/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include
using namespace std;
#include
#include
#include
#include "../../common/debug.h"
#include "../../common/Log.h"
#include "../../common/seperator.h"
#include "ConsoleCommands.h"
#include "../World.h"
#include "../Rules/Rules.h"
#include "../WorldDatabase.h"
extern volatile bool RunLoops;
bool ContinueLoops = false;
extern Variables variables;
extern ZoneList zone_list;
extern RuleManager rule_manager;
extern WorldDatabase database;
void ProcessConsoleInput(const char * cmdInput)
{
static ConsoleCommand Commands[] = {
// account controls
{ &ConsoleBanCommand, "ban", "[player] {duration} {reason}", "Ban player with {optional} duration and reason." },
{ &ConsoleUnbanCommand, "unban", "[player]", "Unban a player." },
{ &ConsoleKickCommand, "kick", "[player] {reason}", "Kick player with {optional} reason." },
// chat controls
{ &ConsoleAnnounceCommand, "announce", "[message]", "Sends Announcement message to all channels/clients." },
{ &ConsoleBroadcastCommand, "broadcast","[message]", "Sends Broadcast message to all channels/clients." },
{ &ConsoleChannelCommand, "channel", "[channel] [message]", "Sends Channel message to channel." },
{ &ConsoleTellCommand, "tell", "[player] [message]", "Sends Private message to player." },
// world system controls
{ &ConsoleGuildCommand, "guild", "[params]", "" },
{ &ConsolePlayerCommand, "player", "[params]", "" },
{ &ConsoleSetAdminPlayer, "makeadmin", "[charname] [status=0]", "" },
{ &ConsoleZoneCommand, "zone", "[command][value]", "command = help to get help" },
{ &ConsoleWorldCommand, "world", "[params]", "" },
{ &ConsoleGetMOTDCommand, "getmotd", "", "Display current MOTD" },
{ &ConsoleSetMOTDCommand, "setmotd", "[new motd]", "Sets a new MOTD" },
/// misc controls
{ &ConsoleWhoCommand, "who", "{zone id | player}", "Shows who is online globally, or in a given zone." },
{ &ConsoleReloadCommand, "reload", "[all | [type]]", "Reload main systems." },
{ &ConsoleRulesCommand, "rules", "{zone} {id}", "Show Global Ruleset (or Zone ruleset {optional})" },
{ &ConsoleShutdownCommand, "shutdown", "[delay]", "Gracefully shutdown world in [delay] sesconds." },
{ &ConsoleCancelShutdownCommand,"cancel", "", "Cancel shutdown command." },
{ &ConsoleExitCommand, "exit", "", "Brutally kills the world without mercy." },
{ &ConsoleExitCommand, "quit", "", "Brutally kills the world without mercy." },
{ &ConsoleTestCommand, "test", "", "Dev testing command." },
{ NULL, NULL, NULL, NULL },
};
Seperator *sep = new Seperator(cmdInput, ' ', 20, 100, true);
bool found = false;
uint32 i;
if (!sep)
return;
if (!strcasecmp(sep->arg[0], "help") || sep->arg[0][0] == 'h' || sep->arg[0][0] == 'H' || sep->arg[0][0] == '?') {
found = true;
printf("======================================================================================================\n");
printf("| %10s | %30s | %52s |\n", "Name", "Params", "Description");
printf("======================================================================================================\n");
for (i = 0; Commands[i].Name != NULL; i++) {
printf("| %10s | %30s | %52s |\n", Commands[i].Name, Commands[i].ParameterFormat, Commands[i].Description);
}
printf("======================================================================================================\n");
printf("-[ Help formatted for 120 chars wide screen ]-\n");
}
else {
for (i = 0; Commands[i].Name != NULL; ++i) {
if (!strcasecmp(Commands[i].Name, sep->arg[0])) {
found = true;
if (!Commands[i].CommandPointer(sep))
printf("\nError, incorrect syntax for '%s'.\n Correct syntax is: '%s'.\n\n", Commands[i].Name, Commands[i].ParameterFormat );
}
}
}
if (!found)
printf("Invalid Command '%s'! Type '?' or 'help' to get a command list.\n\n", sep->arg[0]);
fflush(stdout);
delete sep;
}
