// // Boost.Pointer Container // // Copyright Thorsten Ottosen 2003-2005. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // For more information, see http://www.boost.org/libs/ptr_container/ // // // This example is intended to show you how to // use the 'view_clone_manager'. The idea // is that we have a container of non-polymorphic // objects and want to keep then sorted by different // criteria at the same time. // // // We'll go for 'ptr_vector' here. Using a node-based // container would be a waste of space here. // All container headers will also include // the Clone Managers. // #include #include #include // For 'binary_fnuction' #include // For 'rand()' #include // For 'std::sort()' #include // For 'std::cout' using namespace std; // // This is our simple example data-structure. It can // be ordered in three ways. // struct photon { photon() : color( rand() ), direction( rand() ), power( rand() ) { } int color; int direction; int power; }; // // Our big container is a standard vector // typedef std::vector vector_type; // // Now we define our view type by adding a second template argument. // The 'view_clone_manager' will implements Cloning by taking address // of objects. // // Notice the first template argument is 'photon' and not // 'const photon' to allow the view container write access. // typedef boost::ptr_vector view_type; // // Our first sort criterium // struct sort_by_color { typedef photon first_argument_type; typedef photon second_argument_type; typedef bool result_type; bool operator()( const photon& l, const photon& r ) const { return l.color < r.color; } }; // // Our second sort criterium // struct sort_by_direction { typedef photon first_argument_type; typedef photon second_argument_type; typedef bool result_type; bool operator()( const photon& l, const photon& r ) const { return l.direction < r.direction; } }; // // Our third sort criterium // struct sort_by_power { typedef photon first_argument_type; typedef photon second_argument_type; typedef bool result_type; bool operator()( const photon& l, const photon& r ) const { return l.power < r.power; } }; // // This function inserts "Clones" into the // the view. // // We need to pass the first argument // as a non-const reference to be able to store // 'T*' instead of 'const T*' objects. Alternatively, // we might change the declaration of the 'view_type' // to // typedef boost::ptr_vector // view_type; ^^^^^^ // void insert( vector_type& from, view_type& to ) { to.insert( to.end(), from.begin(), from.end() ); } int main() { enum { sz = 10, count = 500 }; // // First we create the main container and two views // std::vector photons; view_type color_view; view_type direction_view; // // Then we fill the main container with some random data // for( int i = 0; i != sz; ++i ) { photons.push_back( vector_type() ); for( int j = 0; j != count; ++j ) photons[i].push_back( photon() ); } // // Then we create the two views. // for( int i = 0; i != sz; ++i ) { insert( photons[i], color_view ); insert( photons[i], direction_view ); } // // First we sort the original photons, using one of // the view classes. This may sound trivial, but consider that // the objects are scatered all around 'sz' different vectors; // the view makes them act as one big vector. // std::sort( color_view.begin(), color_view.end(), sort_by_power() ); // // And now we can sort the views themselves. Notice how // we switch to different iterators and different predicates: // color_view.sort( sort_by_color() ); direction_view.sort( sort_by_direction() ); return 0; }