--[[ Script Name : Quests/MultipleZones/lore_and_legend_burynai.lua Script Author : AussieGlen Script Date : 2022.01.02 09:01:08 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a burynai spirit.", 1, 100, "I must locate several burynai body parts.", 2516, 282) AddQuestStepKillByRace(Quest, 2, "I need to find a burynai snout.", 1, 100, "I must locate several burynai body parts.", 2516, 282) AddQuestStepKillByRace(Quest, 3, "I need to find a burynai chipped claw.", 1, 100, "I must locate several burynai body parts.", 2516, 282) AddQuestStep(Quest, 4, "I need to find and study a burynai paw.", 1, 100, "I must locate several burynai body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a burynai eye.", 1, 100, "I must locate several burynai body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a burynai tooth.", 1, 100, "I must locate several burynai body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a burynai brain.", 1, 100, "I must locate several burynai body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a burynai patch of fur.", 1, 100, "I must locate several burynai body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5430, 1) and QuestStepIsComplete(Player, 5430, 2) and QuestStepIsComplete(Player, 5430, 3) and QuestStepIsComplete(Player, 5430, 4) and QuestStepIsComplete(Player, 5430, 5) and QuestStepIsComplete(Player, 5430, 6) and QuestStepIsComplete(Player, 5430, 7) and QuestStepIsComplete(Player, 5430, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a burynai spirit.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a burynai snout.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a burynai chipped claw.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a burynai paw.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a burynai eye.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a burynai tooth.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a burynai brain.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a burynai patch of fur.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary burynai body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the burynai.") GiveQuestReward(Quest, Player) end