/************************************************* COMMANDS *************************************************/
bool ConsoleBanCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleUnbanCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleKickCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleAnnounceCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleBroadcastCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
char message[4096];
snprintf(message, sizeof(message), "%s %s", "BROADCAST:", sep->argplus[1]);
zone_list.HandleGlobalBroadcast(message);
return true;
}
bool ConsoleChannelCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleTellCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleWhoCommand(Seperator *sep)
{
// zone_list.ProcessWhoQuery(who, client);
if (!strcasecmp(sep->arg[1], "zone")) {
printf("Who's Online in Zone");
if (sep->IsNumber(2)) {
printf("ID %s:\n", sep->arg[2]);
printf("===============================================================================\n");
printf("| %10s | %62s |\n", "CharID", "Name");
printf("===============================================================================\n");
}
else {
printf(" '%s':\n", sep->arg[2]);
printf("===============================================================================\n");
printf("| %10s | %62s |\n", "CharID", "Name");
printf("===============================================================================\n");
}
}
else {
printf("Who's Online (Global):\n");
printf("===============================================================================\n");
printf("| %10s | %20s | %39s |\n", "CharID", "Name", "Zone");
printf("===============================================================================\n");
}
printf("Not Implemented... yet :)\n");
printf("===============================================================================\n");
return true;
}
bool ConsoleGuildCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsolePlayerCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleSetAdminPlayer(Seperator *sep)
{
if(!sep->arg[1] || strlen(sep->arg[1]) == 0)
return false;
sint16 status = 0;
if(sep->IsNumber(2))
status = atoi(sep->arg[2]);
Client* client = zone_list.GetClientByCharName(sep->arg[1]);
if(!client) {
printf("Client not found by char name, must be logged in\n");
return true;
}
if(!client->GetPlayer()) {
printf("Player is not available for client class, try again\n");
return true;
}
client->SetAdminStatus(status);
if(status)
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Admin status updated.");
database.UpdateAdminStatus(client->GetPlayer()->GetName(), status);
printf("Admin status for %s is updated to %i\n", client->GetPlayer()->GetName(), status);
return true;
}
bool ConsoleWorldCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleZoneCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 ) // has to be at least 1 arg (command)
return false;
ZoneServer* zone = 0;
if( strlen(sep->arg[2]) == 0 )
{
// process commands without values
if (!strcasecmp(sep->arg[1], "active") )
{
// not correct, but somehow need to access the Private zlist from World.h ???
list zlist;
list::iterator zone_iter;
ZoneServer* tmp = 0;
int zonesListed = 0;
printf("> List Active Zones...\n");
printf("======================================================================================================\n");
printf("| %7s | %30s | %10s | %42s |\n", "ID", "Name", "Instance", "Description");
printf("======================================================================================================\n");
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
tmp = *zone_iter;
zonesListed++;
printf("| %7d | %30s | %10d | %42s |\n", tmp->GetZoneID(), tmp->GetZoneName(), tmp->GetInstanceID(),tmp->GetZoneDescription());
}
return true;
}
else if (!strcasecmp(sep->arg[1], "help") || sep->arg[1][0] == '?')
