--[[ Script Name : Quests/MultipleZones/lore_and_legend_boarfiend.lua Script Author : AussieGlen Script Date : 2022.01.02 10:01:31 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a boarfiend eye.", 1, 100, "I must locate several boarfiend body parts.", 2516, 280) AddQuestStepKillByRace(Quest, 2, "I need to find a boarfiend skull.", 1, 100, "I must locate several boarfiend body parts.", 2516, 280) AddQuestStepKillByRace(Quest, 3, "I need to find a boarfiend snout.", 1, 100, "I must locate several boarfiend body parts.", 2516, 280) AddQuestStep(Quest, 4, "I need to find and study a boarfiend hoof.", 1, 100, "I must locate several boarfiend body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a boarfiend's poorly contained rage.", 1, 100, "I must locate several boarfiend body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a boarfiend skin patch.", 1, 100, "I must locate several boarfiend body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a boarfiend spleen.", 1, 100, "I must locate several boarfiend body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a boarfiend tuak.", 1, 100, "I must locate several boarfiend body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5432, 1) and QuestStepIsComplete(Player, 5432, 2) and QuestStepIsComplete(Player, 5432, 3) and QuestStepIsComplete(Player, 5432, 4) and QuestStepIsComplete(Player, 5432, 5) and QuestStepIsComplete(Player, 5432, 6) and QuestStepIsComplete(Player, 5432, 7) and QuestStepIsComplete(Player, 5432, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a boarfiend eye.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a boarfiend skull.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a boarfiend snout.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a boarfiend hoof.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a boarfiend's poorly contained rage.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a boarfiend skin patch.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a boarfiend spleen.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a boarfiend tusk.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary boarfiend body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the boarfiend.") GiveQuestReward(Quest, Player) end