// // detail/executor_function.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_EXECUTOR_FUNCTION_HPP #define BOOST_ASIO_DETAIL_EXECUTOR_FUNCTION_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #include #include namespace boost { namespace asio { namespace detail { class executor_function_base { public: void complete() { func_(this, true); } void destroy() { func_(this, false); } protected: typedef void (*func_type)(executor_function_base*, bool); executor_function_base(func_type func) : func_(func) { } // Prevents deletion through this type. ~executor_function_base() { } private: func_type func_; }; template class executor_function : public executor_function_base { public: BOOST_ASIO_DEFINE_TAGGED_HANDLER_ALLOCATOR_PTR( thread_info_base::executor_function_tag, executor_function); template executor_function(BOOST_ASIO_MOVE_ARG(F) f, const Alloc& allocator) : executor_function_base(&executor_function::do_complete), function_(BOOST_ASIO_MOVE_CAST(F)(f)), allocator_(allocator) { } static void do_complete(executor_function_base* base, bool call) { // Take ownership of the function object. executor_function* o(static_cast(base)); Alloc allocator(o->allocator_); ptr p = { detail::addressof(allocator), o, o }; // Make a copy of the function so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the function may be the true owner of the memory // associated with the function. Consequently, a local copy of the function // is required to ensure that any owning sub-object remains valid until // after we have deallocated the memory here. Function function(BOOST_ASIO_MOVE_CAST(Function)(o->function_)); p.reset(); // Make the upcall if required. if (call) { function(); } } private: Function function_; Alloc allocator_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // BOOST_ASIO_DETAIL_EXECUTOR_FUNCTION_HPP