{
printf("======================================================================================================\n");
printf("| %10s | %30s | %52s |\n", "Command", "Value", "Description");
printf("======================================================================================================\n");
printf("| %10s | %30s | %52s |\n", "active", "n/a", "List currently active zones");
printf("| %10s | %30s | %52s |\n", "list", "[name]", "Lookup zone by name");
printf("| %10s | %30s | %52s |\n", "status", "[zone_id | name | ALL]", "List zone stats");
printf("| %10s | %30s | %52s |\n", "lock", "[zone_id | name]", "Locks a zone");
printf("| %10s | %30s | %52s |\n", "unlock", "[zone_id | name]", "Unlocks a zone");
printf("| %10s | %30s | %52s |\n", "shutdown", "[zone_id | name | ALL]", "Gracefully shuts down a zone");
printf("| %10s | %30s | %52s |\n", "kill", "[zone_id | name | ALL]", "Terminates a zone");
printf("======================================================================================================\n");
return true;
}
else
return false;
}
else
{
if( !strcasecmp(sep->arg[1], "list") )
{
const char* name = 0;
name = sep->argplus[2];
map* zone_names = database.GetZoneList(name);
if(!zone_names)
{
printf("> No zones found.\n");
}
else
{
printf("> List zones matching '%s'...\n", sep->arg[2]);
printf("====================================================\n");
printf("| %3s | %42s |\n", "ID", "Name");
printf("====================================================\n");
map::iterator itr;
for(itr = zone_names->begin(); itr != zone_names->end(); itr++)
printf("| %3u | %42s |\n", itr->first, itr->second.c_str());
safe_delete(zone_names);
printf("====================================================\n");
}
return true;
}
if( !strcasecmp(sep->arg[1], "lock") )
{
if( sep->IsNumber(2) )
printf("> Locking zone ID %i...\n", atoul(sep->arg[2]));
else
printf("> Locking zone '%s'...\n", sep->arg[2]);
return true;
}
if( !strcasecmp(sep->arg[1], "unlock") )
{
if( strlen(sep->arg[2]) > 0 && sep->IsNumber(2) )
printf("> Unlocking zone ID %i...\n", atoi(sep->arg[2]));
else
printf("> Unlocking zone '%s'...\n", sep->arg[2]);
return true;
}
if( !strcasecmp(sep->arg[1], "status") )
{
if( sep->IsNumber(2) )
{
zone = zone_list.Get(atoi(sep->arg[2]), false, false, false);
if( zone )
{
printf("> Zone status for zone ID %i...\n", atoi(sep->arg[2]));
printf("============================================================================================\n");
printf("| %30s | %10s | %42s |\n", "Zone", "Param", "Value");
printf("============================================================================================\n");
printf("| %30s | %10s | %42s |\n", zone->GetZoneName(), "locked", zone->GetZoneLockState() ? "true" : "false");
}
else
{
printf("> Zone ID %i not running, so not locked.\n", atoi(sep->arg[2]));
}
}
else if( !strcasecmp(sep->arg[2], "ALL") )
{
printf("> Zone status for ALL active zones...\n");
}
else
{
printf("> Zone status for zone '%s'...\n", sep->arg[2]);
}
return true;
}
if( !strcasecmp(sep->arg[1], "shutdown") )
{
if( sep->IsNumber(2) )
printf("> Shutdown zone ID %i...\n", atoi(sep->arg[2]));
else if( !strcasecmp(sep->arg[2], "ALL") )
printf("> Shutdown ALL active zones...\n");
else
printf("> Shutdown zone '%s'...\n", sep->arg[2]);
return true;
}
if( !strcasecmp(sep->arg[1], "kill") )
{
if( sep->IsNumber(2) )
printf("> Kill zone ID %i...\n", atoi(sep->arg[2]));
else if( !strcasecmp(sep->arg[2], "ALL") )
printf("> Kill ALL active zones...\n");
else
printf("> Kill zone '%s'...\n", sep->arg[2]);
return true;
}
}
return false;
}
bool ConsoleGetMOTDCommand(Seperator *sep)
{
const char* motd = 0;
Variable* var = variables.FindVariable("motd");
if( var == NULL || strlen (var->GetValue()) == 0){
printf("No MOTD.");
}
