/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef __EQ2_COMMANDS__ #define __EQ2_COMMANDS__ #include "../../common/DataBuffer.h" #include "../../common/MiscFunctions.h" #include "../../common/types.h" #include "../../common/opcodemgr.h" #include #include #include #include "../../common/debug.h" using namespace std; class Client; class Spawn; class ZoneServer; extern mapEQOpcodeManager; #define CHANNEL_COLOR_RED 3 #define CHANNEL_COLOR_CHAT_RELATIONSHIP 4 #define CHANNEL_COLOR_YELLOW 5 #define CHANNEL_COLOR_NEW_LOOT 84 #define CHANNEL_COLOR_NEWEST_LOOT 89 #define UPDATE_COLOR_WHITE 254 // For UpdateText #define CHANNEL_ALL_TEXT 0 #define CHANNEL_GAME_TEXT 1 #define CHANNEL_DEFAULT 2 #define CHANNEL_ERROR 3 #define CHANNEL_STATUS 4 #define CHANNEL_MOTD 5 #define CHANNEL_CHAT_TEXT 6 #define CHANNEL_NEARBY_CHAT 7 #define CHANNEL_SAY 8 #define CHANNEL_SHOUT 9 #define CHANNEL_EMOTE 10 #define CHANNEL_YELL 11 #define CHANNEL_NARRATIVE 12 //white #define CHANNEL_NONPLAYER_SAY 13 #define CHANNEL_GROUP_CHAT 14 #define CHANNEL_GROUP_SAY 15 // Use this for group chat #define CHANNEL_RAID_SAY 16 #define CHANNEL_GUILD_CHAT 17 #define CHANNEL_GUILD_SAY 18 // Use this for guild chat #define CHANNEL_OFFICER_SAY 19 #define CHANNEL_GUILD_MOTD 20 #define CHANNEL_GUILD_MEMBER_ONLINE 21 #define CHANNEL_GUILD_EVENT 22 #define CHANNEL_GUILD_RECRUITING_PAGE 23 #define CHANNEL_GUILD_RECRUITING_PAGE_OTHER 24 #define CHANNEL_PRIVATE_CHAT 25 #define CHANNEL_NONPLAYER_TELL 26 #define CHANNEL_OBJECT_TEXT 27 #define CHANNEL_PRIVATE_TELL 28 #define CHANNEL_TELL_FROM_CS 29 #define CHANNEL_ARENA 30 #define CHANNEL_CHAT_CHANNEL_TEXT 31 #define CHANNEL_OUT_OF_CHARACTER 32 #define CHANNEL_AUCTION 33 #define CHANNEL_CUSTOM_CHANNEL 34 // 34 is nothing, message with 34 as type will not show on client #define CHANNEL_CHARACTER_TEXT 35 #define CHANNEL_REWARD 36 #define CHANNEL_DEATH 37 #define CHANNEL_PET_CHAT 38 #define CHANNEL_SKILL 39 #define CHANNEL_FACTION 40 // Combat related chat channels start here #define CHANNEL_SPELLS 41 #define CHANNEL_YOU_CAST 42 #define CHANNEL_YOU_FAIL 43 #define CHANNEL_CRITICAL_CAST 44 #define CHANNEL_FRIENDLY_CAST 45 #define CHANNEL_FRIENDLY_FAIL 46 #define CHANNEL_OTHER_CAST 47 #define CHANNEL_OTHER_FAIL 48 #define CHANNEL_HOSTILE_CAST 49 #define CHANNEL_HOSTILE_FAIL 50 #define CHANNEL_WORN_OFF 51 #define CHANNEL_SPELLS_OTHER 52 #define CHANNEL_HEAL_SPELLS 53 #define CHANNEL_HEALS 54 #define CHANNEL_FRIENDLY_HEALS 55 #define CHANNEL_OTHER_HEALS 56 #define CHANNEL_HOSTILE_HEALS 57 #define CHANNEL_CRITICAL_HEALS 58 #define CHANNEL_COMBAT 59 #define CHANNEL_GENERAL_COMBAT 60 #define CHANNEL_HEROIC_OPPORTUNITY 61 #define CHANNEL_NON_MELEE_DAMAGE 62 #define CHANNEL_DAMAGE_SHIELD 63 #define CHANNEL_WARD 64 #define CHANNEL_DAMAGE_INTERCEPT 65 #define CHANNEL_MELEE_COMBAT 66 #define CHANNEL_WARNINGS 67 #define CHANNEL_YOU_HIT 68 #define CHANNEL_YOU_MISS 69 #define CHANNEL_ATTACKER_HITS 70 #define CHANNEL_ATTACKER_MISSES 71 #define CHANNEL_YOUR_PET_HITS 72 #define CHANNEL_YOUR_PET_MISSES 73 #define CHANNEL_ATTACKER_HITS_PET 74 #define CHANNEL_ATTACKER_MISSES_PET 75 #define CHANNEL_OTHER_HIT 76 #define CHANNEL_OTHER_MISSES 77 #define CHANNEL_CRITICAL_HIT 78 #define CHANNEL_HATE_ADJUSTMENTS 79 #define CHANNEL_YOUR_HATE 80 #define CHANNEL_OTHERS_HATE 81 #define CHANNEL_DISPELS_AND_CURES 82 #define CHANNEL_DISPEL_YOU 83 #define CHANNEL_DISPEL_OTHER 84 #define CHANNEL_CURE_YOU 85 #define CHANNEL_CURE_OTHER 86 // End of combat chat channels #define CHANNEL_OTHER 87 #define CHANNEL_MONEY_SPLIT 88 #define CHANNEL_LOOT 89 #define CHANNEL_LOOT_ROLLS 90 #define CHANNEL_COMMAND_TEXT 91 #define CHANNEL_BROADCAST 92 // Goes to all chat windows no matter what #define CHANNEL_WHO 93 #define CHANNEL_COMMANDS 94 #define CHANNEL_MERCHANT 95 #define CHANNEL_MERCHANT_BUY_SELL 96 #define CHANNEL_CONSIDER_MESSAGE 97 #define CHANNEL_CON_MINUS_2 98 #define CHANNEL_CON_MINUS_1 99 #define CHANNEL_CON_0 100 #define CHANNEL_CON_1 101 #define CHANNEL_CON_2 102 #define CHANNEL_TRADESKILLS 103 #define CHANNEL_HARVESTING 104 #define CHANNEL_HARVESTING_WARNINGS 105 // 106 is nothing, message sent with this channel won't display in the client #define CHANNEL_VOICE_CHAT 