/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "../common/debug.h"
#include "../common/Log.h"
#include
using namespace std;
#include
#include
#include
using namespace std;
#include
#include "../common/version.h"
#include "../common/GlobalHeaders.h"
#include "../common/sha512.h"
#ifdef WIN32
#include
#include
#include
#include
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else // Pyro: fix for linux
#include
#ifdef FREEBSD //Timothy Whitman - January 7, 2003
#include
#endif
#include
#include
#include
#include
#include
#include "../common/unix.h"
#define SOCKET_ERROR -1
#define INVALID_SOCKET -1
extern int errno;
#endif
#include "../common/servertalk.h"
#include "LoginServer.h"
#include "../common/packet_dump.h"
#include "net.h"
#include "zoneserver.h"
#include "WorldDatabase.h"
#include "Variables.h"
#include "World.h"
#include "../common/ConfigReader.h"
#include "Rules/Rules.h"
extern sint32 numzones;
extern sint32 numclients;
extern NetConnection net;
extern LoginServer loginserver;
extern WorldDatabase database;
extern ZoneAuth zone_auth;
extern Variables variables;
extern ZoneList zone_list;
extern ClientList client_list;
extern volatile bool RunLoops;
volatile bool LoginLoopRunning = false;
extern ConfigReader configReader;
extern RuleManager rule_manager;
bool AttemptingConnect = false;
LoginServer::LoginServer(const char* iAddress, int16 iPort) {
LoginServerIP = ResolveIP(iAddress);
LoginServerPort = iPort;
statusupdate_timer = new Timer(LoginServer_StatusUpdateInterval);
tcpc = new TCPConnection(false);
pTryReconnect = true;
minLockedStatus = 100;
maxPlayers = -1;
minGameFullStatus = 100;
last_checked_time = 0;
zone_updates = 0;
loginEquip_updates = 0;
}
LoginServer::~LoginServer() {
delete statusupdate_timer;
delete tcpc;
}
void LoginServer::SendImmediateEquipmentUpdatesForChar(int32 char_id) {
LogWrite(WORLD__DEBUG, 5, "World", "Sending login equipment updates for char_id: %u", char_id);
int16 count = 0;
if(!loginEquip_updates)
loginEquip_updates = database.GetEquipmentUpdates(char_id);
if(loginEquip_updates && loginEquip_updates->size() > 0)
{
map send_map;
int32 size = 0;
MutexMap::iterator itr = loginEquip_updates->begin();
while(itr.Next())
{
send_map[itr->first] = itr->second;
size += sizeof(EquipmentUpdate_Struct);
loginEquip_updates->erase(itr->first);
count++;
}
ServerPacket* outpack = new ServerPacket(ServerOP_LoginEquipment, size + sizeof(EquipmentUpdateList_Struct)+5);
EquipmentUpdateList_Struct* updates = (EquipmentUpdateList_Struct*)outpack->pBuffer;
updates->total_updates = count;
int32 pos = sizeof(EquipmentUpdateList_Struct);
map::iterator send_itr;
for(send_itr = send_map.begin(); send_itr != send_map.end(); send_itr++)
{
EquipmentUpdate_Struct* update = (EquipmentUpdate_Struct*)(outpack->pBuffer + pos);
update->id = send_itr->first;
update->world_char_id = send_itr->second.world_char_id;
update->equip_type = send_itr->second.equip_type;
update->red = send_itr->second.red;
update->green = send_itr->second.green;
update->blue = send_itr->second.blue;
update->highlight_red = send_itr->second.red;
update->highlight_green = send_itr->second.green;
update->highlight_blue = send_itr->second.blue;
update->slot = send_itr->second.slot;
pos += sizeof(EquipmentUpdate_Struct);
}