else{
motd = var->GetValue();
printf("%s\n", motd);
}
return true;
}
bool ConsoleSetMOTDCommand(Seperator *sep)
{
if( strlen(sep->arg[1]) == 0 )
return false;
return true;
}
bool ConsoleReloadCommand(Seperator *sep)
{
#ifdef _WIN32
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(console, FOREGROUND_YELLOW_BOLD);
#else
printf("\033[1;33m");
#endif
printf("Usage: ");
#ifdef _WIN32
SetConsoleTextAttribute(console, FOREGROUND_WHITE_BOLD);
#else
printf("\033[1;37m");
#endif
printf("reload [type]\n");
#ifdef _WIN32
SetConsoleTextAttribute(console, 8);
#else
printf("\033[0m");
#endif
printf("Valid [type] paramters are:\n");
printf("===============================================================================\n");
printf("| %21s | %51s |\n", "all", "Reloads all systems (why not just restart?)");
printf("| %21s | %51s |\n", "structs", "Reloads structs (XMLs)");
printf("| %21s | %51s |\n", "items", "Reload Items data");
printf("| %21s | %51s |\n", "luasystem", "Reload LUA System Scripts");
printf("| %21s | %51s |\n", "spawnscripts", "Reload SpawnScripts");
printf("| %21s | %51s |\n", "quests", "Reload Quest Data and Scripts");
printf("| %21s | %51s |\n", "spawns", "Reload ALL Spawns from DB");
printf("| %21s | %51s |\n", "groundspawn_items", "Reload Groundspawn Items lists");
printf("| %21s | %51s |\n", "zonescripts", "Reload Zone Scripts");
printf("| %21s | %51s |\n", "entity_commands", "Reload Entity Commands");
printf("| %21s | %51s |\n", "factions", "Reload Factions");
printf("| %21s | %51s |\n", "mail", "Reload in-game Mail data");
printf("| %21s | %51s |\n", "guilds", "Reload Guilds");
printf("| %21s | %51s |\n", "locations", "Reload Locations data");
printf("===============================================================================\n");
if( strlen(sep->arg[1]) > 0 ) {
// handle reloads here
if (!strcasecmp(sep->arg[1], "spawns"))
zone_list.ReloadSpawns();
}
return true;
}
bool ConsoleShutdownCommand(Seperator *sep)
{
if ( IsNumber(sep->arg[1]) ) {
int8 shutdown_delay = atoi(sep->arg[1]);
printf("Shutdown World in %i second(s)...\n", shutdown_delay);
// shutting down gracefully, warn players.
char message[4096];
snprintf(message, sizeof(message), "BROADCAST: Server is shutting down in %s second(s)", sep->arg[1]);
zone_list.HandleGlobalBroadcast(message);
Sleep(shutdown_delay * 1000);
}
else {
printf("Shutdown World immediately... you probably won't even see this message, huh!\n");
}
if( !ContinueLoops )
RunLoops = false;
return true;
}
bool ConsoleCancelShutdownCommand(Seperator *sep)
{
printf("Cancel World Shutdown...\n");
ContinueLoops = true;
return true;
}
bool ConsoleExitCommand(Seperator *sep)
{
// I wanted this to be a little more Terminate-y... killkillkill
printf("Terminate World immediately...\n");
RunLoops = false;
return true;
}
bool ConsoleRulesCommand(Seperator *sep)
{
/*if( strlen(sep->arg[1]) == 0 )
return false;*/
printf("Current Active Ruleset");
if (!strcasecmp(sep->arg[1], "zone"))
{
if (sep->IsNumber(2)) {
printf(" in Zone ID: %s\n", sep->arg[2]);
}
else
return false;
}
else
{
printf(" (global):\n");
}
printf("===============================================================================\n");
printf("| %20s | %20s | %29s |\n", "Category", "Type", "Value");
printf("===============================================================================\n");
return true;
}
bool ConsoleTestCommand(Seperator *sep)
{
// devs put whatever test code in here
printf("Testing Server Guild Rules values:\n");
printf("AutoJoin: %i\n", rule_manager.GetGlobalRule(R_World, GuildAutoJoin)->GetInt8());
printf("Guild ID: %i\n", rule_manager.GetGlobalRule(R_World, GuildAutoJoinID)->GetInt32());
printf("Rank: %i\n", rule_manager.GetGlobalRule(R_World, GuildAutoJoinDefaultRankID)->GetInt8());
return true;
}