107 // 108+ will crash the client DO NOT USE /* Using this in the /zone details command so that we do not have to store a whole zone in memory while changing zone attributes. Also, ran into a problem when deleting a zone pointer (for zones that were not running), it would try to shut down a zone which was not running, causing world to crash. */ struct ZoneInfo { int32 id; int8 expansion_id; char name[64]; char file[64]; char description[256]; float safe_x; float safe_y; float safe_z; float underworld; int8 min_recommended; int8 max_recommended; char zone_type[64]; bool always_loaded; bool city_zone; sint16 min_status; int16 min_level; int16 max_level; int8 start_zone; int8 instance_type; int32 default_reenter_time; int32 default_reset_time; int32 default_lockout_time; int8 force_group_to_zone; char lua_script[256]; int32 shutdown_timer; char zone_motd[256]; float xp_modifier; int16 min_version; bool weather_allowed; int32 ruleset_id; char sky_file[64]; }; class EQ2_CommandString : public DataBuffer{ public: EQ2_CommandString(){ handler = 0; } EQ2_CommandString(uchar* buffer, int32 size){ InitializeLoadData(buffer, size); LoadData(handler); LoadDataString(command); } EQ2_16BitString command; int16 handler; }; class EQ2_RemoteCommandString : public DataBuffer{ public: EQ2_RemoteCommandString(){ handler = 0; } EQ2_RemoteCommandString(char* name, int32 in_handler, sint16 in_status){ command.data = string(name); command.size = command.data.length(); handler = in_handler; required_status = in_status; } EQ2_RemoteCommandString(uchar* buffer, int32 size){ required_status = 0; InitializeLoadData(buffer, size); LoadData(handler); LoadDataString(command); } EQ2_8BitString command; int16 handler; sint16 required_status; }; class RemoteCommands { public: RemoteCommands(){ num_commands = 0; buffer.clear(); } int16 num_commands; vector commands; void addCommand(EQ2_RemoteCommandString add){ commands.push_back(add); num_commands++;} void AddSubCommand(string command, EQ2_RemoteCommandString subcommand){ subcommands[command][subcommand.command.data] = subcommand; } bool validSubCommand(string command, string subcommand){ if(subcommands.count(command) > 0 && subcommands[command].count(subcommand) > 0) return true; return false; } void addZero(){ num_commands++; EQ2_RemoteCommandString add; add.handler = 0; add.required_status = 300; add.command.size = 0; commands.push_back(add); } void CheckAddSubCommand(string command, EQ2_RemoteCommandString subcommand){ vector::iterator itr; for(itr = commands.begin(); itr != commands.end();itr++){ if((*itr).command.data == command){ AddSubCommand(command, subcommand); return; } } // TODO: cannot seem to use LogWrite in this .h file! printf("Unable to find parent command '%s' for subcommand: '%s'\n\tEvery subcommand must have a parent command!", command.c_str(), subcommand.command.data.c_str()); } void AddDataCommand(EQ2_RemoteCommandString* command){ buffer.append((char*)&command->command.size, sizeof(command->command.size)); if(command->command.size>0) buffer.append(command->command.data); } int32 GetCommandHandler(const char* name){ if(!name) return 0xFFFFFFFF; int8 name_size = strlen(name); for(int32 i = 0; i < commands.size(); i++){ if(commands[i].command.size > 0){ if(strncasecmp(commands[i].command.data.c_str(), name, name_size) == 0) return commands[i].handler; } } return 0xFFFFFFFF; } string buffer; EQ2Packet* serialize(int16 version = 0); map > subcommands; }; class Commands{ public: Commands(); ~Commands(); bool SetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value, bool send_update = true, bool temporary = false, string* temp_value = 0, int8 index = 0); void UpdateDatabaseAppearance(Client* client, Spawn* target, string fieldName, sint8 r, sint8 g, sint8 b); bool SetZoneCommand(Client* client, int32 zone_id, ZoneServer* zone, int8 type, const char* value); RemoteCommands* GetRemoteCommands() { return remote_commands; } void Process(int32 index, EQ2_16BitString* command_parms, Client* client, Spawn* targetOverride=NULL); int32 GetCommandHandler(const char* name){ return remote_commands->GetCommandHandler(name); } int32 GetSpawnSetType(string val); // JA: New Command handlers