SendPacket(outpack);
outpack->Deflate();
safe_delete(outpack);
}
if(loginEquip_updates && count)
loginEquip_updates->clear();
if(loginEquip_updates && loginEquip_updates->size() == 0)
{
database.UpdateLoginEquipment();
safe_delete(loginEquip_updates);
}
}
bool LoginServer::Process() {
if(last_checked_time > Timer::GetCurrentTime2())
return true;
last_checked_time = Timer::GetCurrentTime2() + 50;
bool ret = true;
if (statusupdate_timer->Check()) {
this->SendStatus();
}
/************ Get all packets from packet manager out queue and process them ************/
ServerPacket *pack = 0;
while((pack = tcpc->PopPacket()))
{
switch(pack->opcode)
{
case ServerOP_LSFatalError:
{
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_LSFatalError", pack->opcode, pack->opcode);
LogWrite(WORLD__ERROR, 0, "World", "Login Server returned a fatal error: %s\n", pack->pBuffer);
tcpc->Disconnect();
ret = false;
net.ReadLoginINI();
break;
}
case ServerOP_CharTimeStamp:
{
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_CharTimeStamp", pack->opcode, pack->opcode);
if(pack->size != sizeof(CharacterTimeStamp_Struct))
break;
CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) pack->pBuffer;
// determine if the character exists and retrieve its latest timestamp from the world server
bool char_exist = false;
//int32 character_timestamp = database.GetCharacterTimeStamp(cts->char_id,cts->account_id,&char_exist);
if(!char_exist)
{
//Character doesn't exist, get rid of it
SendDeleteCharacter ( cts );
break;
}
break;
}
// Push Character Select "item appearances" to login_equipment table
case ServerOP_LoginEquipment:{
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_LoginEquipment", pack->opcode, pack->opcode);
LogWrite(MISC__TODO, 0, "TODO", "Implement map > method to update Login.\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
if( pack->size == sizeof(EquipmentUpdateRequest_Struct) )
{
int16 max = ((EquipmentUpdateRequest_Struct*)pack->pBuffer)->max_per_batch;
int16 count = 0;
if(!loginEquip_updates)
loginEquip_updates = database.GetEquipmentUpdates();
if(loginEquip_updates && loginEquip_updates->size() > 0)
{
map send_map;
int32 size = 0;
MutexMap::iterator itr = loginEquip_updates->begin();
while(itr.Next() && count < max)
{
send_map[itr->first] = itr->second;
size += sizeof(EquipmentUpdate_Struct);
loginEquip_updates->erase(itr->first);
count++;
}
ServerPacket* outpack = new ServerPacket(ServerOP_LoginEquipment, size + sizeof(EquipmentUpdateList_Struct)+5);
EquipmentUpdateList_Struct* updates = (EquipmentUpdateList_Struct*)outpack->pBuffer;
updates->total_updates = count;
int32 pos = sizeof(EquipmentUpdateList_Struct);
map::iterator send_itr;
for(send_itr = send_map.begin(); send_itr != send_map.end(); send_itr++)
{
EquipmentUpdate_Struct* update = (EquipmentUpdate_Struct*)(outpack->pBuffer + pos);
update->id = send_itr->first;
update->world_char_id = send_itr->second.world_char_id;
update->equip_type = send_itr->second.equip_type;
update->red = send_itr->second.red;
update->green = send_itr->second.green;
update->blue = send_itr->second.blue;
update->highlight_red = send_itr->second.red;
update->highlight_green = send_itr->second.green;
update->highlight_blue = send_itr->second.blue;
update->slot = send_itr->second.slot;
