--[[ Script Name : Quests/Baubbleshire/embers_for_xoort.lua Script Purpose : Handles the quest, "Embers for Xoort" Script Author : Scatman Script Date : 2009.09.27 (Script Fixes & Callout: Dorbin 2021.01.07) Zone : The Baubbleshire Quest Giver: Sage Xoort Preceded by: None Followed by: None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to gather coals from the fiery forgotten guardians in the Forest Ruins.", 2, 70, "I need to gather an everburning coal from the fiery forgotten guardians in the Forest Ruins.", 183, 1960019, 8270009,8270062) AddQuestStepCompleteAction(Quest, 1, "step1_complete_gotGoal") UpdateQuestZone(Quest,"Forest Ruins") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() AddConversationOption(conversation, "All right already!") StartConversation(conversation, QuestGiver, Player, "Well? What are you waiting for? Go, go, GO!") end function Declined(Quest, QuestGiver, Player) end function step1_complete_gotGoal(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I gathered an everburning coal.") UpdateQuestTaskGroupDescription(Quest, 1, "I gathered the embers that Sage Xoort needed from the guardians.") UpdateQuestZone(Quest, "Baubbleshire") AddQuestStepChat(Quest, 2, "I need to speak with Sage Xoort in the Baubbleshire.", 1, "I need to speak with Sage Xoort and give him the embers I gathered.", 0, 2380043) AddQuestStepCompleteAction(Quest, 2, "quest_complete") end function quest_complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I spoke with Sage Xoort in the Baubbleshire.") UpdateQuestTaskGroupDescription(Quest, 2, "I gave Sage Xoort all five embers that I gathered from the guardians.") UpdateQuestDescription(Quest, "I gathered the coals for Xoort's experimentation. Turns out to be a good thing that I did. Xoort gave me some coin for the job.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then step1_complete_gotGoal(Quest, QuestGiver, Player) elseif Step == 2 then quest_complete(Quest, QuestGiver, Player) end end