void Command_AcceptAdvancement(Client* client, Seperator* sep); void Command_AFK(Client* client, Seperator* sep); void Command_Appearance(Client* client, Seperator* sep, int handler); void Command_CancelMaintained(Client* client, Seperator* sep); void Command_Claim(Client* client, Seperator* sep); void Command_ClearAllQueued(Client* client); void Command_Create(Client* client, Seperator* sep); void Command_CreateFromRecipe(Client* client, Seperator* sep); void Command_Distance(Client* client); void Command_Duel(Client* client, Seperator* sep); void Command_DuelBet(Client* client, Seperator* sep); void Command_DuelAccept(Client* client, Seperator* sep); void Command_DuelDecline(Client* client, Seperator* sep); void Command_DuelSurrender(Client* client, Seperator* sep); void Command_DuelToggle(Client* client, Seperator* sep); void Command_EntityCommand(Client* client, Seperator* sep, int handler); void Command_Follow(Client* client, Seperator* sep); void Command_StopFollow(Client* client, Seperator* sep); void Command_Grid(Client* client, Seperator* sep); void Command_Guild(Client* client, Seperator* sep); void Command_CreateGuild(Client* client); void Command_SetGuildOfficerNote(Client* client, Seperator* sep); void Command_SetGuildMemberNote(Client* client, Seperator* sep); void Command_OfficerSay(Client* client, Seperator* sep); void Command_GuildSay(Client* client, Seperator* sep); void Command_Guilds(Client* client); void Command_GuildsAdd(Client* client, Seperator* sep); void Command_GuildsCreate(Client* client, Seperator* sep); void Command_GuildsDelete(Client* client, Seperator* sep); void Command_GuildsList(Client* client); void Command_GuildsRemove(Client* client, Seperator* sep); void Command_InspectPlayer(Client* client, Seperator* sep); void Command_Inventory(Client* client, Seperator* sep, EQ2_RemoteCommandString* command); void Command_Languages(Client* client, Seperator* sep); void Command_SetLanguage(Client* client, Seperator* sep); void Command_LastName(Client* client, Seperator* sep); void Command_ConfirmLastName(Client* client, Seperator* sep); void Command_Location(Client* client); void Command_LocationAdd(Client* client, Seperator* sep); void Command_LocationCreate(Client* client, Seperator* sep); void Command_LocationDelete(Client* client, Seperator* sep); void Command_LocationList(Client* client, Seperator* sep); void Command_LocationRemove(Client* client, Seperator* sep); void Command_Merchant(Client* client, Seperator* sep, int handler); //devn00b void Command_Mood(Client* client, Seperator* sep); void Command_Modify(Client* client); // usage function void Command_ModifyCharacter(Client* client, Seperator* sep); void Command_ModifyFaction(Client* client, Seperator* sep); void Command_ModifyGuild(Client* client, Seperator* sep); void Command_ModifyItem(Client* client, Seperator* sep); void Command_ModifyQuest(Client* client, Seperator* sep); void Command_ModifySkill(Client* client, Seperator* sep); void Command_ModifySpawn(Client* client, Seperator* sep); void Command_ModifySpell(Client* client, Seperator* sep); void Command_ModifyZone(Client* client, Seperator* sep); void Command_MOTD(Client* client); void Command_Pet(Client* client, Seperator* sep); void Command_PetName(Client* client, Seperator* sep); void Command_NamePet(Client* client, Seperator* sep); void Command_Rename(Client* client, Seperator* sep); void Command_ConfirmRename(Client* client, Seperator* sep); void Command_PetOptions(Client* client, Seperator* sep); void Command_Random(Client* client, Seperator* sep); void Command_Randomize(Client* client, Seperator* sep); void Command_ReportBug(Client* client, Seperator* sep); void Command_ShowCloak(Client* client, Seperator* sep); void Command_ShowHelm(Client* client, Seperator* sep); void Command_ShowHood(Client* client, Seperator* sep); void Command_ShowHoodHelm(Client* client, Seperator* sep); void Command_ShowRanged(Client* client, Seperator* sep); void Command_Skills(Client* client, Seperator* sep, int handler); void Command_SpawnTemplate(Client* client, Seperator* sep); void Command_Speed(Client* client, Seperator* sep); void Command_StationMarketPlace(Client* client, Seperator* sep); void