pos += sizeof(EquipmentUpdate_Struct);
}
SendPacket(outpack);
outpack->Deflate();
safe_delete(outpack);
}
if(loginEquip_updates && count < max)
loginEquip_updates->clear();
if(loginEquip_updates && loginEquip_updates->size() == 0)
{
database.UpdateLoginEquipment();
safe_delete(loginEquip_updates);
}
}
break;
}
case ServerOP_ZoneUpdates:{
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_ZoneUpdates", pack->opcode, pack->opcode);
if(pack->size == sizeof(ZoneUpdateRequest_Struct)){
int16 max = ((ZoneUpdateRequest_Struct*)pack->pBuffer)->max_per_batch;
int16 count = 0;
if(!zone_updates)
zone_updates = database.GetZoneUpdates();
if(zone_updates && zone_updates->size() > 0){
map send_map;
int32 size = 0;
MutexMap::iterator itr = zone_updates->begin();
while(itr.Next() && count < max){
send_map[itr->first] = itr->second;
size += sizeof(ZoneUpdate_Struct) + itr->second.name.length() + itr->second.description.length();
zone_updates->erase(itr->first);
count++;
}
ServerPacket* outpack = new ServerPacket(ServerOP_ZoneUpdates, size + sizeof(ZoneUpdateList_Struct)+5);
ZoneUpdateList_Struct* updates = (ZoneUpdateList_Struct*)outpack->pBuffer;
updates->total_updates = count;
int32 pos = sizeof(ZoneUpdateList_Struct);
map::iterator send_itr;
for(send_itr = send_map.begin(); send_itr != send_map.end(); send_itr++){
ZoneUpdate_Struct* update = (ZoneUpdate_Struct*)(outpack->pBuffer + pos);
update->zone_id = send_itr->first;
update->zone_name_length = send_itr->second.name.length();
update->zone_desc_length = send_itr->second.description.length();
strcpy(update->data, send_itr->second.name.c_str());
strcpy(update->data + send_itr->second.name.length(), send_itr->second.description.c_str());
pos += sizeof(ZoneUpdate_Struct) + send_itr->second.name.length() + send_itr->second.description.length();
}
SendPacket(outpack);
outpack->Deflate();
safe_delete(outpack);
}
if(zone_updates && count < max)
zone_updates->clear();
if(zone_updates && zone_updates->size() == 0){
database.UpdateLoginZones();
safe_delete(zone_updates);
}
}
break;
}
case ServerOP_CharacterCreate:{
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_CharacterCreate", pack->opcode, pack->opcode);
int16 version = 1;
if(pack->pBuffer[0] > 0)
memcpy(&version, pack->pBuffer, sizeof(int16));
//DumpPacket(pack->pBuffer,pack->size);
PacketStruct* packet = configReader.getStruct("CreateCharacter", version);
int8 resp = 0;
int32 acct_id = 0;
int32 char_id = 0;
if(packet && packet->LoadPacketData(pack->pBuffer+sizeof(int16),pack->size - sizeof(int16), version <= 546 ? false : true)){
EQ2_16BitString name = packet->getType_EQ2_16BitString_ByName("name");
resp = database.CheckNameFilter(name.data.c_str());
acct_id = packet->getType_int32_ByName("account_id");
LogWrite(WORLD__DEBUG, 0, "World", "Response: %i", (int)resp);
sint16 lowestStatus = database.GetLowestCharacterAdminStatus(acct_id);
if(lowestStatus == -2)
resp = UNKNOWNERROR_REPLY2;
else if(resp == CREATESUCCESS_REPLY)
char_id = database.SaveCharacter(packet, acct_id);
}
else{
LogWrite(WORLD__ERROR, 0, "World", "Invalid creation request!");
resp = UNKNOWNERROR_REPLY;
}
// send name filter response data back to the login server
SendFilterNameResponse ( resp , acct_id , char_id );
safe_delete(packet);
break;
}
case ServerOP_BasicCharUpdate: {
