--[[ Script Name : Quests/MultipleZones/lore_and_legend_giant.lua Script Author : AussieGlen Script Date : 2021.12.31 08:12:49 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a giant spirit.", 1, 100, "I must locate several giant body parts.", 2516, 258) AddQuestStepKillByRace(Quest, 2, "I need to find a giant heart.", 1, 100, "I must locate several giant body parts.", 2516, 258) AddQuestStepKillByRace(Quest, 3, "I need to find a giant eye.", 1, 100, "I must locate several giant body parts.", 2516, 258) AddQuestStep(Quest, 4, "I need to find and study a giant toe.", 1, 100, "I must locate several giant body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a giant finger.", 1, 100, "I must locate several giant body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a giant tooth.", 1, 100, "I must locate several giant body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a giant whisker.", 1, 100, "I must locate several giant body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a giant ear.", 1, 100, "I must locate several giant body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5400, 1) and QuestStepIsComplete(Player, 5400, 2) and QuestStepIsComplete(Player, 5400, 3) and QuestStepIsComplete(Player, 5400, 4) and QuestStepIsComplete(Player, 5400, 5) and QuestStepIsComplete(Player, 5400, 6) and QuestStepIsComplete(Player, 5400, 7) and QuestStepIsComplete(Player, 5400, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a giant spirit.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a giant heart.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a giant eye.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a giant hoof.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a giant eye.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a giant toe.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a giant finger.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a giant ear.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary giant body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the giant.") GiveQuestReward(Quest, Player) end