Command_StopEating(Client* client); void Command_StopDrinking(Client* client); void Command_Test(Client* client, EQ2_16BitString* command_parms); void Command_Title(Client* client); void Command_TitleList(Client* client); void Command_TitleSetPrefix(Client* client, Seperator* sep); void Command_TitleSetSuffix(Client* client, Seperator* sep); void Command_TitleFix(Client* client, Seperator* sep); void Command_Toggle_Anonymous(Client* client); void Command_Toggle_AutoConsume(Client* client, Seperator* sep); void Command_Toggle_BonusXP(Client* client); void Command_Toggle_CombatXP(Client* client); void Command_Toggle_GMHide(Client* client); void Command_Toggle_GMVanish(Client* client); void Command_Toggle_Illusions(Client* client, Seperator* sep); void Command_Toggle_LFG(Client* client); void Command_Toggle_LFW(Client* client); void Command_Toggle_QuestXP(Client* client); void Command_Toggle_Roleplaying(Client* client); void Command_Toggle_Duels(Client* client); void Command_Toggle_Trades(Client* client); void Command_Toggle_Guilds(Client* client); void Command_Toggle_Groups(Client* client); void Command_Toggle_Raids(Client* client); void Command_Toggle_LON(Client* client); void Command_Toggle_VoiceChat(Client* client); void Command_Track(Client* client); void Command_TradeStart(Client* client, Seperator* sep); void Command_TradeAccept(Client* client, Seperator* sep); void Command_TradeReject(Client* client, Seperator* sep); void Command_TradeCancel(Client* client, Seperator* sep); void Command_TradeSetCoin(Client* client, Seperator* sep); void Command_TradeAddCoin(Client* client, Seperator* sep, int handler); void Command_TradeRemoveCoin(Client* client, Seperator* sep, int handler); void Command_TradeAddItem(Client* client, Seperator* sep); void Command_TradeRemoveItem(Client* client, Seperator* sep); void Command_TryOn(Client* client, Seperator* sep); void Command_JoinChannel(Client *client, Seperator *sep); void Command_JoinChannelFromLoad(Client *client, Seperator *sep); void Command_TellChannel(Client *client, Seperator *sep); void Command_LeaveChannel(Client *client, Seperator *sep); void Command_WeaponStats(Client *client); void Command_WhoChannel(Client *client, Seperator *sep); void Command_ZoneSafeCoords(Client *client, Seperator *sep); void Command_ZoneDetails(Client *client, Seperator *sep); void Command_ZoneSet(Client *client, Seperator *sep); void Command_Rain(Client* client, Seperator* sep); void Command_Wind(Client* client, Seperator* sep); void Command_SendMerchantWindow(Client* client, Seperator* sep, bool sell = false); void Command_Weather(Client* client, Seperator* sep); void Command_Select(Client* client, Seperator* sep); void Command_ConsumeFood(Client* client, Seperator* sep); void Command_Aquaman(Client* client, Seperator* sep); void Command_Attune_Inv(Client* client, Seperator* sep); void Command_Player(Client* client, Seperator* sep); void Command_Player_Coins(Client* client, Seperator* sep); void Command_Reset_Zone_Timer(Client* client, Seperator* sep); void Command_AchievementAdd(Client* client, Seperator* sep); void Command_Editor(Client* client, Seperator* sep); void Command_AcceptResurrection(Client* client, Seperator* sep); void Command_DeclineResurrection(Client* client, Seperator* set); void Command_TargetItem(Client* client, Seperator* set); void Command_FindSpawn(Client* client, Seperator* set); void Command_MoveCharacter(Client* client, Seperator* set); // Bot Commands void Command_Bot(Client* client, Seperator* sep); void Command_Bot_Create(Client* client, Seperator* sep); void Command_Bot_Customize(Client* client, Seperator* sep); void Command_Bot_Spawn(Client* client, Seperator* sep); void Command_Bot_List(Client* client, Seperator* sep); void Command_Bot_Inv(Client* client, Seperator* sep); void Command_Bot_Settings(Client* client, Seperator* sep); void Command_Bot_Help(Client* client, Seperator* sep); void Command_CancelEffect(Client* client, Seperator* sep); void Command_CurePlayer(Client* client, Seperator* sep); void Command_ShareQuest(Client* client, Seperator* sep); void Command_Yell(Client* client, Seperator* sep); void Command_SetAutoLootMode(Client* client, Seperator* sep); void