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_BasicCharUpdate", pack->opcode, pack->opcode);
if(pack->size != sizeof(CharDataUpdate_Struct))
break;
CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*) pack->pBuffer;
switch(cdu->update_field)
{
case DELETE_UPDATE_FLAG:
{
LogWrite(WORLD__DEBUG, 0, "World", "Delete character request: %i %i",cdu->account_id,cdu->char_id );
database.DeleteCharacter(cdu->account_id,cdu->char_id);
break;
}
}
break;
}
case ServerOP_UsertoWorldReq:{
LogWrite(OPCODE__DEBUG, 0, "Opcode", "Opcode 0x%X (%i): ServerOP_UsertoWorldReq", pack->opcode, pack->opcode);
UsertoWorldRequest_Struct* utwr = (UsertoWorldRequest_Struct*) pack->pBuffer;
/*int32 id = database.GetAccountIDFromLSID(utwr->lsaccountid);
sint16 status = database.CheckStatus(id);
*/
int32 access_key = 0;
// if it is a accepted login, we add the zone auth request
access_key = DetermineCharacterLoginRequest ( utwr );
if ( access_key != 0 )
{
zone_auth.PurgeInactiveAuth();
char* characterName = database.GetCharacterName( utwr->char_id );
if(characterName != 0){
ZoneAuthRequest* zar = new ZoneAuthRequest(utwr->lsaccountid,characterName,access_key);
zar->setFirstLogin ( true );
zone_auth.AddAuth(zar);
safe_delete_array(characterName);
}
}
break;
}
case ServerOP_ResetDatabase:{
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_ResetDatabase", pack->opcode, pack->opcode);
database.ResetDatabase();
break;
}
default:
{
LogWrite(WORLD__ERROR, 0, "World", "Unhandled opcode: %i", pack->opcode);
DumpPacket(pack);
}
}
safe_delete(pack);
// break out if ret is now false
if (!ret)
break;
}
return ret;
}
// this should always be called in a new thread
#ifdef WIN32
void AutoInitLoginServer(void *tmp) {
#else
void *AutoInitLoginServer(void *tmp) {
#endif
if (loginserver.GetState() == TCPS_Ready) {
InitLoginServer();
}
#ifndef WIN32
return 0;
#endif
}
bool InitLoginServer() {
if (loginserver.GetState() != TCPS_Ready) {
LogWrite(WORLD__ERROR, 0, "World", "InitLoginServer() while already attempting connect.");
return false;
}
if (!net.LoginServerInfo) {
LogWrite(WORLD__ERROR, 0, "World", "Login server info not loaded.");
return false;
}
AttemptingConnect = true;
int16 port;
char* address = net.GetLoginInfo(&port);
loginserver.Connect(address, port);
return true;
}
void LoginServer::InitLoginServerVariables()
{
minLockedStatus = rule_manager.GetGlobalRule(R_World, ServerLockedOverrideStatus)->GetSInt16();
maxPlayers = rule_manager.GetGlobalRule(R_World, MaxPlayers)->GetSInt16();
minGameFullStatus = rule_manager.GetGlobalRule(R_World, MaxPlayersOverrideStatus)->GetSInt16();
}
bool LoginServer::Connect(const char* iAddress, int16 iPort) {
if(!pTryReconnect)
return false;
char errbuf[TCPConnection_ErrorBufferSize];
memset(errbuf, 0, TCPConnection_ErrorBufferSize);
if (iAddress == 0) {
LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: address == 0");
return false;
}
else {
if ((LoginServerIP = ResolveIP(iAddress, errbuf)) == 0) {
LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: Resolving IP address: '%s'", errbuf);
return false;
}
}
if (iPort != 0)
LoginServerPort = iPort;
if (LoginServerIP == 0 || LoginServerPort == 0) {
LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: Connect info incomplete, cannot connect");
