/* Copyright 2016-2017 Joaquin M Lopez Munoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/poly_collection for library home page. */ #ifndef BOOST_POLY_COLLECTION_EXAMPLE_ROLEGAME_HPP #define BOOST_POLY_COLLECTION_EXAMPLE_ROLEGAME_HPP #if defined(_MSC_VER) #pragma once #endif /* entities of a purported role game used in the examples */ #include #include #include //[rolegame_1 struct sprite { sprite(int id):id{id}{} virtual ~sprite()=default; virtual void render(std::ostream& os)const=0; int id; }; //] //[rolegame_2 struct warrior:sprite { using sprite::sprite; warrior(std::string rank,int id):sprite{id},rank{std::move(rank)}{} void render(std::ostream& os)const override{os<