Command_AutoAttack(Client* client, Seperator* sep); void Command_Assist(Client* client, Seperator* sep); void Command_Target(Client* client, Seperator* sep); void Command_Target_Pet(Client* client, Seperator* sep); // AA Commands void Get_AA_Xml(Client* client, Seperator* sep); void Add_AA(Client* client, Seperator* sep); void Commit_AA_Profile(Client* client, Seperator* sep); void Begin_AA_Profile(Client* client, Seperator* sep); void Back_AA(Client* client, Seperator* sep); void Remove_AA(Client* client, Seperator* sep); void Switch_AA_Profile(Client* client, Seperator* sep); void Cancel_AA_Profile(Client* client, Seperator* sep); void Save_AA_Profile(Client* client, Seperator* sep); private: RemoteCommands* remote_commands; map spawn_set_values; map zone_set_values; }; #define SPAWN_SET_VALUE_LIST 0 #define SPAWN_SET_VALUE_NAME 1 #define SPAWN_SET_VALUE_LEVEL 2 #define SPAWN_SET_VALUE_DIFFICULTY 3 #define SPAWN_SET_VALUE_MODEL_TYPE 4 #define SPAWN_SET_VALUE_CLASS 5 #define SPAWN_SET_VALUE_GENDER 6 #define SPAWN_SET_VALUE_SHOW_NAME 7 #define SPAWN_SET_VALUE_ATTACKABLE 8 #define SPAWN_SET_VALUE_SHOW_LEVEL 9 #define SPAWN_SET_VALUE_TARGETABLE 10 #define SPAWN_SET_VALUE_SHOW_COMMAND_ICON 11 #define SPAWN_SET_VALUE_HAND_ICON 12 #define SPAWN_SET_VALUE_HAIR_TYPE 13 #define SPAWN_SET_VALUE_FACIAL_HAIR_TYPE 14 #define SPAWN_SET_VALUE_WING_TYPE 15 #define SPAWN_SET_VALUE_CHEST_TYPE 16 #define SPAWN_SET_VALUE_LEGS_TYPE 17 #define SPAWN_SET_VALUE_SOGA_HAIR_TYPE 18 #define SPAWN_SET_VALUE_SOGA_FACIAL_HAIR_TYPE 19 #define SPAWN_SET_VALUE_SOGA_MODEL_TYPE 20 #define SPAWN_SET_VALUE_SIZE 21 #define SPAWN_SET_VALUE_HP 22 #define SPAWN_SET_VALUE_POWER 23 #define SPAWN_SET_VALUE_HEROIC 24 #define SPAWN_SET_VALUE_RESPAWN 25 #define SPAWN_SET_VALUE_X 26 #define SPAWN_SET_VALUE_Y 27 #define SPAWN_SET_VALUE_Z 28 #define SPAWN_SET_VALUE_HEADING 29 #define SPAWN_SET_VALUE_LOCATION 30 #define SPAWN_SET_VALUE_COMMAND_PRIMARY 31 #define SPAWN_SET_VALUE_COMMAND_SECONDARY 32 #define SPAWN_SET_VALUE_VISUAL_STATE 33 #define SPAWN_SET_VALUE_ACTION_STATE 34 #define SPAWN_SET_VALUE_MOOD_STATE 35 #define SPAWN_SET_VALUE_INITIAL_STATE 36 #define SPAWN_SET_VALUE_ACTIVITY_STATE 37 #define SPAWN_SET_VALUE_COLLISION_RADIUS 38 #define SPAWN_SET_VALUE_FACTION 39 #define SPAWN_SET_VALUE_SPAWN_SCRIPT 40 #define SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT 41 #define SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT 42 #define SPAWN_SET_VALUE_SUB_TITLE 43 #define SPAWN_SET_VALUE_EXPIRE 45 #define SPAWN_SET_VALUE_EXPIRE_OFFSET 46 #define SPAWN_SET_VALUE_X_OFFSET 47 #define SPAWN_SET_VALUE_Y_OFFSET 48 #define SPAWN_SET_VALUE_Z_OFFSET 49 #define SPAWN_SET_VALUE_DEVICE_ID 50 #define SPAWN_SET_VALUE_PITCH 51 #define SPAWN_SET_VALUE_ROLL 52 #define SPAWN_SET_VALUE_HIDE_HOOD 53 #define SPAWN_SET_VALUE_EMOTE_STATE 54 #define SPAWN_SET_VALUE_ICON 55 #define SPAWN_SET_VALUE_PREFIX 56 #define SPAWN_SET_VALUE_SUFFIX 57 #define SPAWN_SET_VALUE_LASTNAME 58 #define SPAWN_SET_VALUE_EXPANSION_FLAG 59 #define SPAWN_SET_VALUE_MERCHANT_MIN_LEVEL 60 #define SPAWN_SET_VALUE_MERCHANT_MAX_LEVEL 61 #define SPAWN_SET_VALUE_HOLIDAY_FLAG 62 #define SPAWN_SET_SKIN_COLOR 63 #define SPAWN_SET_AAXP_REWARDS 64 #define SPAWN_SET_HAIR_COLOR1 65 #define SPAWN_SET_HAIR_COLOR2 66 #define SPAWN_SET_HAIR_TYPE_COLOR 67 #define SPAWN_SET_HAIR_FACE_COLOR 68 #define SPAWN_SET_HAIR_TYPE_HIGHLIGHT_COLOR 69 #define SPAWN_SET_HAIR_FACE_HIGHLIGHT_COLOR 70 #define SPAWN_SET_HAIR_HIGHLIGHT 71 #define SPAWN_SET_MODEL_COLOR 72 #define SPAWN_SET_EYE_COLOR 73 #define SPAWN_SET_SOGA_SKIN_COLOR 74 #define SPAWN_SET_SOGA_HAIR_COLOR1 75 #define SPAWN_SET_SOGA_HAIR_COLOR2 76 #define SPAWN_SET_SOGA_HAIR_TYPE_COLOR 77 #define SPAWN_SET_SOGA_HAIR_FACE_COLOR 78 #define SPAWN_SET_SOGA_HAIR_TYPE_HIGHLIGHT_COLOR 79 #define SPAWN_SET_SOGA_HAIR_FACE_HIGHLIGHT_COLOR 80 #define SPAWN_SET_SOGA_HAIR_HIGHLIGHT 81 #define SPAWN_SET_SOGA_MODEL_COLOR 82 #define SPAWN_SET_SOGA_EYE_COLOR 83 #define SPAWN_SET_CHEEK_TYPE 84 #define SPAWN_SET_CHIN_TYPE 85 #define SPAWN_SET_EAR_TYPE 86 #define SPAWN_SET_EYE_BROW_TYPE 87 #define SPAWN_SET_EYE_TYPE 88 #define SPAWN_SET_LIP_TYPE 89 #define SPAWN_SET_NOSE_TYPE 90 #define