken to Haddek.") UpdateQuestDescription(Quest, "I have gathered enough goo for Haddek's wine. He was quite grateful and is very excited to complete his brew.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end