--[[ Script Name : shriller18.lua Script Purpose : Waypoint Path for shriller18.lua Script Author : Devn00b Script Date : 05/13/2020 03:55:41 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 5 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 130 local power2 = 130 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -148.04, -0.08, -143.71, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -143.03, -0.06, -147.34, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -142.64, -0.08, -142.69, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -148.3, -0.08, -147.61, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -145.55, -0.06, -146.09, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -145.33, -0.08, -142.38, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -147.93, -0.08, -142.44, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -145.92, -0.08, -142.55, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -146.08, -0.09, -138.03, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -158.37, -0.06, -136.01, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -158.22, -0.08, -110.89, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -152.97, -0.1, -96.55, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -147.96, -0.11, -84.22, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -180.04, -0.27, -72.18, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -188.58, 0.39, -72.79, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -191.5, -0.03, -66.63, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -191.79, -0.08, -59.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -190.15, 0.47, -48.03, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -178.98, -0.06, -33.97, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -174.7, -0.08, -36, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -183.03, -0.04, -44.58, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -184.81, -0.1, -43.27, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -192.33, -0.09, -53.85, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -190.83, -0.11, -58.92, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -196.72, -0.07, -61.5, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -201.38, -0.08, -63.51, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -197.32, -0.08, -58.08, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -202.09, -0.1, -57.88, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -197.32, -0.08, -58.08, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -201.38, -0.08, -63.51, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -196.72, -0.07, -61.5, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -190.83, -0.11, -58.92, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -192.33, -0.09, -53.85, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -184.81, -0.1, -43.27, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -183.03, -0.04, -44.58, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -174.7, -0.08, -36, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -178.98, -0.06, -33.97, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -190.15, 0.47, -48.03, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -191.79, -0.08, -59.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -191.5, -0.03, -66.63, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -188.58, 0.39, -72.79, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -180.04, -0.27, -72.18, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -147.96, -0.11, -84.22, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -152.97, -0.1, -96.55, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -158.22, -0.08, -110.89, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -158.37, -0.06, -136.01, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -146.08, -0.09, -138.03, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -145.92, -0.08, -142.55, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -147.93, -0.08, -142.44, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -145.33, -0.08, -142.38, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -145.55, -0.06, -146.09, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -148.3, -0.08, -147.61, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -142.64, -0.08, -142.69, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -143.03, -0.06, -147.34, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -148.04, -0.08, -143.71, 2, math.random(0,10)) end