SPAWN_SET_BODY_SIZE 91 #define SPAWN_SET_BODY_AGE 92 #define SPAWN_SET_SOGA_CHEEK_TYPE 93 #define SPAWN_SET_SOGA_CHIN_TYPE 94 #define SPAWN_SET_SOGA_EAR_TYPE 95 #define SPAWN_SET_SOGA_EYE_BROW_TYPE 96 #define SPAWN_SET_SOGA_EYE_TYPE 97 #define SPAWN_SET_SOGA_LIP_TYPE 98 #define SPAWN_SET_SOGA_NOSE_TYPE 99 #define SPAWN_SET_SOGA_BODY_SIZE 100 #define SPAWN_SET_SOGA_BODY_AGE 101 #define SPAWN_SET_ATTACK_TYPE 102 #define SPAWN_SET_RACE_TYPE 103 #define SPAWN_SET_LOOT_TIER 104 #define SPAWN_SET_LOOT_DROP_TYPE 105 #define SPAWN_SET_SCARED_STRONG_PLAYERS 106 #define ZONE_SET_VALUE_EXPANSION_ID 0 #define ZONE_SET_VALUE_NAME 1 #define ZONE_SET_VALUE_FILE 2 #define ZONE_SET_VALUE_DESCRIPTION 3 #define ZONE_SET_VALUE_SAFE_X 4 #define ZONE_SET_VALUE_SAFE_Y 5 #define ZONE_SET_VALUE_SAFE_Z 6 #define ZONE_SET_VALUE_UNDERWORLD 7 #define ZONE_SET_VALUE_MIN_RECOMMENDED 8 #define ZONE_SET_VALUE_MAX_RECOMMENDED 9 #define ZONE_SET_VALUE_ZONE_TYPE 10 #define ZONE_SET_VALUE_ALWAYS_LOADED 11 #define ZONE_SET_VALUE_CITY_ZONE 12 #define ZONE_SET_VALUE_MIN_STATUS 13 #define ZONE_SET_VALUE_MIN_LEVEL 14 #define ZONE_SET_VALUE_START_ZONE 15 #define ZONE_SET_VALUE_INSTANCE_TYPE 16 #define ZONE_SET_VALUE_DEFAULT_REENTER_TIME 17 #define ZONE_SET_VALUE_DEFAULT_RESET_TIME 18 #define ZONE_SET_VALUE_DEFAULT_LOCKOUT_TIME 19 #define ZONE_SET_VALUE_FORCE_GROUP_TO_ZONE 20 #define ZONE_SET_VALUE_LUA_SCRIPT 21 #define ZONE_SET_VALUE_SHUTDOWN_TIMER 22 #define ZONE_SET_VALUE_ZONE_MOTD 23 #define ZONE_SET_VALUE_MAX_LEVEL 24 #define ZONE_SET_VALUE_WEATHER_ALLOWED 25 #define COMMAND_SPAWN 1 #define COMMAND_RACE 2 #define COMMAND_LEVEL 3 #define COMMAND_CLASS 4 #define COMMAND_NAME 6 #define COMMAND_SAY 7 #define COMMAND_TELL 8 #define COMMAND_YELL 9 #define COMMAND_SHOUT 10 #define COMMAND_AUCTION 11 #define COMMAND_OOC 12 #define COMMAND_EMOTE 13 #define COMMAND_GROUPSAY 14 #define COMMAND_GROUPINVITE 15 #define COMMAND_GROUPDISBAND 16 #define COMMAND_GROUP 17 #define COMMAND_CLAIM 18 #define COMMAND_HAIL 19 #define COMMAND_ZONE 20 #define COMMAND_ADMINFLAG 21 #define COMMAND_KICK 22 #define COMMAND_BAN 23 #define COMMAND_INVENTORY 24 #define COMMAND_SUMMONITEM 25 #define COMMAND_FOLLOW 26 #define COMMAND_STOP_FOLLOW 27 #define COMMAND_LASTNAME 28 #define COMMAND_CONFIRMLASTNAME 29 #define COMMAND_COLLECTION_ADDITEM 30 #define COMMAND_COLLECTION_FILTER_MATCHITEM 31 #define COMMAND_MOVE 32 #define COMMAND_INFO 33 #define COMMAND_USEABILITY 34 #define COMMAND_ENABLE_ABILITY_QUE 35 #define COMMAND_RELOAD_ITEMS 36 #define COMMAND_AUTO_ATTACK 37 #define COMMAND_WEATHER 38 #define COMMAND_SPEED 39 #define COMMAND_SPAWN_MOVE 40 #define COMMAND_WHO 41 #define COMMAND_VERSION 42 #define COMMAND_SPAWN_ADD 43 #define COMMAND_SPAWN_CREATE 44 #define COMMAND_SPAWN_SET 45 #define COMMAND_SPAWN_REMOVE 46 #define COMMAND_SPAWN_LIST 47 #define COMMAND_SIT 48 #define COMMAND_STAND 49 #define COMMAND_SPAWN_TARGET 50 #define COMMAND_SPAWN_EQUIPMENT 51 #define COMMAND_SPAWN_DETAILS 52 #define COMMAND_SELECT_JUNCTION 53 #define COMMAND_KILL 54 #define COMMAND_SUMMON 55 #define COMMAND_GOTO 56 #define COMMAND_FLYMODE 57 #define COMMAND_SETTIME 58 #define COMMAND_RELOAD_SPELLS 59 #define COMMAND_LOOT 60 #define COMMAND_USE 61 #define COMMAND_RELOADSPAWNSCRIPTS 62 #define COMMAND_RELOADLUASYSTEM 63 #define COMMAND_RELOADSTRUCTS 64 #define COMMAND_RELOAD 65 #define COMMAND_LOOT_LIST 66 #define COMMAND_LOOT_SETCOIN 67 #define COMMAND_LOOT_ADDITEM 68 #define COMMAND_LOOT_REMOVEITEM 69 #define COMMAND_BANK 70 #define COMMAND_BANK_DEPOSIT 71 #define COMMAND_BANK_WITHDRAWAL 72 #define COMMAND_BANK_CANCEL 73 #define COMMAND_ATTACK 74 #define COMMAND_REPORT_BUG 75 #define COMMAND_ACCEPT_QUEST 76 #define COMMAND_DECLINE_QUEST 77 #define COMMAND_DELETE_QUEST 78 #define COMMAND_RELOAD_QUESTS 79 #define COMMAND_SPAWN_COMBINE 80 #define COMMAND_DEPOP 81 #define COMMAND_REPOP 82 #define COMMAND_LUADEBUG 83 #define COMMAND_TEST 84 #define COMMAND_ACCEPT_REWARD 85 #define COMMAND_FROM_MERCHANT 86 #define COMMAND_MERCHANT_BUY 87 #define COMMAND_MERCHANT_SELL 88 #define COMMAND_CANCEL_MERCHANT 89 #define COMMAND_START_MERCHANT 90 #define COMMAND_BUYBACK 91 #define COMMAND_SEARCH_STORES 92 #define