/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#ifndef CHAT_CHATCHANNEL_H_
#define CHAT_CHATCHANNEL_H_
#include "../../common/types.h"
#include "../client.h"
#include
using namespace std;
#define CHAT_CHANNEL_MAX_NAME 100
#define CHAT_CHANNEL_MAX_PASSWORD 100
enum ChatChannelType {
CHAT_CHANNEL_TYPE_NONE = 0,
CHAT_CHANNEL_TYPE_WORLD,
CHAT_CHANNEL_TYPE_CUSTOM
};
class ChatChannel {
public:
ChatChannel();
virtual ~ChatChannel();
void SetName(const char *name) {strncpy(this->name, name, CHAT_CHANNEL_MAX_NAME);}
void SetPassword(const char *password) {strncpy(this->password, password, CHAT_CHANNEL_MAX_PASSWORD);}
void SetType(ChatChannelType type) {this->type = type;}
void SetLevelRestriction(int16 level_restriction) {this->level_restriction = level_restriction;}
void SetRacesAllowed(int64 races) {this->races = races;}
void SetClassesAllowed(int64 classes) {this->classes = classes;}
const char * GetName() {return name;}
ChatChannelType GetType() {return type;}
unsigned int GetNumClients() {return clients.size();}
bool HasPassword() {return password[0] != '\0';}
bool PasswordMatches(const char *password) {return strncmp(this->password, password, CHAT_CHANNEL_MAX_PASSWORD) == 0;}
bool CanJoinChannelByLevel(int16 level) {return level >= level_restriction;}
bool CanJoinChannelByRace(int8 race_id) {return races == 0 || (1 << race_id) & races;}
bool CanJoinChannelByClass(int8 class_id) {return classes == 0 || (1 << class_id) & classes;}
bool IsInChannel(int32 character_id);
bool JoinChannel(Client *client);
bool LeaveChannel(Client *client);
bool TellChannel(Client *client, const char *message, const char* name2 = 0);
bool TellChannelClient(Client* to_client, const char* message, const char* name2 = 0);
bool SendChannelUserList(Client *client);
private:
char name[CHAT_CHANNEL_MAX_NAME + 1];
char password[CHAT_CHANNEL_MAX_PASSWORD + 1];
ChatChannelType type;
vector clients;
int16 level_restriction;
int64 races;
int64 classes;
};
#endif