--[[ Script Name : SpawnScripts/QueensColony/adefiledscout133769558.lua Script Purpose : Waypoint Path for adefiledscout133769558.lua Script Author : Rylec, PlayFlavor by premierio015 Script Date : 06-26-2020 06:15:07 Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 160.99, -0.55, -215.63, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 152.44, -0.51, -213.15, 2, 0) MovementLoopAddLocation(NPC, 143.79, -0.67, -208.21, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 138.44, -0.46, -208.7, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 144.13, -0.68, -208.39, 2, 0) MovementLoopAddLocation(NPC, 172.23, -0.59, -214.63, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 144.8, -0.61, -214.54, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 136.59, -0.46, -207.55, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 122.63, -0.41, -206.7, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 153.05, -0.52, -210.74, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 114.52, -0.37, -211.71, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 127.97, -0.43, -213.29, 2, 0) MovementLoopAddLocation(NPC, 136.28, -0.7, -215.41, 2, 0) MovementLoopAddLocation(NPC, 140.29, -0.63, -214.73, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 144.21, -0.88, -216.98, 2, 0) MovementLoopAddLocation(NPC, 154.53, -0.63, -219.65, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 151.13, -0.63, -214.63, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 143.2, -0.73, -215.7, 2, 0) MovementLoopAddLocation(NPC, 138.5, -0.62, -214.73, 2, math.random(12, 22)) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) end end