COMMAND_INVULNERABLE 93 #define COMMAND_SEARCH_STORES_PAGE 94 #define COMMAND_BUY_FROM_BROKER 95 #define COMMAND_GROUP_ACCEPT_INVITE 96 #define COMMAND_GROUP_DECLINE_INVITE 97 #define COMMAND_RELOAD_GROUNDSPAWNS 98 #define COMMAND_RELOAD_SPAWNS 99 #define COMMAND_LOCK 100 #define COMMAND_GIVEITEM 101 #define COMMAND_SET_COMBAT_VOICE 102 #define COMMAND_SET_EMOTE_VOICE 103 #define COMMAND_RELOAD_ZONESCRIPTS 104 #define COMMAND_GROUP_LEAVE 105 #define COMMAND_GROUP_MAKE_LEADER 106 #define COMMAND_GROUP_KICK 107 #define COMMAND_FRIEND_ADD 108 #define COMMAND_FRIEND_REMOVE 109 #define COMMAND_FRIENDS 110 #define COMMAND_IGNORE_ADD 111 #define COMMAND_IGNORE_REMOVE 112 #define COMMAND_IGNORES 113 #define COMMAND_MENDER_REPAIR 114 #define COMMAND_MENDER_REPAIR_ALL 115 #define COMMAND_REPAIR 116 #define COMMAND_USE_ITEM 117 #define COMMAND_WEAPONSTATS 118 #define COMMAND_START_MAIL 119 #define COMMAND_GET_MAIL_MESSAGE 120 #define COMMAND_TAKE_MAIL_ATTACHMENTS 121 #define COMMAND_REPORT_SPAM 122 #define COMMAND_CANCEL_MAIL 123 #define COMMAND_ADD_MAIL_PLAT 124 #define COMMAND_ADD_MAIL_GOLD 125 #define COMMAND_ADD_MAIL_SILVER 126 #define COMMAND_ADD_MAIL_COPPER 127 #define COMMAND_SET_MAIL_ITEM 128 #define COMMAND_CANCEL_SEND_MAIL 129 #define COMMAND_REMOVE_MAIL_PLAT 130 #define COMMAND_REMOVE_MAIL_GOLD 131 #define COMMAND_REMOVE_MAIL_SILVER 132 #define COMMAND_REMOVE_MAIL_COPPER 133 #define COMMAND_DELETE_MAIL_MESSAGE 134 #define COMMAND_TRACK 135 #define COMMAND_INSPECT_PLAYER 136 #define COMMAND_PET 137 #define COMMAND_PETNAME 138 #define COMMAND_NAME_PET 139 #define COMMAND_RENAME 140 #define COMMAND_CONFIRMRENAME 141 #define COMMAND_PETOPTIONS 142 #define COMMAND_SPAWN_TEMPLATE 143 // JA: new /spawn template command #define COMMAND_CANNEDEMOTE 144 #define COMMAND_BROADCAST 145 #define COMMAND_ANNOUNCE 146 #define COMMAND_AFK 147 #define COMMAND_TOGGLE_ANONYMOUS 148 #define COMMAND_TOGGLE_LFW 149 #define COMMAND_TOGGLE_LFG 150 #define COMMAND_SHOW_RANGED 151 #define COMMAND_TOGGLE_AUTOCONSUME 152 #define COMMAND_SHOW_HELM 153 #define COMMAND_SHOW_HOOD_OR_HELM 154 #define COMMAND_SHOW_CLOAK 155 #define COMMAND_STOP_EATING 156 #define COMMAND_STOP_DRINKING 157 #define COMMAND_TOGGLE_ILLUSIONS 158 #define COMMAND_SHOW_HOOD 159 #define COMMAND_TOGGLE_DUELS 160 #define COMMAND_TOGGLE_TRADES 161 #define COMMAND_TOGGLE_GUILDS 162 #define COMMAND_TOGGLE_GROUPS 163 #define COMMAND_TOGGLE_RAIDS 164 #define COMMAND_TOGGLE_LON 165 #define COMMAND_TOGGLE_GM_HIDE 167 #define COMMAND_TOGGLE_GM_VANISH 168 #define COMMAND_SPAWN_GROUP 169 #define COMMAND_TOGGLE_ROLEPLAYING 170 #define COMMAND_TOGGLE_VCINVITE 171 #define COMMAND_START_TRADE 172 #define COMMAND_ACCEPT_TRADE 173 #define COMMAND_REJECT_TRADE 174 #define COMMAND_CANCEL_TRADE 175 #define COMMAND_SET_TRADE_COIN 176 #define COMMAND_ADD_TRADE_COPPER 177 #define COMMAND_ADD_TRADE_SILVER 178 #define COMMAND_ADD_TRADE_GOLD 179 #define COMMAND_ADD_TRADE_PLAT 180 #define COMMAND_REMOVE_TRADE_COPPER 181 #define COMMAND_REMOVE_TRADE_SILVER 182 #define COMMAND_REMOVE_TRADE_GOLD 183 #define COMMAND_REMOVE_TRADE_PLAT 184 #define COMMAND_ADD_TRADE_ITEM 185 #define COMMAND_REMOVE_TRADE_ITEM 186 #define COMMAND_TOGGLE_COMBAT_EXP 187 #define COMMAND_TOGGLE_QUEST_EXP 188 #define COMMAND_TOGGLE_BONUS_EXP 189 #define COMMAND_ZONE_SHUTDOWN 190 #define COMMAND_ZONE_SAFE 191 #define COMMAND_ZONE_REVIVE 192 #define COMMAND_RELOAD_ZONES 193 #define COMMAND_DUEL 200 #define COMMAND_DUELBET 201 #define COMMAND_DUEL_ACCEPT 202 #define COMMAND_DUEL_DECLINE 203 #define COMMAND_DUEL_SURRENDER 204 #define COMMAND_DUEL_TOGGLE 205 #define COMMAND_ANIMTEST 211 #define COMMAND_ITEMSEARCH 212 #define COMMAND_ACTION 232 // JA: What is this? Exists nowhere else... #define COMMAND_SKILL_ADD 233 #define COMMAND_SKILL_REMOVE 234 #define COMMAND_SKILL_LIST 235 #define COMMAND_SKILL 236 #define COMMAND_ZONE_SET 237 #define COMMAND_ZONE_DETAILS 238 #define COMMAND_RANDOMIZE 239 #define COMMAND_RELOAD_ENTITYCOMMANDS 240 #define COMMAND_ENTITYCOMMAND 241 #define COMMAND_ENTITYCOMMAND_LIST 242 #define COMMAND_RELOAD_FACTIONS 243 #define COMMAND_MERCHANT 244 #define COMMAND_MERCHANT_LIST 245 #define COMMAND_APPEARANCE 246 #define