return false;
}
if (tcpc->Connect(LoginServerIP, LoginServerPort, errbuf)) {
LogWrite(WORLD__INFO, 0, "World", "Connected to LoginServer: %s: %i", iAddress, LoginServerPort);
SendInfo();
SendStatus();
return true;
}
else {
LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: '%s'", errbuf);
return false;
}
}
void LoginServer::GetLatestTables(){
ServerPacket* pack = new ServerPacket(ServerOP_GetLatestTables, sizeof(GetLatestTables_Struct));
GetLatestTables_Struct* data = (GetLatestTables_Struct*)pack->pBuffer;
data->table_version = CURRENT_DATABASE_MAJORVERSION*100 + CURRENT_DATABASE_MINORVERSION;
data->data_version = CURRENT_DATABASE_MAJORVERSION*100 + CURRENT_DATABASE_MINORVERSION;
SendPacket(pack);
delete pack;
}
void LoginServer::SendInfo() {
ServerPacket* pack = new ServerPacket;
pack->opcode = ServerOP_LSInfo;
pack->size = sizeof(ServerLSInfo_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
ServerLSInfo_Struct* lsi = (ServerLSInfo_Struct*) pack->pBuffer;
strcpy(lsi->protocolversion, EQEMU_PROTOCOL_VERSION);
strcpy(lsi->serverversion, CURRENT_VERSION);
strcpy(lsi->name, net.GetWorldName());
strcpy(lsi->account, net.GetWorldAccount());
lsi->dbversion = CURRENT_DATABASE_MAJORVERSION*100 + CURRENT_DATABASE_MINORVERSION;
#ifdef _DEBUG
lsi->servertype = 4;
#endif
string passwdSha512 = sha512(net.GetWorldPassword());
memcpy(lsi->password, (char*)passwdSha512.c_str(), passwdSha512.length());
strcpy(lsi->address, net.GetWorldAddress());
SendPacket(pack);
delete pack;
}
void LoginServer::SendStatus() {
statusupdate_timer->Start();
ServerPacket* pack = new ServerPacket;
pack->opcode = ServerOP_LSStatus;
pack->size = sizeof(ServerLSStatus_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
ServerLSStatus_Struct* lss = (ServerLSStatus_Struct*) pack->pBuffer;
if (net.world_locked)
lss->status = -2;
else if(loginserver.maxPlayers > -1 && numclients >= loginserver.maxPlayers)
lss->status = -3;
else
lss->status = 1;
lss->num_zones = numzones;
lss->num_players = numclients;
lss->world_max_level = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt8();
SendPacket(pack);
delete pack;
}
void LoginServer::SendDeleteCharacter ( CharacterTimeStamp_Struct* cts ) {
ServerPacket* outpack = new ServerPacket(ServerOP_BasicCharUpdate, sizeof(CharDataUpdate_Struct));
CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*)outpack->pBuffer;
cdu->account_id = cts->account_id;
cdu->char_id = cts->char_id;
cdu->update_field = DELETE_UPDATE_FLAG;
cdu->update_data = 1;
SendPacket(outpack);
safe_delete(outpack);
}
void LoginServer::SendFilterNameResponse ( int8 resp, int32 acct_id , int32 char_id ) {
ServerPacket* outpack = new ServerPacket(ServerOP_CharacterCreate, sizeof(WorldCharNameFilterResponse_Struct));
WorldCharNameFilterResponse_Struct* wcfr = (WorldCharNameFilterResponse_Struct*)outpack->pBuffer;
wcfr->response = resp;
wcfr->account_id = acct_id;
wcfr->char_id = char_id;
SendPacket(outpack);
safe_delete(outpack);
}
int32 LoginServer::DetermineCharacterLoginRequest ( UsertoWorldRequest_Struct* utwr ) {
LogWrite(LOGIN__TRACE, 9, "Login", "Enter: %s", __FUNCTION__);
ServerPacket* outpack = new ServerPacket;
outpack->opcode = ServerOP_UsertoWorldResp;
outpack->size = sizeof(UsertoWorldResponse_Struct);
outpack->pBuffer = new uchar[outpack->size];
