/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "../common/debug.h"
// Disgrace: for windows compile
#ifndef WIN32
#include
#else
#include
#endif
#include
using namespace std;
#include "timer.h"
int32 started_unix_timestamp = 0;
int32 current_time = 0;
int32 last_time = 0;
Timer::Timer(){
timer_time = 30000; //default to 30 seconds
start_time = current_time;
set_at_trigger = timer_time;
pUseAcurateTiming = false;
enabled = false;
}
Timer::Timer(int32 in_timer_time, bool iUseAcurateTiming) {
timer_time = in_timer_time;
start_time = current_time;
set_at_trigger = timer_time;
pUseAcurateTiming = iUseAcurateTiming;
if (timer_time == 0) {
enabled = false;
}
else {
enabled = true;
}
}
Timer::Timer(int32 start, int32 timer, bool iUseAcurateTiming = false) {
timer_time = timer;
start_time = start;
set_at_trigger = timer_time;
pUseAcurateTiming = iUseAcurateTiming;
if (timer_time == 0) {
enabled = false;
}
else {
enabled = true;
}
}
/* Reimplemented for MSVC - Bounce */
#ifdef WIN32
int gettimeofday (timeval *tp, ...)
{
timeb tb;
ftime (&tb);
tp->tv_sec = tb.time;
tp->tv_usec = tb.millitm * 1000;
return 0;
}
#endif
/* This function checks if the timer triggered */
bool Timer::Check(bool iReset)
{
if (enabled && current_time-start_time > timer_time) {
if (iReset) {
if (pUseAcurateTiming)
start_time += timer_time;
else
start_time = current_time; // Reset timer
timer_time = set_at_trigger;
}
return true;
}
return false;
}
/* This function disables the timer */
void Timer::Disable() {
enabled = false;
}
void Timer::Enable() {
enabled = true;
}
/* This function set the timer and restart it */
void Timer::Start(int32 set_timer_time, bool ChangeResetTimer) {
start_time = current_time;
enabled = true;
if (set_timer_time != 0)
{
timer_time = set_timer_time;
if (ChangeResetTimer)
set_at_trigger = set_timer_time;
}
}
/* This timer updates the timer without restarting it */
void Timer::SetTimer(int32 set_timer_time) {
/* If we were disabled before => restart the timer */
if (!enabled) {
start_time = current_time;
enabled = true;
}
if (set_timer_time != 0) {
timer_time = set_timer_time;
set_at_trigger = set_timer_time;
}
}
int32 Timer::GetElapsedTime(){
if (enabled) {
return current_time - start_time;
}
else {
return 0xFFFFFFFF;
}
}
int32 Timer::GetRemainingTime() {
if (enabled) {
if (current_time-start_time > timer_time)
return 0;
else
return (start_time + timer_time) - current_time;
}
else {
return 0xFFFFFFFF;
}
}
void Timer::SetAtTrigger(int32 in_set_at_trigger, bool iEnableIfDisabled) {
set_at_trigger = in_set_at_trigger;
if (!Enabled() && iEnableIfDisabled) {
Enable();
}
}
void Timer::Trigger()
{
enabled = true;
timer_time = set_at_trigger;
start_time = current_time-timer_time-1;
}
const int32& Timer::GetCurrentTime2()
{
return current_time;
}
const int32& Timer::SetCurrentTime()
{
struct timeval read_time;
int32 this_time;
gettimeofday(&read_time,0);
if(started_unix_timestamp == 0)
started_unix_timestamp = read_time.tv_sec;
this_time = (read_time.tv_sec - started_unix_timestamp) * 1000 + read_time.tv_usec / 1000;
if (last_time == 0)
{
current_time = 0;
}
else
{
current_time += this_time - last_time;
}
last_time = this_time;
// cerr << "Current time:" << current_time << endl;
return current_time;
}
int32 Timer::GetUnixTimeStamp(){
struct timeval read_time;
gettimeofday(&read_time,0);
return read_time.tv_sec;
}