COMMAND_APPEARANCE_LIST 247 #define COMMAND_RELOAD_MAIL 248 #define COMMAND_DISTANCE 249 #define COMMAND_GUILDSAY 250 #define COMMAND_OFFICERSAY 251 #define COMMAND_GUILD 252 #define COMMAND_SET_GUILD_MEMBER_NOTE 253 #define COMMAND_SET_GUILD_OFFICER_NOTE 254 #define COMMAND_RELOAD_GUILDS 255 #define COMMAND_CREATE 256 #define COMMAND_CREATE_GUILD 257 #define COMMAND_GUILDS 258 #define COMMAND_GUILDS_CREATE 259 #define COMMAND_GUILDS_DELETE 260 #define COMMAND_GUILDS_ADD 261 #define COMMAND_GUILDS_REMOVE 262 #define COMMAND_GUILDS_LIST 263 #define COMMAND_LOTTO 264 #define COMMAND_CLEAR_ALL_QUEUED 265 #define COMMAND_SCRIBE_SCROLL_ITEM 266 #define COMMAND_RELOAD_LOCATIONS 267 #define COMMAND_LOCATION 268 #define COMMAND_LOCATION_CREATE 269 #define COMMAND_LOCATION_ADD 270 #define COMMAND_GRID 271 #define COMMAND_LOCATION_REMOVE 272 #define COMMAND_LOCATION_DELETE 273 #define COMMAND_LOCATION_LIST 274 #define COMMAND_USE_EQUIPPED_ITEM 275 #define COMMAND_CANCEL_MAINTAINED 276 #define COMMAND_LOOT_CORPSE 277 #define COMMAND_MOTD 278 #define COMMAND_RANDOM 279 #define COMMAND_TRY_ON 280 #define COMMAND_TITLE 281 #define COMMAND_GUILD_BANK 282 #define COMMAND_GUILD_BANK_DEPOSIT 283 #define COMMAND_GUILD_BANK_WITHDRAWAL 284 #define COMMAND_GUILD_BANK_CANCEL 285 #define COMMAND_TITLE_LIST 286 #define COMMAND_TITLE_SETPREFIX 287 #define COMMAND_TITLE_SETSUFFIX 288 #define COMMAND_TITLE_FIX 289 #define COMMAND_LANGUAGES 290 #define COMMAND_SET_LANGUAGE 291 #define COMMAND_ACCEPT_ADVANCEMENT 293 #define COMMAND_JOIN_CHANNEL 294 #define COMMAND_JOIN_CHANNEL_FROM_LOAD 295 #define COMMAND_TELL_CHANNEL 296 #define COMMAND_LEAVE_CHANNEL 297 #define COMMAND_WHO_CHANNEL 298 #define COMMAND_CREATEFROMRECIPE 299 #define COMMAND_RAIN 300 #define COMMAND_TO_MERCHANT 301 #define COMMAND_SELECT 302 #define COMMAND_SMP 303 #define COMMAND_CONSUME_FOOD 304 #define COMMAND_AQUAMAN 305 #define COMMAND_ATTUNE_INV 306 #define COMMAND_PLAYER 307 #define COMMAND_PLAYER_COINS 308 #define COMMAND_RESET_ZONE_TIMER 309 #define COMMAND_ACHIEVEMENT_ADD 310 #define COMMAND_EDITOR 311 #define COMMAND_ACCEPT_RESURRECTION 312 #define COMMAND_DECLINE_RESURRECTION 313 #define COMMAND_WIND 314 #define COMMAND_TARGETITEM 315 #define COMMAND_READ 463 #define COMMAND_BOT 500 #define COMMAND_BOT_CREATE 501 #define COMMAND_BOT_CUSTOMIZE 502 #define COMMAND_BOT_SPAWN 503 #define COMMAND_BOT_LIST 504 #define COMMAND_BOT_INV 505 #define COMMAND_BOT_SETTINGS 506 #define COMMAND_BOT_HELP 507 #define COMMAND_OPEN 508 #define COMMAND_CASTSPELL 509 #define COMMAND_DISARM 510 #define COMMAND_KNOWLEDGEWINDOWSORT 511 #define COMMAND_PLACE_HOUSE_ITEM 512 #define COMMAND_GM 513 #define COMMAND_HOUSE_UI 514 #define COMMAND_HOUSE 515 #define COMMAND_MOVE_ITEM 516 #define COMMAND_PICKUP 517 #define COMMAND_HOUSE_DEPOSIT 518 #define COMMAND_RELOAD_RULES 519 #define COMMAND_RELOAD_TRANSPORTERS 520 #define COMMAND_FINDSPAWN 521 #define COMMAND_RELOAD_STARTABILITIES 522 #define COMMAND_WAYPOINT 523 #define COMMAND_RELOADREGIONSCRIPTS 524 #define COMMAND_MOVECHARACTER 525 #define COMMAND_CRAFTITEM 526 #define COMMAND_FROMBROKER 527 #define COMMAND_MENTOR 528 #define COMMAND_UNMENTOR 529 #define COMMAND_CANCEL_EFFECT 530 #define COMMAND_CUREPLAYER 531 #define COMMAND_RELOAD_VOICEOVERS 532 #define COMMAND_SHARE_QUEST 533 #define COMMAND_SETAUTOLOOTMODE 534 #define COMMAND_ASSIST 535 #define COMMAND_TARGET 536 #define COMMAND_TARGET_PET 537 #define COMMAND_SET_CONSUME_FOOD 538 #define GET_AA_XML 750 #define ADD_AA 751 #define COMMIT_AA_PROFILE 752 #define BEGIN_AA_PROFILE 753 #define BACK_AA 754 #define REMOVE_AA 755 #define SWITCH_AA_PROFILE 756 #define CANCEL_AA_PROFILE 757 #define SAVE_AA_PROFILE 758 #define COMMAND_MOOD 800 #define COMMAND_MODIFY 1000 // INSERT INTO `commands`(`id`,`type`,`command`,`subcommand`,`handler`,`required_status`) VALUES ( NULL,'1','modify','','1000','200'); #define COMMAND_MODIFY_CHARACTER 1001 #define COMMAND_MODIFY_FACTION 1002 #define COMMAND_MODIFY_GUILD 1003 #define COMMAND_MODIFY_ITEM 1004 #define COMMAND_MODIFY_QUEST 1005 #define COMMAND_MODIFY_SKILL 1006 #define COMMAND_MODIFY_SPAWN 1007 #define COMMAND_MODIFY_SPELL 1008 #define COMMAND_MODIFY_ZONE 1009 #endif