--[[ Script Name : inform_tracker_kelnis.lua Script Purpose : Handles the quest, "Inform Tracker Kelnis" Script Author : Dorbin Script Date : 3/11/2022 Script Notes : Auto generated with QuestParser. Zone : Graystone Yard Quest Giver : Pathfinder Silentstride Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I must speak to Kelnis in Oakmyst Forest.", 1, "I must find Tracker Kelnis somewhere in Oakmyst Forest.", 11, 8300033) UpdateQuestZone(Quest,"Oakmyst Forest") AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I spoke to Tracker Kelnis in Oakmyst.") UpdateQuestTaskGroupDescription(Quest, 1, "I found Tracker Kelnis.") AddQuestStepChat(Quest, 2, "I must return to Silentstride in Graystone.", 1, "I should let Pathfinder Silentstride I've relayed the message about Windstalker.", 11, 2350014) UpdateQuestZone(Quest,"Graystone Yard") AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I spoke to Pathfinder Silentstride.") UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Pathfinder Silentstride.") UpdateQuestDescription(Quest, "I have informed Kelnis and reported back to Silentstride. She was grateful. They are seeking a gravesite of Holly Windstalker.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end