--[[ Script Name : VengeanceforShoreside.lua Script Purpose : Handles the quest, "Vengeance for Shoreside" Script Author : jakejp Script Date : 12/29/2018 Script Notes : Wiki says mobs are chosen randomly, attempt at making quest steps random Zone : The Ruins Quest Giver : Lieutenant Imperidus Preceded by : Knock the Fight Out of 'Em Followed by : Identifying the Lonetusk Ally --]] local VengeanceforShoreside = 393 local LieutenantImperidus = 1270031 local LonetuskSentry = 1270021 local LonetuskWarrior = 1270032 local LonetuskCrusher = 1270036 local LonetuskPounder = 1270026 local LonetuskShaman = 1270023 local LonetuskProphet = 1270037 choice = math.random(1, 6) function Init(Quest) AddQuestStepKill(Quest, 1, "Slay Lonetusk sentries", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskSentry) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepKill(Quest, 2, "Slay Lonetusk warriors", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskWarrior) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") if choice == 1 then AddQuestStepKill(Quest, 3, "Slay Lonetusk crushers", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskCrusher) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepKill(Quest, 4, "Slay Lonetusk pounders", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskPounder) AddQuestStepCompleteAction(Quest, 4, "Step4Complete") elseif choice == 2 then AddQuestStepKill(Quest, 3, "Slay Lonetusk crushers", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskCrusher) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepKill(Quest, 4, "Slay Lonetusk shamans", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskShaman) AddQuestStepCompleteAction(Quest, 4, "Step5Complete") elseif choice == 3 then AddQuestStepKill(Quest, 3, "Slay Lonetusk crushers", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskCrusher) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepKill(Quest, 4, "Slay Lonetusk prophets", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskProphet) AddQuestStepCompleteAction(Quest, 4, "Step6Complete") elseif choice == 4 then AddQuestStepKill(Quest, 3, "Slay Lonetusk pounders", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskPounder) AddQuestStepCompleteAction(Quest, 3, "Step4Complete") AddQuestStepKill(Quest, 4, "Slay Lonetusk shamans", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskShaman) AddQuestStepCompleteAction(Quest, 4, "Step5Complete") elseif choice == 5 then AddQuestStepKill(Quest, 3, "Slay Lonetusk pounders", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskPounder) AddQuestStepCompleteAction(Quest, 3, "Step4Complete") AddQuestStepKill(Quest, 4, "Slay Lonetusk prophets", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskProphet) AddQuestStepCompleteAction(Quest, 4, "Step6Complete") elseif choice == 6 then AddQuestStepKill(Quest, 3, "Slay Lonetusk shamans", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskShaman) AddQuestStepCompleteAction(Quest, 3, "Step5Complete") AddQuestStepKill(Quest, 4, "Slay Lonetusk prophets", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, LonetuskProphet) AddQuestStepCompleteAction(Quest, 4, "Step6Complete") end --AddQuestStepKill(Quest, 3, "Slay Lonetusk crushers", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, --[[ ID's --]]) --AddQuestStepCompleteAction(Quest, 3, "Step3Complete") --AddQuestStepKill(Quest, 4, "Slay Lonetusk pounders", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, --[[ ID's --]]) --AddQuestStepCompleteAction(Quest, 4, "Step4Complete") --AddQuestStepKill(Quest, 5, "Slay Lonetusk shamans", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, --[[ ID's --]]) --AddQuestStepCompleteAction(Quest, 5, "Step5Complete") --AddQuestStepKill(Quest, 6, "Slay Lonetusk prophets", 5, 100, "In memory of the fallen citizens of Shoreside, I will take revenge upon the Lonetusk orcs in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, --[[ ID's --]]) --AddQuestStepCompleteAction(Quest, 6, "Step6Complete") end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, VengeanceforShoreside, 1) and QuestStepIsComplete(Player, VengeanceforShoreside, 2) and QuestStepIsComplete(Player, VengeanceforShoreside, 3) and QuestStepIsComplete(Player, VengeanceforShoreside, 4) then LastStep(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain five Lonetusk sentries.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have slain five Lonetusk warriors.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have slain five Lonetusk crushers.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) if choice == 1 then UpdateQuestStepDescription(Quest, 4, "I have slain five Lonetusk pounders.") elseif choice == 4 then UpdateQuestStepDescription(Quest, 3, "I have slain five Lonetusk pounders.") elseif choice == 5 then UpdateQuestStepDescription(Quest, 3, "I have slain five Lonetusk pounders.") end CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) if choice == 2 then UpdateQuestStepDescription(Quest, 4, "I have slain five Lonetusk shamans.") elseif choice == 4 then UpdateQuestStepDescription(Quest, 4, "I have slain five Lonetusk shamans.") elseif choice == 6 then UpdateQuestStepDescription(Quest, 3, "I have slain five Lonetusk shamans.") end CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) if choice == 3 then UpdateQuestStepDescription(Quest, 4, "I have slain five Lonetusk prophets.") elseif choice == 5 then UpdateQuestStepDescription(Quest, 4, "I have slain five Lonetusk prophets.") elseif choice == 6 then UpdateQuestStepDescription(Quest, 4, "I have slain five Lonetusk prophets.") end CheckProgress(Quest, QuestGiver, Player) end function LastStep(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have honored the memory of Freeport's fallen by taking revenge on the Lonetusk.") AddQuestStepChat(Quest, 5, "Report to Lieutenant Imperidus", 1, "Having wiped out a considerable number of Lonetusk, I should report back to Lieutenant Imperidus in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantImperidus) AddQuestStepCompleteAction(Quest, 5, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 5, "I have reported back to the lieutenant.") UpdateQuestTaskGroupDescription(Quest, 2, "I have reported back to Lieutenant Imperidus.") UpdateQuestDescription(Quest, "I killed Lonetusk orcs. Lots and lots of orcs. Lieutenant Imperidus and I both feel that we're making progress against these foul beasts, but more must be done to ensure Freeport's safety. The lieutenant has further orders for me that will hopefully help us turn the tide. Perhaps my efforts here have brought some measure of peace to the dead citizens of Shoreside.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_imperidus/fprt_adv04_ruins/revamp/lieutenant_imperidus013.mp3", "", "", 1435258692, 228785667, Player) AddConversationOption(conversation, "I like the sound of this plan.", "dlg_6_3") StartConversation(conversation, QuestGiver, Player, "The surest way to take the fight out of the orcs is to thin their numbers. We have to show we will not tolerate their presence anymore. I need you to make a serious dent in the Lonetusk population. The streets of Shoreside must swell with the blood of these brutes.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end