--[[ Script Name : SpawnScripts/classic_caves/analabastergolemPatrol.lua Script Author : LordPazuzu Script Date : 2022.09.03 09:09:10 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/BaseGolem1.lua") function spawn(NPC) local Level = GetLevel(NPC) local level1 = 7 local level2 = 8 local difficulty1 = 6 local hp1 = 200 local power1 = 90 local difficulty2 = 6 local hp2 = 240 local power2 = 100 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 3.29, 12.05, -107.54, 1, 5) MovementLoopAddLocation(NPC, 3.49, 12.04, -103.14, 1, 0) MovementLoopAddLocation(NPC, 2.48, 12.07, -99.93, 1, 0) MovementLoopAddLocation(NPC, -0.92, 12.02, -97.99, 1, 0) MovementLoopAddLocation(NPC, -9.01, 12.05, -96.58, 1, 0) MovementLoopAddLocation(NPC, -11.41, 12.12, -94.99, 1, 0) MovementLoopAddLocation(NPC, -14.96, 12.13, -91.2, 1, 0) MovementLoopAddLocation(NPC, -16.27, 12.03, -87.24, 1, 0) MovementLoopAddLocation(NPC, -15.64, 12.07, -74.81, 1, 0) MovementLoopAddLocation(NPC, -15.32, 12.04, -70.24, 1, 0) MovementLoopAddLocation(NPC, -15.04, 12.04, -63.17, 1, 0) MovementLoopAddLocation(NPC, -15.51, 12.08, -59.69, 1, 5) MovementLoopAddLocation(NPC, -15.51, 12.08, -59.69, 1, 0) MovementLoopAddLocation(NPC, -14.95, 12.03, -64.69, 1, 0) MovementLoopAddLocation(NPC, -16.95, 12.01, -80.95, 1, 0) MovementLoopAddLocation(NPC, -16.82, 12.01, -85.35, 1, 0) MovementLoopAddLocation(NPC, -16.3, 12.03, -88.74, 1, 0) MovementLoopAddLocation(NPC, -13.66, 12.16, -92.68, 1, 0) MovementLoopAddLocation(NPC, -11.82, 12.12, -94.57, 1, 0) MovementLoopAddLocation(NPC, -8.52, 12.08, -96.07, 1, 0) MovementLoopAddLocation(NPC, -1.62, 12.06, -97.4, 1, 0) MovementLoopAddLocation(NPC, 1.53, 12.03, -99.14, 1, 0) MovementLoopAddLocation(NPC, 2.98, 12.09, -101.99, 1, 0) MovementLoopAddLocation(NPC, 3.09, 12.07, -103.79, 1, 0) MovementLoopAddLocation(NPC, 3.29, 12.05, -107.54, 1, 5) end