--[[ Script Name : Quests/ThunderingSteppes/WatchyourstepinTheThunderingSteppesPartII.lua Script Author : Jabantiz Script Date : 2014.07.05 10:07:39 Script Purpose : Zone : ThunderingSteppes Quest Giver: Jacques Preceded by: Watch your step in The Thundering Steppes, Part I Followed by: Watch your step in The Thundering Steppes, Part III --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to take this letter to Tish Tickers who resides in a watch tower in The Thundering Steppes.", 1, "Jacques has given me more mail to deliver, this time to a gnome named Tish Tickers by the third guard tower.", 11, 2490042) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have delivered the mail to Tish Tickers, but she will not give me the return mail until I have helped her.") AddQuestStep(Quest, 2, "To get the return mail from Tish I need to help her out.", 1, 100, "Tish can't give me the return mail until I help her gather the things she needs.", 11) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 2, "I helped Tish gather the things she needed.") AddQuestStepChat(Quest, 3, "Now that I have the return mail from Tish, I should take it to Jacques in The Thundering Steppes.", 1, "Now that I have the return mail from Tish Tickers, I need to take it to Jacques.", 11, 2490212) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) GiveQuestReward(Quest, Player) end function Accepted(Quest, QuestGiver, Player) FaceTarget(NPC, Player) conversation = CreateConversation() AddConversationOption(conversation, "Okay.") StartConversation(conversation, NPC, Player, "That's the spirit! Here, take this letter to a gnome named Tish Tickers at guard tower three. She's being harassed by a collection agency again. They sound pretty serious now. I can't wait to see what her excuse for not paying will be this time. Come back when you have her reply.") end function Deleted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) end end