memset(outpack->pBuffer, 0, outpack->size);
UsertoWorldResponse_Struct* utwrs = (UsertoWorldResponse_Struct*) outpack->pBuffer;
utwrs->lsaccountid = utwr->lsaccountid;
utwrs->char_id = utwr->char_id;
utwrs->ToID = utwr->FromID;
int32 timestamp = Timer::GetUnixTimeStamp();
utwrs->access_key = timestamp;
// set default response to 0
utwrs->response = 0;
sint16 lowestStatus = database.GetLowestCharacterAdminStatus( utwr->lsaccountid );
sint16 status = 0;
if(lowestStatus == -2)
status = -1;
else
status = database.GetCharacterAdminStatus ( utwr->lsaccountid , utwr->char_id );
if(status < 100 && zone_list.ClientConnected(utwr->lsaccountid))
status = -9;
if(status < 0){
LogWrite(WORLD__ERROR, 0, "World", "Login Rejected based on PLAY_ERROR (UserStatus) (MinStatus: %i), UserStatus: %i, CharID: %i",loginserver.minLockedStatus,status,utwr->char_id );
switch(status){
case -10:
utwrs->response = PLAY_ERROR_CHAR_NOT_LOADED;
break;
case -9:
utwrs->response = 0;//PLAY_ERROR_ACCOUNT_IN_USE;
break;
case -8:
utwrs->response = PLAY_ERROR_LOADING_ERROR;
break;
case -1:
utwrs->response = PLAY_ERROR_ACCOUNT_BANNED;
break;
default:
utwrs->response = PLAY_ERROR_PROBLEM;
}
}
else if(net.world_locked == true){
LogWrite(WORLD__INFO, 0, "World", "Login Lock Check (MinStatus: %i):, UserStatus: %i, CharID: %i",loginserver.minLockedStatus,status,utwr->char_id );
// has high enough status, allow it
if(status >= loginserver.minLockedStatus)
utwrs->response = 1;
}
else if(loginserver.maxPlayers > -1 && ((sint16)client_list.Count()) >= loginserver.maxPlayers)
{
LogWrite(WORLD__INFO, 0, "World", "Login GameFull Check (MinStatus: %i):, UserStatus: %i, CharID: %i",loginserver.minGameFullStatus,status,utwr->char_id );
// has high enough status, allow it
if(status >= loginserver.minGameFullStatus)
{
utwrs->response = 1;
}
else
utwrs->response = -3; // server full response is -3
}
else
utwrs->response = 1;
/*sint32 x = database.CommandRequirement("$MAXCLIENTS");
if( (sint32)numplayers >= x && x != -1 && x != 255 && status < 80)
utwrs->response = -3;
if(status == -1)
utwrs->response = -1;
if(status == -2)
utwrs->response = -2;
*/
//printf("Response is %i for %i\n",utwrs->response,id);struct sockaddr_in sa;
int32 ipv4addr = 0;
int result = 0;
#ifdef WIN32
struct sockaddr_in myaddr;
ZeroMemory(&myaddr, sizeof(myaddr));
result = InetPton(AF_INET, utwr->ip_address, &(myaddr.sin_addr));
if(result)
ipv4addr = ntohl(myaddr.sin_addr.s_addr);
#else
result = inet_pton(AF_INET, utwr->ip_address, &ipv4addr);
if(result)
ipv4addr = ntohl(ipv4addr);
#endif
if (((result > 0 && IsPrivateAddress(ipv4addr)) || (strcmp(net.GetWorldAddress(), utwr->ip_address) == 0)) && (strlen(net.GetInternalWorldAddress()) > 0))
strcpy(utwrs->ip_address, net.GetInternalWorldAddress());
else
strcpy(utwrs->ip_address, net.GetWorldAddress());
LogWrite(CCLIENT__INFO, 0, "World", "New client login attempt from %s, providing %s as the world server address.",utwr->ip_address, utwrs->ip_address );
utwrs->port = net.GetWorldPort();
utwrs->worldid = utwr->worldid;
SendPacket(outpack);
delete outpack;
LogWrite(LOGIN__TRACE, 9, "Login", "Exit: %s with timestamp=%u", __FUNCTION__, timestamp);
// depending on the response determined above, this could return 0 (for failure)
return timestamp;
}