////////////////////////////////////////////////////////////////////////////// // Copyright 2002-2006 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ////////////////////////////////////////////////////////////////////////////// #include "Precompiled.hpp" #include "Camera.hpp" #include "Configuring.hpp" #include "Shooting.hpp" ////////////////////////////////////////////////////////////////////////////// NotShooting::NotShooting() { std::cout << "Entering NotShooting\n"; } NotShooting::~NotShooting() { std::cout << "Exiting NotShooting\n"; } sc::result NotShooting::react( const EvShutterHalf & ) { if ( context< Camera >().IsBatteryLow() ) { return forward_event(); } else { return transit< Shooting >(); } } ////////////////////////////////////////////////////////////////////////////// Idle::Idle() { std::cout << "Entering Idle\n"; } Idle::~Idle() { std::cout << "Exiting Idle\n"; } sc::result Idle::react( const EvConfig & ) { return transit< Configuring >(); }