--[[ Script Name : SpawnScripts/Generic/MonsterCallouts/BaseFairy1.lua Script Author : Dorbin Script Date : 2022.10.22 12:10:43 Script Purpose : : --]] local HealthCallout = false --REDUCES Half-Health Spam local CalloutTimer = false --REDUCES Callout Spam function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs SetTempVariable(NPC, "CalloutTimer", "false") end function HealthReset (NPC) --SO HALF HEALTH DOESN'T SPAM SetTempVariable(NPC, "HealthCallout", "false") end function Garbled(NPC,Player) local choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_628bdbdb.mp3", "Meraania suvalas itresteien", "", 711889774, 2079504251, Player, 23) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_e858f993.mp3", "Tawaneee follahh dilifilongia avee", "", 2527230882, 3520925768,Player, 23) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_29e4606e.mp3", "Peelahha misialloniassaa laliallasala", "", 4233892159, 3471050504, Player, 23) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_dfa9e7d9.mp3", "Amamooenoo illysavah leetah", "", 2254044711, 2481645116, Player, 23) end end function aggro(NPC,Player) SetTempVariable(NPC, "CalloutTimer", "false") if GetTempVariable(NPC, "CalloutTimer")== "false" and math.random(0,100) <=33 and IsPlayer(Player) then SetTempVariable(NPC, "CalloutTimer", "true") AddTimer(NPC,10000,"ResetTimer") if not HasLanguage(Player,23 )then Garbled(NPC,Player) else local choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "", "Hey! Do you want to be friends?", "", 0, 0, Player, 23) elseif choice == 2 then PlayFlavor(NPC, "", "Hello! I've never seen you before!", "", 0, 0, Player, 23) elseif choice == 3 then PlayFlavor(NPC, "", "Hi! What's your name?", "", 0, 0, Player, 23) elseif choice == 4 then PlayFlavor(NPC, "", "So you want to fight us too, eh?", "", 0, 0, Player, 23) end end end end function death(NPC,Player) if GetTempVariable(NPC, "CalloutTimer")== "false" and IsPlayer(Player) then if math.random(0,100)<=35 then if not HasLanguage(Player,23 )then Garbled(NPC,Player) else local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "", "Why won't my companion quit pretending to be dead?", "", 0, 0, Player, 23) elseif choice == 2 then PlayFlavor(NPC, "", "Oh no... You got red stuff all over my wings!", "", 0, 0, Player, 23) end end end end end function healthchanged(NPC, Player) if GetTempVariable(NPC, "CalloutTimer") == "false" and IsPlayer(Player) and IsAlive(NPC)==true then if GetTempVariable(NPC, "HealthCallout") == "false" then if GetHP(NPC) < GetMaxHP(NPC) * 0.55 and GetHP(NPC) > GetMaxHP(NPC) * 0.45 then SetTempVariable(NPC, "HealthCallout", "true") SetTempVariable(NPC, "CalloutTimer", "true") AddTimer(NPC,10000,"ResetTimer") AddTimer(NPC,12500,"HealthReset") if not HasLanguage(Spawn,23 )then Garbled(NPC,Player) else local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "", "Owww!!! Don't hit so hard, okay?", "", 0, 0, Player, 23) elseif choice == 2 then PlayFlavor(NPC, "", "You're serious about this, right?", "", 0, 0, Player, 23) elseif choice == 3 then PlayFlavor(NPC, "", "Please... Please don't kill me...", "", 0, 0, Player, 23) end end end end end end function HealthReset (NPC) HealthCallout = false end function victory(NPC,Player) if not HasLanguage(Player,23 )then Garbled(NPC,Player) else local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "", "They stopped moving! Why aren't they moving?", "", 0, 0, Player, 23) elseif choice == 2 then PlayFlavor(NPC, "", "Now, did you learn anything?", "", 0, 0, Player, 23) elseif choice == 3 then PlayFlavor(NPC, "", "Why must it come to this?", "", 0, 0, Player, 23) end end end