--[[ Script Name : Quests/Antonica/patchwork_rugs.lua Script Author : Premierio015 Script Date : 2021.08.22 07:08:44 Script Purpose : Zone : Antonica Quest Giver: Hartok Woolyman Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I must kill some bears.", 10, 100, "I must kill some bears for their pelts.", 93, 120294, 121403, 120312, 121418, 120473, 121508, 120119, 121266, 120471, 121506, 120140, 121284) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "I'll be right back with your pelts.") AddConversationOption(conversation, "On second though, no...") StartConversation(conversation, QuestGiver, Player, "Yup, Miss Windstalker must be rolling over in her grave! Oh well, more bears for me, right? Ha!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have killed enough bears.") UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered several bear pelts.") AddQuestStepChat(Quest, 2, "Speak to Hartok.", 1, "I must deliver these pelts to Hartok.", 11, 121309) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have spoken to Hartok.") UpdateQuestTaskGroupDescription(Quest, 2, "I have given Hartok the pelts that I have gathered.") UpdateQuestDescription(Quest, "I have acquired several pelts for Hartok.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end